Somewhat Tired Friday

Aug. 8th, 2025 11:54 pm
crossover_chick: Doc snoozing on his couch (BTTF: exhausted)
[personal profile] crossover_chick
Yes, despite getting almost eight full hours of sleep last night for a change, I still had a few moments of fairly unpleasant tiredness -- mostly during the afternoon as I struggled a bit with figuring out how to word things in the old write-up. I blame PMS, which is now in full swing -- body keeps giving me fake-outs regarding my period starting, and I am quite annoyed by them. >( Just -- I wish the stupid thing would come already and get it over with. I know it would be early, but that means it would be early NEXT month too, and I wouldn't have to worry about it on vacation...

Well, despite the PMS and the brain-foggy moments, I still had a pretty decent day -- no croquet (my parents never got a chance to set it up, and it ended up being too hot this afternoon anyway), but I got plenty of stuff done online --

Tumblr: Managed to get some stuff done on both blogs, go me –

Victor Luvs Alice (N Smiler) – I got a few very important things done over here during the course of the day –

A) Started things off by figuring out my Song Saturday post – a reblog of my post featuring Rachel Platten’s “Stand By You!” A very nice, hopeful song about how the singer is gonna stand by their loved one no matter what, as per this bit in the chorus: “Even if we can’t find Heaven/I’ll walk through Hell with you/Looooove you’re not alone/‘Cause I’m gonna stand by you” :) I found it while looking through my “#song saturday” tag for inspiration, and after relistening to it, said to myself, “Yeah, I can see this having Valicer vibes – especially the stuff about ‘and love if your wings are broken/borrow mine so yours can open too,’ since that definitely seems to be the mood Smiler brings to the OT3!” So I reblogged it into my queue for tomorrow. Yay! :) (Granted, I did also get a “passage of time” gut-punch from realizing the original post was nine years old, and the song itself almost ten – it released 9/11/2015 – but that’s just the way of things these days.)

B) Then I headed into my drafts and wrote up a post about a recent revelation I had after going through tumblr user thestuffedalligator’s “#discworld” tag on my lunch break at work recently and seeing some stuff about my favorite Discworld book, Going Postal, and my favorite Discworld character, Moist von Lipwig – namely, that I think some of Moist’s personality – in particular, his ability to make himself charming and likable to just about everyone he meets, and to take charge of a situation with a smile – ended up in Smiler. XD Look, it’s been a while since I READ Going Postal, so it’s not surprising that it took me a while to make the connection! Even if Moist is the man in the golden suit. But yes, it seems that my beloved Smiler has a little bit of Moist in them. At least I’ve made them a bit more ethical than Moist was at the beginning of his first book!

C) And then I realized that, having noted thestuffedalligator’s “#discworld” tag as the catalyst to me figuring out the Moist von Lipwig-Smiler Alton connection, I should probably, you know, reblog some of the Going Postal-related stuff on their blog. XD So that’s what I did, adding to my drafts:

I. A piece of thestuffedalligator’s own Moist fanart, a watercolor piece depicting him from the waist-up in the famous golden suit and winged hat, running out of what looked to be a cloud of smoke and flame with a letter in his hand, with “Always move fast” written under it in gold (it was done really well and I liked it a lot)

II. Some Moist fanart originally drawn and posted by littlesmartart, featuring Moist either saying or being subject to a bunch of famous John Mulaney quotes – like declaring “my wife is a bitch and I like her so much” about Adora Belle Dearheart, or being told by Vetinari “you have the moral backbone of a chocolate eclair” (John Mulaney may now no longer be a tumblr darling, but those quotes are still gold and they all fit Moist so well XD – plus the art style was great, littlesmartart NAILED all the character designs :D)

III. And a more serious post originally by joaniam, talking about how important Going Postal is, because it’s a book whose plot analyzes and showcases the problems of modern capitalism in its ongoing struggle between Moist (Postmaster, very successful small-time conman) and Reacher Gilt (owner of the Grand Trunk clacks system, THE conman, who is the distilled essence of a business owner who does not care about the business, only what it can bring him), specifically citing how, 16 years after publication (the post was originally written in 2020), you can read the book and look at all the problems with the Grand Trunk clacks company (towers being run literally into the ground, a board of directors quietly embezzling everything they can, and an owner who can double-talk his way out of anything) and be like “I can name at least one real-world company that was run/is being run the same way” (because yes, while I understand why everyone on tumblr loves Night Watch in particular, Going Postal needs more love as it is so fucking relevant to our modern world – I took the opportunity to ramble on in the tags about the scene where Reacher Gilt double-talks the head of maintenance for the towers into working with about a quarter of what he asked for to keep everything up and running (when it what it really needs is a total shutdown and refurbish), then chats with his Igor about his plans and how everyone around him must be mad because he SHOWS them what he does and they just smile and nudge each other...all while Igor thinks about quitting and going back to the mountains, because there the monsters had the decency to LOOK like monsters. Tell me that sort of thing does NOT feel relevant in the Age of Enshittification!)

So yeah – feeling good about what I accomplished here! ...even if there was an extra-long break near the end where I reread a few good chunks of Going Postal looking for exactly what happened in the scene I was rambling about in the tags in that last drafted reblog. XD What can I say, it’s a really good book and I should reread it properly.

Valice Multiverse – And then, over here, I managed to stick in my queue tonight an answer to that ask that came in last-minute yesterday and that I was too tired to answer then – which was an anon stating simply “The only World Peace we will truly get is the kind you Rest In.” :( I had my Valicer In The Dark!Smiler respond, telling the anon not to be so negative and that humans could be as kind and loving as they were nasty and cruel, and that they knew peace was possible if everyone kept working toward maximum happiness –

And then VITD!Alice popped her head in to say “Or let your god turn everyone into smiling vegetables?” XD Poor Smiler was like “I have told you multiple times we’re working on that!” XD I dunno – while my cynical ass agrees that the anon’s probably right, I just really wanted to do something that might get a chuckle out of them. I’m glad Smiler’s still capable of being optimistic about human nature, even if I’m not!

BG3 Tav!Smiler Master Doc Updates: While I spent more of the afternoon dealing with PMS-induced brain-haze than I’d like, I did actually get something done over here – mainly, make some serious progress getting my list of mods that I’ll be using in my This Is It Hopefully For Real playthrough sorted! The “Appearance” and “Bugfixing” sections are both complete, and the “Utility” section almost complete – though I did discover while checking on all the mods from my previous list that “Better Inventory UI” and “Better Tooltips” still require “ImpUI” be installed...and since that mod is no longer maintained, I didn’t really want it in my game. So I’ve had to dump both of those from the list, meeh. They were useful! >( Fortunately, I found a mod for “smart containers” (aka containers that automatically store things of a particular type in them when you pick those things up) during my search for the other mods that should do some of the work that “Better Inventory UI” did (by sorting everything into the correct container automatically and thus letting me see what’s what by what container it’s in), so that’s all right. Nothing I can do about the tooltips, though. :( Ah well. Tomorrow, hopefully I can get the remaining mods I have in my list sorted out, and then MAYBE figure out the damn “what should Smiler’s background be” question once and for all! Fingers crossed!

Workout: My final night on the bike this week saw me pedaling through the following:

A) “10 Times The Sims 4 Sparked CONTROVERSY!” by onlyabidoang! Which released earlier today as per my Recommendeds, and which I immediately added to my Watch Later for workout purposes, since I don’t want to start the Oxventure Wyrdwood Season 1 finale until next week. XD Anyway, this video featured Abi talking about ten controversies that have popped up over the eleven years that The Sims 4 has existed, and included incidents like:

I. The base game’s feature-poor release, which didn’t include ghosts, swimming pools, toddlers, burglars, or a color wheel, but did include a weird monochrome map screen with the neighborhoods only appearing in color if you hovered your mouse over them (most of these things have been fixed over the years, if very slowly in some cases (we only JUST got burglars back) – and we STILL don’t have a color wheel that you can use with hair, clothes, or furniture)

II. Eco Lifestyle’s first trailer getting a pretty poor reception, as people didn’t think it looked like it would make a good expansion, or thought was too similar in theme to Island Living’s conservation aspect, or – as per the comments – were pretty disappointed it wasn’t a farming pack (it ended up winning back at least some of the crowd with some interesting gameplay ideas, though I think we can all agree Neighborhood Action Plans should have been implemented differently – and I’m still not sure why, for this one pack, they went with Lifestyle over Living. Just weird!)

III. Their attempt to get us to buy DLC for a DLC by releasing My First Pet Stuff not long after Cats & Dogs, and including in that pack not only a whole bunch of pet clothes for cats and dogs (which didn’t even appear if you didn’t own the pack, naturally) but furniture items that clearly went with the sets included in C&D (people were rightfully livid, and the trailer apparently got so many nasty comments EA set it to “private” on their channel – also, this is the one pack that James Turner REFUSES to even have in his game unless he’s doing a challenge where he HAS to, and, as per the next entry, he can be pretty forgiving regarding a pack’s flaws)

IV. The reveal of Star Wars: Journey To Batuu, the infamous branded pack that nobody asked for and nobody, Sims 4 fans and Star Wars fans alike, wanted – especially after it was released and those who did try it found it to be an incredibly shallow experience (I have joked in the past that exactly one person likes this pack – James Turner – and even he is more into it for the Build/Buy stuff than the actual gameplay)

V. And, of course, the even more infamous release of My Wedding Stories, aka The Pack That Was Released Broken and basically ruined weddings in the game (we all knew it was going to be bad when the Gurus couldn’t get it to function properly during their own livestream right before release! This disaster nearly put me off buying Sims 4 packs for good, honestly – only the fact that Werewolves was an actual good pack released in workable condition kept me willing to try their products!)

Yeaaah – been some pretty bad moments over The Sims 4’s history! And the comments on the video were already filling up with suggestions for a Part 2, like how poorly certain occults (namely aliens, mermaids, and PlantSims) have been treated; the poor reception to the Moschino Stuff pack when it was first announced/released (everyone was very confused when it actually had some good stuff included); and – from my own comment – how Island Living was eagerly anticipated, only to prove one of the emptier expansion packs. We’ll see what happens, but Abi DEFINITELY should have enough material for a sequel!

B) “INSANE COMBO! Warlock Class Guide For Baldur's Gate 3! - (Baldurs Gate 3 Warlock Build Guide)” by NorZZa! A guide on how to play a Warlock in BG3 that I mainly watched just to fill in the time I had left after Abi’s video. Featured:

I. A very amusing beginning where NorZZa essentially said “just spam Eldritch Blast and Hex people occasionally, okay bye” XD

II. Some basics on how a warlock works as a spellcaster (very few spell slots, but they refresh on a short rest, so you definitely want to make sure you get those in after your battles to get the most out of the pact magic)

III. Recommendations on what to pick regarding subclasses (Fiend for temporary hit points whenever you kill something, or Great Old One for terrifying nearby enemies if you score a critical hit on one of them), pact boons (Pact of the Tome just for access to the Guidance spell, which lets you add a D4 to any ability check roll), and eldritch invocations (Agonizing Blast to add your Charisma modifier to your Eldritch Blast’s damage; Repelling Blast to make it push enemies away; and Devil’s Sight to give yourself the ability to see in all darkness regular and magical)

IV. And the best spells and cantrips to pick for your warlock (Eldritch Blast, Hex, and Misty Step, okay bye XD)

Nothing too groundbreaking, but it was fun to watch and got me through the end of my workout. :)

YouTube: I got to it late, but I got to it – tonight I finished off catching up on my OXBoxtra lists with “7 Murdery Games You Can Complete Without Killing Anyone: Commenter Edition!” Mike, Jane, and Andy talking about more games that, despite pushing you toward murdering all those in your path, CAN be completed without you personally getting your hands dirty, as inspired by the top comments on the last video they did on this subject! Ranging from the Hitman: World of Assassination series’ letting you engineer accident kills or manipulate other people into doing the killing for you (which does feel like you’re putting a rather big asterisk next to the “Pacifist” in “Pacifist Run”); to Watch Dogs 2 making a nonlethal run possible, just very very difficult (thanks to the guards waking up on their own after a set amount of time rather than just staying knocked out – WD2, don’t you know that’s illegal in a stealth game?), to Postal 2 not actually requiring you to engage in any violence whatsoever during the game’s missions, meaning this game famous for being breathtakingly violent can be completed without harming anyone at all (though, given that it is Postal 2, the achievement you get for it is called “Anustart”). Bottom line, more games than you think can be completed without murdering a single person! You may not want to complete them like that, given how hard it is for some of them, but the option is there. XD

And because my brain is having trouble concentrating, I have officially stayed up too late. :P To be fair, I was looking at old Chill Valicer Save posts and reminiscing...I miss my Valicer trio on that game. :( I gotta get the Teen Valicer save up and running sooner rather than later, meeh. But for now, I gotta get to bed -- tomorrow I hope to answer all of Moose's messages; see what I can do on tumblr; keep working on the Tav!Smiler stuff; and maybe watch one of Proxy Gate Tactician's other videos -- still behind on all of his challenge runs, after all! We'll see how much of this I actually accomplish -- night all!

Tired Vicky Is Tired

Aug. 7th, 2025 11:48 pm
crossover_chick: Doc snoozing on his couch (BTTF: exhausted)
[personal profile] crossover_chick
Partly because I had a long, hot, but reasonably fun day out (as will be detailed below), and partly because I didn't sleep particularly well last night, unfortunately -- I kept getting woken up by stuff like needing to use the bathroom (drank a lot of water last night), being intensely sweaty thanks to a late-night hot flash (had to throw my PJ top in the wash this morning and replace it with another one), and my Nightcrawler Minimate falling off the shelf wall where I stuck him up (attached to a teleporting cloud piece) and hitting the floor with a pretty loud bang (fortunately he and his cloud didn't break!) It all came to a head this morning when I woke up needing the bathroom AGAIN at like 7 this morning...and after using the toilet, tried to get back to sleep, only for my body to start screaming at me "OH HEY I THINK YOUR PERIOD IS STARTING." Because, yes, it appears my bitchiness earlier this week and that hot flash were the result of PMS. I eventually got up and got a pad, but by that point I was too awake to fall back asleep, no matter how long I lay in bed, so I ended up getting up around 8:30 AM. *shakehead* Not how I wanted to start the day, that's for sure! At least my period didn't ACTUALLY start (I figured it was too early), but I'm gonna be on-edge looking out for it for the rest of the weekend now...

Anyway -- after that less-than-ideal wake-up, here's how my day went:

Roger Williams Park Day Trip: As previously state, today me and the parents headed out to Roger Williams Park, the biggest park in all of Providence (I believe, anyway) to visit the zoo, get some ice cream, walk through the botanical gardens, and take a swan boat ride around the lake! How did all that go? Well –

Zoo – Our trip to the zoo was rather more crowded and chaotic than we thought it would be, as we managed to come on the same day that a bunch of summer camps ferried a bunch of kids down there. Parking was, uh, limited, as you might expect. *grimace* Also, the zoo was in the middle of building a new educational center and refurbishing some of the habitats, plus it was hotter out than they originally said it was going to be (they kept claiming the high was 80F – we checked when we got home, it was 90F), so a lot of the animals either weren’t out or were just laying in the shade trying to avoid the heat. *shrug* Couldn’t blame them! Oh, and don’t get me started about the food prices when we considered having lunch there (19 bucks for a mere three chicken tenders! And fries, but still), or the way we paid three dollars each to take the world’s shortest (faux)-train ride around a TINY section of the zoo. *grumbles* I know that we’ve been spoiled by Southwick Zoo’s faux-train, but damn – you think they would have gone a LITTLE farther than just past the food court to the armadillo exhibit and back!

However, it wasn’t a total disappointment – among the fun stuff we got to see was:

A) The new Humboldt penguin exhibit – as you might imagine, all the penguins were very much enjoying the water today

B) The flamingos hanging out in their pen, with two of them having a bit of a squabble at one point (Mom joked one was telling the other to stand on just ONE leg like the others XD)

C) The radial tortoises enjoying their lunch of lettuce

D) The EXTREMELY LARGE komodo dragon chilling in its habitat (seriously, this thing was BIG)

E) The red panda having a good scratch atop one of the platforms in its exhibit before flopping over for a rest

F) And a couple of animatronic dinosaurs! Because they’d had a special dino exhibit going on during the summer (probably why the kids were there, honestly). We didn’t go into it (it had a separate admission cost, and the trip was proving expensive enough – and after how generally goofy the “Dragons and Mythical Creatures” exhibit was last year, we didn’t think it would be worth it), but it was nice to see a couple of dinos around the place. Especially a fucking GIANT Brachiosaurus that was situated near the room in and out – I unfortunately couldn’t get a picture of it, but it was very cool. :)

So that all made the trip worth it! At least somewhat. :P

Ice Cream – We hit up the Carousel Cafe food stand near the big carousel in the park to get our ice cream after the zoo – I got a cookies-and-cream Oreo sundae, and while it was good, it wasn’t exactly mind-blowing. The ice cream tasted pretty much like the kind I’d get in the grocery store, and the Oreo part of the sundae consisted of three Oreos stuck into the side of the whipped cream. *shrug* Tasty enough, though, and REALLY appreciated on a hot day, let me tell you.

Botanical Gardens – This came after ice cream, and it was a pretty nice, relaxing trip through the various gardens and greenhouses in the park (especially after dealing with the crowds at the zoo!) Unfortunately, our wanderings were somewhat marred by a surprising lack of signage throughout the gardens. SOME plants had signs – like the lacework birch with its colorful patches on its bark, or the various catci in the desert plants area – but a lot of them didn’t. Meaning I’m genuinely not sure what some of the plants I photographed actually are – I just knew they looked pretty! But I do enjoy seeing pretty plants, and there were plenty of them! Plus plenty of other neat things to look at. :) Some standouts among the crowd included:

A) An American Oil Palm Tree that not only, as per its sign, survived a cold January night back in 2015 when the greenhouse lost heat, but thrived so much that the damn thing REACHED THE CEILING OF THE GREENHOUSE (seriously, it was HUGE – I think Mom said that it actually BROKE THROUGH the ceiling at one point, in fact)

B) A number of pretty fountains, including a kid holding a leaf pouring water and a big old basin with water dripping off the sides

C) A koi pond with loads of Japanese carp in it, all swimming around happily in the shallows

D) A gorgeous purple lotus flower floating in another fountain that was so perfect it didn’t look real (Mom assured me that it was, though – apparently she quietly felt it the last time she and Dad came to make sure!)

E) Some fun rocks painted to look like bees and ladybugs and a smiley face in the “flavor garden” (where University of RI students grow food plants for local people in need, which is really nice)

F) Some beautiful purple ground cover plants, with a cheeky little cat statue right next to them

G) And some bright and pretty roses in pink, red, and yellow in a rose “maze” that, uh, wasn’t very mazey (none of the bushes had filled out much yet).

*nods* So yeah – it was a nice enough place to stroll through, with plenty of things to look at. But if you’re ever in RI and decide to visit the place, you might want to bring some sort of book or app on your phone to identify the stuff you’re looking at!

“Swan” Boat – And finally, we had our boat ride on the lake – and if you’re wondering why “swan” is in quotation marks there, well, as it turns out, the actual swan-shaped boats only hold two people, so we had to rent the regular electric boat that seats four for our trip. Meh. But it was a reasonably-relaxing trip out on the water, going under the fancy ironwork bridges and past some of the lake decorations (like a fancy metal half-circle thing featuring various plants and animals on its spokes that Mom THINKS might be used to light off fireworks, and a couple of little fountains) and islands (one of which had wooden monkey cutouts all over it). Plus it was nice and cool out on the lake with the breeze, after all the hot walking around we’d done! Nice way to end the trip, just a little on the expensive side – $50 for three people for a half-hour. Plus they warned us that while the water is treated, you still didn’t want to get wet in any way if you could help it, sooo – yeah. Don’t think we’ll be doing it again anytime soon!

Sooo yeah – overall, I’d class it as a GOOD day out, but not a GREAT day. I’ve had better day trips, but I’ve also had much worse ones, so… If you would like to see the pictures I took of our outing, they are available in this tumblr post, as there were thirty of them and it was thus easier to upload them over there. Hope you enjoy!

Tumblr: Not a very productive day over here, as you might expect, but there were a few things of note that happened –

Victor Luvs Alice (N Smiler) – Well, as stated above, I did a post on my Roger Williams Park trip over here this afternoon! XD Because I took a fair number of photos, and by God I wanted to share them. So far only a couple of people have liked it, but one of them was my friend Squid, and they were the one I wanted to tell about the trip, so – win! :P

Valice Multiverse – And while I didn’t do anything over here because I had nothing to reply to (well, until a couple of minutes ago, when I saw an ask in my inbox – too tired to respond to it tonight, though), I do want to mention that one of the things in my “Activity” feed was a notice that someone had reblogged that “Malkavian talking to a lamp post” ask that went up as part of today’s queue (the one where Londerland Bloodlines Alice advised the anon to try talking to stop signs instead) –

With tags talking about how much they love the “fic” (presumably the ones on AO3) and praising me for my work on balancing “so many different voices from three very different fandoms” and “vtm’s gothic punk vibe.” Which is nice and all – I just cannot for the life of me figure out why “vampirical-research” chose THAT post to start going on about much they liked the fic. XD Just amusingly weird to me is all!

Writing: Edited another page on “Londerland Bloodlines: Downtown Queensland” tonight, featuring:

A) Alice finally leaving LaCroix’s office and telling the Wonderlanders that she was surprised that LaCroix actually did pay her when she asked for money (Cheshire was like “either he was afraid you’d run to the Anarchs and tell them everything you CAN say, or he felt he could indulge you – either way, maybe be a little more polite asking for cash next time”) and complaining that she definitely should have gone to the Last Round first to ask Nines what was going on (Caterpillar pointing out that LaCroix probably would have used such a conversation as proof of collaboration and killed her)

B) And Alice making it out of the tower and back to Skyeline...only to be surprised by a panicked Victor throwing open the door to their apartment and babbling that he could feel something was wrong – before noticing her disheveled state and asking if she was all right. And while normally Alice would be snarky as hell about such a question, the genuine concern behind it set off something in her, and – yea. She essentially shoved her bag at him to unpack and ran away to go take a shower before she broke down in front of him. :(

Not the most fun writing session, to be sure! But next time, Alice gets her much-needed shower (along with a much-needed cry), before hearing a noise in her bedroom. A noise that shall herald a pleasant surprise for a change...

YouTube: I am happy to report that, despite getting to them a bit later than I wanted, I successfully continued chipping away at the OXBoxtra lists in my Watch Later today – the only one I have left to watch now is the one that was uploaded today, yay! :D So I am just about caught up, with the videos I watched today including –

A) “7 Most Embarrassing Moments for Your Roommate to Walk in On” – Andy, Mike, and Jane talking about those moments in video games that will make anyone who happens to walk in and see what you’re playing go “…” From Ezio running around holding a bloody, protesting Jesus Christ in one mission in Assassin’s Creed: Brotherhood (it’s an actor, lover of Lucrezia Borgia, who has just been poisoned while acting in a passion play – Ezio’s trying to get him to a doctor so he’ll live), to Quiet having a sensual shower with Snake in Metal Gear Solid V: The Phantom Pain if he maxes his relationship with her and then gets absolutely filthy (she’s actually still in her usual bikini and ripped tights, but she’s definitely dancing sensually under that water, and as this is happen in her personal prison cell, everyone’s gathered around watching, yeck), to character customization having multiple options for genitalia for player character V in Cyberpunk 2077 (and according to the comments, it’s not even relevant to gameplay, as there’s apparently no opportunities for V to get it on, so it’s really just there to embarrass you), these games are determined to make you look like a total weirdo and/or pervert to whoever might walk in during these key moments. Makes me glad I don’t generally play games with adult scenes! Or any instances of kidnapping Jesus, real or fake. XD

B) “7 Dead Bodies With Hilariously Tragic Backstories” – Ellen and Mike talking about those video game corpses that have unfortunately amusing backstories (either explicit in the form of logs and diaries left behind, or implicit in the form of context clues surrounding the corpse) designed to make the player chuckle. And no, the entire list was not Bethesda games. XD Examples included the random unnamed corpse in a cave you can find in fantasy RPG Avowed, next to a “hazing note” indicating that he had to get a “bear egg” as his first task as an initiate to some sort of society (naturally getting mauled by one of the games numerous, and distinctly mammalian, bears in the process); the legally-distinct dead Not-Altair from Assassin’s Creed lying in a busted hay cart Geralt can stumble across in The Witcher 2: Assassin of Kings (mocking the game’s “Leap of Faiths” into convenient hay bales from heights – lingering around and judging the corpse grants Geralt the “Assassin” ability); and Rory Rigwell, the idiot who thought you could tame mirelurks and raised a group of them that proceeded to kill him once they were big enough, whose corpse the Sole Survivor can discover while clearing out the Irish Pride Shipyard in Fallout 4 (hey, I said that the entire list was not Bethesda games – not that they weren’t represented at ALL). A cautionary tale to all who live in video game universes – try to make sure your deaths are the most mundane possible, or else!

*nods* Pretty solid day overall! And now I'm gonna try and get a better night's sleep, if the PMS will let me. Tomorrow -- well, we WERE going to go out, but we're worried every place we might go is gonna be mobbed like the zoo was today, so there's a very good chance we're gonna stay home and play croquet with Mom and Dad's new croquet set. XD Hoping to work on some drafts for new posts on Victor Luvs Alice (N Smiler) and work on getting BG3 up and running again with my new Tav!Smiler, along with watching that final OXBox list video -- we'll see what I can accomplish! Night all!

Much Quieter Wednesday

Aug. 6th, 2025 11:52 pm
crossover_chick: gif with Doc and Marty trying to get out of being written into twisted AUs (Default)
[personal profile] crossover_chick
As my write-up for the day should make abundantly clear --

WorkVery quiet day to end out my short work week – my director was out sick today, and with the assistant director out on vacation this week, that meant it was just me and my coworker there today. We ended up working on a spreadsheet together once she’d done the GL and I’d pulled the morning credit card reports and done some obituaries, looking at donors who were potential duplicates on the system and determining if they needed to be merged or not. Only phone call I took all day was from a donor I called yesterday about a failing credit card, and after a bit of struggle I was able to update her card and stop it constantly throwing “Security Denials” (turned out the expiration date was wrong). *shrug* Honestly, I’ll take it – after Monday and Tuesday were so annoying, it was nice to have a quiet day! And now I have a five-day weekend, yay~ Looking forward to it!

To-Do List

1. Get in a workout: Check – after confirming with Mom that, yes, tomorrow’s adventures should constitute a workout in and of themselves, so I shouldn’t worry about doing an “official” one, tonight’s stationary-bike-riding videos consisted of:

A) The last twelve or so minutes of “Oxventure D&D: Wyrdwood | Chapter 7: Friends & Falsehoods - Part 1!” Which featured:

I. Happen managing, after a false start, to clamber up and out of the hole he made in The Superior’s roof, slip back down unnoticed, get his hood back into place, and finally rejoin the others with his hand tucked into his robes Napoleon-style because his encounter with Beatrice made him realize, oh yeah, that tattoo makes him highly identifiable. XD Better late than never?

II. The gang heading to the dining hall (with Morven dispelling her Minor Illusion on her hood and returning it to the initiate blue once no one was looking – Johnny had a very “damn it, I was hoping Andy would forget” look on their face XD), and discovering that, one, all of the tables were arranged so everyone sat in concentric rings around a central table for The Superior, with everyone sitting on the inside edge so they would be facing the next ring’s backs and thus avoid seeing their faces, meaning everyone could eat together while maintaining the cult’s rules (Luke was like “why have real restaurants not implemented this?!” XD) –

And two, as the initiates, it was their job to serve everyone the evening meal. Which was, you guessed it, stew and bread. XD Cressida was fuming, both because she had to call everyone “superior” as she served them and because she already hated soup and here was yet more of it. (Well, STEW technically, but I don’t think she particularly cared about the distinction. XD) Jokes were made about how before now the only ladle she’d ever touched was a punch ladle, with Johnny teasing that that was the thing she used to beat people who were behind on their payments. XD But she did her duty (very grumpily), and so did the others, and eventually everyone was served, yay. Leading to –

III. Johnny having everyone roll Charisma/Performance to eat their meals and saying “just don’t biff it” – only for everyone but Morven to totally biff it. XD Johnny described it as the others having real trouble figuring out how to get the food to their mouths given the tunnel of stiffened cloth protruding from their faces, and thus getting food all over themselves. Not a great look in front of the others – especially not The Superior, who we learned was NOT Beatrice! Beatrice’s black hood actually marked her as a SECOND-in-command – the actual The Superior’s hood, when they showed up, was white. Fortunately they didn’t notice the messy initiates – instead, the job of scolding our heroes for getting food all over themselves went to the red-hooded woman who met them at the gate. Willowfine attempted to bow her head in shame, only for stew to start pouring out of her woven faceplate. XD The woman then informed them that they had one last duty before they could retire – to clean the sacrificial chamber and prepare it for a sacrifice tomorrow. Lug was like “a sacrifice? Right after we showed up?” causing Happen to nudge him in a desperate “quit the backtalk” kind of way, then skitter away as the woman scolded our poor barbarian on how the work of the cult doesn’t stop for mere initiates. First time Happen’s want to get AWAY from Lug and his poor luck, I’m sure. XD

IV. The red-hooded woman thus leading everyone down to a secret room underneath one of the storage sheds, full of the scent of dried blood and decay, with strange arcane symbols on the wall and five plinths stretching up from the floor – plinths with corpses on them. Corpses that looked like they’d died in absolutely horrific pain. And as Lug quickly counted to make sure that the number of plinths exactly matched the number of people in their little party, Johnny revealed that some of the corpses looked at least vaguely familiar to the others – and confirmed, once Jane/Willowfine asked, that one was missing a hand… Yeaaaaah – think we found North Team. And the people who axed their copestone. D:

V. And the episode ending on the Rolling Rite, with Cressida picking up her first envelope, and poor Happen his second (the result of Luke rolling the die away from the edge of the tray when it initially stopped cocked – I don’t know how you TELL that on a D100, but okay then!).

So yeah – seems like the reason that red-hooded woman might have been happy to see them was because the cult needed fresh blood to SPILL, not take in. We’ll see how this all wraps up next week with the big season finale! SOMEONE is probably gonna get Sorcerous Bursted, that’s all I’m saying. :P

B) The entirety of “7 Incredibly Stressful Situations in Games That Will Take Years Off Your Life” by OXtra! Because I figured, if I couldn’t watch more Oxventure, I could at least work on getting yet more OXBoxtra list videos out of my Watch Later. :P This one featured Ellen and Jane talking about those ultra-stressful situations in video games that feel like they’re shortening your actual real-world lifespan, and featured such things like:

I. Trying to get all the loot you’ve collected over to the relevant quest-giver in Sea Of Thieves so you can level up and get all the fun bonuses, without falling victim to the other players in the game or to the various horrible tentacle monsters in the sea

II. Hiding from the Alien in Alien Isolation, which, thanks to various AI tricks, knows EXACTLY where you are and how best to terrify you as you hide under a desk sobbing

III. And, worst of all – TRYING TO WRANGLE YOUR FELLOW PLAYERS IN THE OVERCOOKED GAMES. Because at least in the other two cases, you were facing off against enemies – in THIS one, you’re being fucked over in the stressful cooperative cooking game by your supposed friends. As Ellen can attest to, it is rage-inducing. XD

So yeah – long story short, if you’re looking for stress relief, maybe don’t turn to video games. Or, at least, don’t turn to these video games in particular. :P

2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – I wrapped up Alice’s meeting with LaCroix tonight, with –

A) LaCroix setting Alice the task of going to the Museum of Natural History and retrieving the Ankaran Sarcophagus for him so it would be safe under Camarilla protection! ...Tomorrow evening, because – as Alice pointed out when he started going on about how she needed to get it as soon as possible – it was almost dawn by the time she made it back to see him. XD He gave Alice the keys to the front door, told her that Mercurio would be waiting for her in the nearby parking garage with a truck to bring it back, and warned her not to kill the security staff – Alice was like “do I seem like the sort of person who just wants to randomly murder anyone in front of them?” and LaCroix was like “right now you do, yes.” XD (Alice quietly noted in her head “that’s because you’re in front of me” XD)

B) And Alice shaking down LaCroix for some cash after the hell she’d gone through, as she is his employee and he just said she was indispensable – and, to her mild surprise, getting it, as LaCroix handed over $300. Without even putting up much of a fuss. She really wasn’t expecting that, as she will elaborate on in tomorrow’s editing session!

Not bad, not bad at all. I left it on Alice walking out of LaCroix’s office, having stunk it up enough (probably literally). Tomorrow, the poor girl FINALLY makes it back to her apartment in Skyeline – and to a certain deeply-worried ghoul of hers...

3. Keep up with YouTube “Subs”: Check – as I watched my OXBoxtra list with my workout, I decided that my “official” YouTubery tonight would be another one of Proxy Gate Tactician’s videos instead – specifically, “Can you level 1-12 Without Leaving Baldur's Gate?” Yes, after seeing how much there is to do in Baldur’s Gate Lower City in Act 3, Proxy started wondering if it was possible to go from level 1 to level 12 (the normal max level in the game) in just that area. So, with the help of mods, he transported his level 1 ranger (and his pet cat summon) to the city, got rid of all his starting gear to accurately roleplay as a homeless fellow seeking his fortune, and began looking for ways to earn XP without ever leaving the region! Which involved:

I. Ranger (I don’t think we ever learned this character’s name) starting out slaying level 1 rats in the basement of the Elfsong Tavern

II. Ranger attempting to parley this money into becoming a thief, breaking into people’s houses to steal their shit – only to get near-immediately caught by the guards and thrown in jail. Lucky that he had a cat buddy to help distract them while he escaped

III. Ranger embarking on a quest to steal everything he could get his hands on and lie (well, “lie,” given he genuinely had no idea what most of these NPCs talking about “the Nightsong” and “the Absolute” were yammering on about) to a bunch of different NPCs to gain as much XP as he could

IV. Ranger getting some fancy threads from clothing merchant Figaro and then attempting a bank heist on the counting house – only to find that Minsc and his handlers had already beaten him to it, forcing him to pick off the assassins the guards couldn’t handle. Fortunately he got some extra-sneaky leather armor out of it, allowing him to be a Stealth Archer, the most broken of builds

V. Ranger realizing that the only truly viable career path in Baldur’s Gate was as a murderer for hire and thus making his bid to join the Unholy Assassins of Bhaal – after saving the life of Figaro because that guy really helped him clean himself up, you know? But he happily killed two of the other targets on the list he found (including his former boss the chef at the Elfsong), presented their hands to the tribunal, killed the weird flying elephant they presented to him as his final test, and officially became an Unholy Assassin

VI. Ranger then having second thoughts about the life he’d chosen and going to the House of Grief for counseling…only to find it was a front for a brainwashy cult and murdering everyone with the help of some barrels to create an impenetrable barrier in front of the door he kept hiding behind XD

VII. Ranger deciding that he might as well try to find those rapscallions who got away with the bank’s money before he could and tracking them down in the sewers, before finding a note on them that led him to the guild headquarters of the Thieves’ Guild, where he helped leader Nine-Fingers take down a potential usurper because Nine-Fingers had never tried to take his job or kill him

VIII. Ranger taking a moment to save poor Volo from being blown up, before heading to the Water Queen’s temple to see what was up there, leading to him avenging a recently-killed member by tracking down the asshole who ran her over with his submersible for the head priestess. Because, well, he is an assassin for hire :p

IX. Ranger taking a stroll through the park to enjoy the statuary – only to find a bunch of his fellow assassins hanging out and talking about killing civilians, prompting Ranger to kill them because he’s not into the murder hobo lifestyle

X. Ranger deciding to take out the Steel Watch Factory to destroy the emo lord Gortash’s mechanical guards and make it easier for him and his fellow criminals to exist on the streets – he was planning on saving the enslaved Gondians inside, but a fun new bug meant that he couldn’t turn off the “motivator” controlling their collars, and all their heads blew up. Ranger considered this an acceptable loss XD

XI. Ranger invading Cazador’s house and deciding to make up for not being able to save the Gondians by killing Cazador (after stealing Astarion’s corpse to shut down his ascension ritual) and setting free all the bloodthirsty vampire spawn trapped within, yay~

XII. Ranger tracking down a thief for a mummy trader in the city...only to learn that the “thief” was in fact an innocent man and instead taking out the trader and his mummy spawn (while the citizenry walked by like “ho hum, just another day”)

XIII. And finally, Ranger deciding that he wasn’t impressed with his fellow assassins and heading down into the depths of the Bhaal temple hidden under the city to slay them all, ending with Orin

All of which, yes, did indeed get him to level 12. XD Kind of by the skin of his teeth, but he did it! Proxy was very impressed – ESPECIALLY since it didn’t involve him having to resort to doing any murder hoboing! Just following as many quests as he could did the trick. Great stuff! I do like his challenge runs, he has very interesting ideas and makes playing them out VERY amusing. :P

4. Get my tumblr queues sorted: Check – just Victor Luvs Alice to worry about tonight, and I did figure out what I wanted to stick in my queue for Friday at least: Deals And Revelry! A story by “shady-tavern” about a woman who, after discovering a plot against herself and her parents by her future mother-in-law and escaping after being drugged, goes to the leader of the Revelry (a party street in her city), Quin, to make a devil’s deal with him because all she wants is to live...and ends up falling in love with him once he takes care of her little problem. It’s a somewhat dark fantasy romance, as Quin is a dangerous person who made a deal with an ancient god that turned him into something not exactly human that puts off most people...but the protagonist (never named because it’s a second-person story) doesn’t care. She loves him not despite his sharp edges, but BECAUSE of them. It’s sweet, in a faintly-twisted way. XD I quite like it, so I figured it was about time it got put on my blog! Now I just have to figure out Saturday, and I am set...

Yeah -- not a lot of stressful stuff happening today! I am very pleased. And now I should wrap things up and see about getting to bed, as while I don't have to get up SUPER early tomorrow, I do need to get up early enough to have breakfast and get dressed before we head out to the zoo and the botanical gardens and all that. I'll tell you all how that goes tomorrow! Night all!

Somewhat Less Stressed Tuesday

Aug. 5th, 2025 11:52 pm
crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
Like, it still wasn't great -- as you will see below, I had an annoying day at work, and the weather today was OKAY, but the wildfire haze and some lingering humidity made it far from perfect -- but I felt generally a bit calmer. Possibly because we didn't see any ants today, possibly because we got Chinese food for supper from a local restaurant and had a very good time feasting on it. :) Either way, glad to feel a little less angry at the world today! So here is the write-up --

Work – Another annoying day at work, with my woes being largely credit-card-related today:

A) While pulling the morning reports from our credit card processor’s site today, I discovered that a handful of gifts – including some final payments on last year’s pledges – hadn’t been uploaded because they were under the wrong event. *sigh* It wasn’t a LOT of missing money, fortunately, but it was a non-zero amount! And then, after writing an e-mail to my boss to let him know (and ask what he wanted to do with the 2024 Appeal payments, as I wasn’t sure if they could posted or not), I had to clarify to him that the 2024 Appeal stuff I was asking about was part of the stuff that hadn’t been posted. When I thought that was perfectly clear. *grumbles* Anyway, it’s with the credit card people now, so – we’ll see what happens!

B) While I was getting that sorted, I also had to field some questions from my coworker about some payments on some 2026 Appeal pledge payments that had come across as 2025 Appeal one-time gifts, because the pledges had been made at the absolute last minute and thus had 2025 Appeal source codes. I told her that she should apply the gifts to the pledges and fixed the source codes.

C) Then, after lunch, I had to help someone update her pledge (and do a catch-up payment to get her back to where she THOUGHT she was supposed to be), and explain to my coworker that our credit card system is dumb and that you had to always go by the pledge on our main database (because updating a card on a pledge changes the pledge on the credit card processor’s site to match the current BALANCE of the pledge) and ignore the “remaining amount” bit (because that’s always the “processed amount” being subtracted from the current pledge amount and thus won’t accurately reflect reality...especially if the “processed amount” is higher than the current pledge amount, resulting in a negative “remaining amount”). Which I swear I’ve explained to her before, but…

D) Then I had to create a new record for a guy who’d called in to do his very first gift...only to find that when I checked the version of the record that had ended up on the credit card processor’s site afterward, he had entirely the wrong parish listed. *facepalm* I’ve seen this problem before, but this was the first time I could take screenshots of the issue, so that’s what I did, e-mailing them off to the credit card processor’s support team –

Only to get an e-mail back from someone going “Oh, the transaction’s fine, the confusion resulted from the wrong parish being on the donor’s profile, I’ve fixed that. :)” *huff* I e-mailed back thanking them for fixing it and saying my question was why was the parish wrong in the first place. God knows if I’ll get an answer.

*grumbles* So yeah, not a great day. Though at least I caught most of this nonsense before it could get too bad...and I was able to get in some downtime with my puzzles. Very happy now that I took Thursday and Friday off for a long weekend – just one more day!

To-Do List

1. Get in a workout: Check – another night on the bike, another night with “Oxventure D&D: Wyrdwood | Chapter 7: Friends & Falsehoods - Part 1!” Tonight’s half-hour-ish chunk featured:

A) The group being welcomed by the red-hooded woman, handing over their bees and presenting themselves as new initiates to the cult (for that is what it was) from Elmsteader – the woman was surprised, as the residents hadn’t seemed very interested in their teachings when they passed through about five years ago, but the group successfully claimed that they’d mulled it over and realized the cult was right, especially after recent events. The woman thus welcomed them to “The Hive,” telling them that they would get their own little cloistered cells because of their “nobody sees anybody’s face” thing (and not to abuse the privilege) and that their duties would include whatever their superiors asked of them, basically. Morven reached into her mind with Detect Thoughts to get an idea of what she was thinking, and learned that she was honestly pleased and relieved that they’d shown up, as they were the first initiates in quite a while, and the extra hands would help with the work around the place. Morven then tried to reach in further, curious –

Only for Johnny to make their saving throw, ending the spell – and making the woman aware that Morven had been poking around in there. Uh-oh. She didn’t do anything about it right away, though, just getting one of the brown-hooded acolytes to escort the group to the barracks. And Morven naturally did not let on what had just happened, as, well, she’d been ragging on the others constantly and did not need them knowing about her failure. XD We’ll see if anything comes of it later!

B) The group being seen to their cells in the barracks (tiny little things with pallets to sleep on, a table to stack things on, and a wash basin to wash up in), then fortunately being left alone, with just a warning that soon they’d be called to the evening meal. Happen was like “well, guess this is our life now,” prompting Morven to remind him that they weren’t actually joining the cult. XD Which then segued into Willowfine asking how this compared to his cult back home; Happen insisting he didn’t belong to a cult, it was an order, and that this was actually nicer, as back home he slept on a stone bed with a bunch of other acolytes; Lug pointing out that it’s very odd to have an organization devoted to chaos call itself an “order” and actually try to make things orderly (at least inside the temple), with Willowfine agreeing and Morven adding “it should be called a cult;” and Happen going “you’re all just trying to get a rise out of me and it won’t work” before shutting the door of his cell on them. XD Fortunately, with that out of their systems, things got a little more productive, and it was quickly agreed upon that they should go check out that nearby storage barn while they had a little time before dinner. Morven Minor Illusioned her hood to be red so they’d have the cover story of “a high-ranking member giving the lower-ranking members a tour;” they got Happen out of his room (and reminded him again that they weren’t actually joining the cult when he said they were supposed to wait for the gong); Morven got into character as a superior asshole (which didn’t need much doing, as Lug/Mike pointed out XD), and off they went!

C) The gang visiting the storage barn where they’d seen one of the brown hoods go to get a fresh beehive for the bees they’d brought – only to find it occupied by four brown hoods, working away. Fortunately, Morven’s disguise held as she questioned them on what they were doing (pretending to be testing them on if they knew their duties or not), and they explained they were checking on the grain stores to make sure none of the food had rotted. Morven then asked about the “non-edible” storage –

Only to get confused “we don’t know what you mean” responses. A look around the barn revealed that it was pretty much all general living stuff – bolts of cream-colored cloth for the robes, the grain stores previously mentioned, a wood pile in the corner, etc. No magical items at all! Morven told the brown hoods “good job, get on with it” and led the others out to discuss the issue. Happen suggested splitting the party to search all the remaining buildings quicker, but Lug shot that down as them needing the protection of their fake superior, so Willowfine instead tried casting Detect Object on the general category of amulets. She got a ping from a location directly north of them, which led to…

D) The gang finding their way over to what was clearly the grand leader’s (aka THE Superior, as per the brown hoods in the grain stores) house! After a brief diversion wandering over to a mysterious gated pen near the edge of the compound (and declining to go inside – in-character because it wasn’t where they needed to be; out-of-character I suspect because Johnny wouldn’t tell them what was in it without them going inside XD). This house proved to be guarded by some brown hoods – Happen, however, had a plan, and – as sneakily as he could – climbed up onto the roof, found a spot that was hidden from general view, and prepared to use his shortsword to cut a little peeping window in the thatch! (Making sure to act alone so the others would have plausible deniability should he be caught.) He asked the sprites for aid as Luke rolled the Cadence Die –

And – praise Cadence! – got a crit 1. XD Leading to Happen’s sprites pulling the thatch a little TOO tight, causing the sword to go through it like butter and Happen to rapidly follow it through the rotten underlayer before falling into the house itself! Where he found himself confronted with a rich-looking bed (because of course the leader has a nicer bed, they work harder! XD), a weird-looking painting of a beehive with a strange shadow behind it on the wall –

And someone in a black hood, looking straight at him. Morven used Telepathic Speech to ask if he was all right, and Happen said he was okay but that he’d been caught, and to tell the others that, if he was killed, he’d really enjoyed traveling with them, aww. However, the black-hooded person didn’t seem intent on killing him right away – instead, they seized his arm and turned it so they could see the symbol of Cadence (a skull with dice for eyes) on his hand. They then released him and rolled up their sleeve –

Revealing a similar symbol on their arm. One that had been ravaged by time and what looked like chemicals, yes, but was clearly the symbol of Happen’s order. O:

E) Happen having a surprise reunion with the black-hooded person – a woman named Beatrice – while the rest of the group waited outside, wondering what the hell was going on (with Morven doing a bit of telepathic checking-in occasionally). Beatrice asked Happen what he was doing here, and Happen explained “helping the order, just like you!” Beatrice said that was many years ago and explained she meant what he was doing here specifically – as in, in The Hive’s camp – and Happen proceeded to give her an increasingly-smaller-picture rundown of what he’d been up to, starting with “investigating magic and why it has gone wrong” and ending with “I need to find an amulet for the fey person who sent us here.” (Meanwhile, Morven was just “I bet he’s weaving a hell of a cover story.” XD) Beatrice considered all this, then took out one of the order’s coins and said “one last flip” before flipping the coin and catching it perfectly (without even looking). After checking the result, she informed Happen that he’d find a hidden lever behind the painting, but that he’d better hurry getting what he needed, as The Superior would notice if he wasn’t at the evening meal, before striding out. Happen was a bit nonplussed, but quickly set to finding the lever, which opened a hidden compartment in the wall. Inside of which was a chest –

Inside of which was the amulet they sought! Hidden among a bunch of confiscated magical items. He quickly informed Morven that he had it, and after confirming that he should leave the rest of the items (Cressida’s banker soul twinged at that XD), asked if he needed any help getting out. Happen was pretty sure he could climb out the hole he’d created in the roof, so Morven went to distract the guards with some idle chatter – asking them how their duties were going and whatnot – while he tried that. I left off with her having just told them to kiss, then passing it off as another test, as the gong for the evening meal rang out. Tomorrow, we’ll wrap up with how the evening meal goes, then...well, I don’t know if I should start the second part right away, because our plans for my Thursday off are to go to Roger Williams Park and visit the zoo and the botanical gardens, take a swan boat ride, and get ice cream. There’s a good chance I won’t want to work out because we’ll have done all the walking! So yeah, might have to think of another thing to watch for tomorrow and Friday, and leave the grand finale til next week...we’ll see!

2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – Alice completed her report about Grout’s mansion to LaCroix tonight, which – very unfortunately for her – included mumbling to herself about if some of the horrors she saw within were what chased Nines out and made him act so very oddly toward her. Which caused LaCroix to suddenly be like “you saw Nines there? Leader of the Anarchs? Do you know what this means??” and Alice to be like “no I – WAIT WAIT WAIT I am not saying Nines killed Grout!!” Not that it did her any good, as LaCroix insisted that Nines’s very presence there was tantamount to guilt, over all of Alice’s protests. He did at least say that he would discuss things with the primogen before calling a “blood hunt” –

Before promptly Dominating Alice not to tell anyone about the matter, especially the Anarchs, until he’d made his decision. *wince* Ooooh, you could bet Alice was fucking mad about that. Even as she admitted in the privacy of her own head that of course she’d planned to visit the Last Round and ask Nines what he was doing there. But yeah, now she’s stuck being unable to tell anyone anything until LaCroix inevitably calls his blood hunt. Her night just keeps getting worse and worse, doesn’t it? Don’t worry, Alice – you’re ALMOST to the one good bit...

3. Keep up with YouTube “Subs”: Check – another night chipping away at the OXBoxtra lists in my Watch Later, watching “7 NPCS Whose Lives You Ruined Like a Hero! (Commenter’s Edition but for some reason they didn’t actually include that in the title!)” Jane, Andy, and Mike going through seven more NPCs who have their lives ruined by the heroes of the games they star in, as inspired by the comments on the last video they did on the subject. Including Chunk, everyone’s favorite security guard from Vampire: The Masquerade – Bloodlines (who first gets fired from his initial guard job by Therese for letting the PC slip past him and ruin the paintings in Gallery Noir, then gets hired by LaCroix and thus ends up fighting you at the very end of the game (assuming you don’t side with LaCroix) – which doesn’t go well for him); Brelas, the wood elf serving girl at the Thalmor party the Dragonborn attends during the quest “Diplomatic Immunity” in Skyrim (who can be thrown in the dungeon if you tell the asshole guest harassing her that she is not into him so you can use the commotion as a distraction to slip away and do quest stuff – and even if you free her, she could easily die during the escape or spend the rest of her life hunted by the vengeful Thalmor who employed her); and every random NPC straight-up eaten by Alex Mercer in Prototype (because to Alex all they are is a disguise he can use to slip past the authorities). Man – it is ROUGH being an NPC in a video game sometimes...

4. Get my tumblr queues sorted: Check and check for a change –

Victor Luvs Alice (N Smiler) – Over here, I got a couple of things queued up for the next couple of days:

A) The “Teen Valicer Save looks” post for Wednesday, featuring my pictures of the teenified version of the trio I made for Smiler’s birthday (two months late XD)

B) And that post by “bisexual-and-polyamory-is-okay” about how great “domestic polyamory” is for Thursday, featuring my tags about how that is so the mood for my Valicer trio :)

Still not sure what Friday and Saturday are gonna be yet, but at least I have a couple more days now to think of something!

Valice Multiverse – And over here, while I didn’t get any asks related to the “Mindful Monday” meme I reblogged, I did at least get an anon roleplaying a Malkavian trying to have a conversation with a lamp post – and then being like “wow rude” when it didn’t reply. XD Naturally, I had my own Londerland Bloodlines Malk!Alice reply and suggest the other Malk might have better luck with the local stop signs – after all, those at least know one word. XD

And there we have it -- Tuesday, in the books. And now I need to go to bed so I can get through Wednesday. *sigh* We'll see what that brings...night all!
crossover_chick: Alice in Hysteria mode firing her Pepper Grinder (AMA: SO MUCH RAGE)
[personal profile] crossover_chick
Ended up having a stress dream/nightmare this morning about getting to work late (don't remember all of it, but I do remember looking at the clock and seeing it was 8:43 AM and realizing with a jolt I was supposed to be at work already), then got up to find Mom taking everything out of the pantry because, yup, THERE WERE MORE FUCKING ANTS. She then proceeded to spend most of the day cleaning, spraying, repainting, and putting down fresh contact paper in there in a desperate attempt to clear them out --

Only for another two to appear tonight. *heavy sigh* I just -- I don't know WHAT is going on with these fucking bugs. I've floated the idea of calling an exterminator, but Mom's certain that they wouldn't do anything to help, and I have no idea how to convince her otherwise. Just -- I am SO SICK of dealing with these little fuckers. They have cost me TWO boxes of cereal at this point, and all of our peace of mind. Just -- I'd really love to have TWO nice days in a row for once!

*shakehead* Anyway -- here's the daily write-up:

Work – Kind of an annoying day, though I suspect that was largely due to my own very cranky mood thanks to the one-two punch of the nightmare and the ants this morning. Basically, after the GL, it was all about catching up on the failed credit cards and taking calls from people trying to update their cards and make gifts and whatnot. With me playing phone tag with two callers in particular who called on Friday after we left, and then insisted on calling me back during my lunch break after I called them back. *sigh* Plus one lady deciding to call in and finish off her Capital Campaign pledge at the very end of the day...and a surprise thank-you QC file for me to do in the afternoon (fortunately it wasn’t too big, so I got through it pretty fast). Just – irritating, given the mood I was in. We’ll see if it’s any better tomorrow!

To-Do List

1. Get in a workout: Check – another night on the bike, another night with Oxventure as I started “Oxventure D&D: Wyrdwood | Chapter 7: Friends & Falsehoods - Part 1!” Today’s chunklet featured:

A) Morven immediately confronting the Poor Man about what the hell happened to her to put her into Robin’s body and what he knew about it – turned out he was not responsible for it, he’d just gotten an inkling that something interesting was going to happen at her burning and showed up to see what it was. He found the whole thing both quite amusing and quite fascinating, even if he didn’t know exactly what had happened! Morven was like “well, you want to know what happened, I want to know what happened, maybe we could work together and you could help me take over this idiot’s body or something.” The Poor Man was like, “we have to get Robin’s opinion on that first” and brought Robin out quickly with a snap of his fingers – Robin, naturally, objected to the plan during his brief moment conscious (earning his IMDB credit for the episode, as Luke joked), and Morven said “okay fine I’m willing to work with that – maybe we find a new body for me. Or for him! Let’s stick him in a sheep, they do all the same things he does – wander around, eat, and argue with dogs.” XD Poor Robin, Morven is so mean to him…

B) While all this was going on, Happen cast a spell to try and determine what exactly the Poor Man was. He was able to get that the man was fey, but also a placeholder of some kind? Johnny refused to elaborate beyond that. O.o Happen didn’t get much chance to mull on it, though, as casting a spell meant Luke had to open the envelope he got from last week’s Rolling Rite, and the effect this time was painfully and immediately negative – twenty points of radiant damage from the spell going off explosively in Happen’s face! D: Happen was of course knocked over – Morven looked at him on the ground and was like “you see what I’m working with here.” XD

C) The Poor Man revealing to the group that, if he’d done his “job” properly, they’d all be dead by now – Willowfine being like “what?!” before Lug reminded her that he’d been the one to save them from the dullahan just before they’d met the Green Man. The Poor Man explained that he found them all so interesting that he just had to save their skins – and that, despite warning Morven earlier that she was assuming a lot thinking he’d help (Morven protesting that that was why she was asking if he would), he was willing to aid them in their current quest, at least. If only because he really wanted to see what happened next! He thus cut them a deal – he would tell them where they needed to go next and provide some aid in the form of the costumes they needed to get around said place, and they would retrieve for him a certain amulet from the pile of “confiscated items” the people of said place had. There was a little bit of trouble with Happen, panicking over hearing a prophecy of the future, covering his ears so he wouldn’t know his fate and thus be tempted to change it (as that is VERY much against the teachings of Cadence), but once the others had heard what the Poor Man had to say and assured him it wasn’t a prophecy so much as just a task for them to accomplish, they all agreed to this bargain.

D) The Poor Man thus providing everyone with mysterious beekeeper-like outfits (Johnny had a miniature and everything – Luke commented that it looked like a Midsommer Big Daddy XD), the garb of the people who lived in the encampment they’d be coming across in about two miles. They were well-worn, with blue hoods and weird wicker meshing in front of their faces – the Poor Man warned them not to take them off, as seeing each other’s faces would be forbidden, and delightedly added that he’d gotten them the lowest-ranking hood color, so they’d better address everyone else as “Superior!” They were also quite dirty and smelled weird inside (Jane comparing them to the inside of a Disney mascot costume). Oh, and as Johnny explained a little bit later, they also came with magic-suppressing iron torque collars, only the Poor Man had made sure they were fake so they’d still have access to their spells. He took quite a lot of pleasure in watching Morven squirm about putting one on until that fact was revealed! Lug was like “could you at least pretend not to enjoy all this so much?” with Morven replying “I don’t think he could.” XD Anyway, Happen said that they should maybe try to undo the wicker a little bit on one side to help make sure they could spot members of the group in a crowd, which evolved into everyone making a mark on their mask somehow in a clockwise pattern so they could try and identify each other individually too (Cressida insisting she get the one o’clock position because she was the best XD). The group thus altered their masks, put on their costumes (Cressida only after hitting the inside with Prestidigitation, naturally), said farewell to the Poor Man (who was still deeply amused by everything), and set off!

E) Willowfine informing Morven as they set off that she hadn’t wanted to say anything in front of the Poor Man, but she and the others rather liked Robin and didn’t want to see Morven take over his body. After all, Robin was a lot kinder and didn’t ridicule them constantly! Morven protested that “I’m not RIDICULING, I’m pointing out your shortcomings so you can do something about them.” XD Happen backed Willowfine up about Robin being a good man, though, and Willowfine insisted they wouldn’t let Morven hijack his body. Morven was like “I’d like to see you stop me” (and as she has thirty freaking spells at her disposal, including the famous Sorcerous Burst, it probably would be a tough fight) but said that they could table the issue for now as currently their goals aligned, and the group agreed.

F) The group traveling along the road for a bit before seeing a sort of town in the distance, with simple mud-and-thatch houses surrounded by a big wooden gate – Cressida, with her half-elf eyes, could just about spot people in there, and something that MIGHT be a beehive, but she wasn’t sure. Morven used Gaseous Form to scout out the place while Cressida sat and thought about her life choices and Willowfine attempted to find bees they could bring to the camp as a cover story, only to be interrupted by Happen politely asking her help healing his shattered face. She accordingly yanked up his hood and fired Cure Wounds in there for 15 points of healing damage. XD Morven then came back and drew them all a crude map of the encampment (provided by Johnny), stating that she’d seen about a dozen people in brown and red robes milling about (though she hadn’t been able to determine which of the two were higher-ranked in the society they were entering, putting a damper on Lug’s plan to try and use mud to change the color of at least one of their hoods) and that there was indeed at least one beehive in the middle of the whole thing. This reignited Willowfine’s desire to find some bees, and she cast Locate Object to find some. The magical ping led her to a hive dangling from a tree, which Happen offered to shoot down – it was pointed out that this might anger the bees, but Happen said that was going to happen anyway, and Morven offered to cast Feather Fall on it so it didn’t come smashing down and make things worse. And so one excellent shot (from an inspiration-fueled reroll, because why not use your free point of inspiration per long rest on the bee-gathering sidequest? XD) and one well-cast spell later, the group had acquired a beehive with less-than-angry bees! And the players had acquired a cute story from Andy about how honey was Robin’s favorite food, after a harvest festival where he managed to get a taste finishing off someone else’s discarded honeycomb. It was honestly very sweet! Uh, no pun intended. XD

G) And, finally for this chunklet, the group approaching the encampment with beehive in tow (Plan B, as Morven called it, with Plan Other B being to start blasting since they still had their magic XD), and Lug calling as politely as he could for the “superiors” on the other side to open the gate. Which did happen, but only after a worryingly-long pause… I left it with the group being met at the newly-opened gate by a woman (or, at least, someone who had a feminine voice), one of the red-hooded members of the encampment, who called them “fresh blood” – tomorrow, we see what the deal is with the creepy beekeepers, and if Morven can keep herself from Sorcerous Bursting everyone and calling it a day. XD

2. Continue writing “The Van Dort Vacancy”: Check – today’s page was all about the group following Kasimir as he showed them how best to sneak down the hallway and avoid those tricksy little pressure plate tiles they’d found! Poor Victor was very nervous about doing it right, and almost took an unfortunate tumble when the toe of his shoe caught in a crack between two tiles – but fortunately Smiler was right at his back to catch him before he could topple over. And even more fortunately, after a check-in with Barnaby (who was like “this is murder on my thighs”) and Alice (who reported that Cheshire was making a game out of only stepping on the fish in the mosaic...and abusing his power to become merely eyes and smile to get over large gaps), Victor turned back to the front – and spotted a little black tile poking up a tiny bit above the best. I left it with him getting Smiler’s opinion on if they thought that might be the final tile – next time, he warns Kasimir to avoid it, and the group makes it through the danger zone! ...though, again, not without Kasimir tripping and falling over. Because the poor bastard rolled a 3 as his highest result on the Prowl group action and thus must suffer the consequences. :P

3. Keep up with YouTube “Subs”: Check – managed to get in one video and one Short tonight –

A) First, I continued my quest to chip away at the OXBoxtra lists sitting in my Watch Later tonight by viewing “7 Stupidest Armour Sets That Could in No Way Protect You!” Ellen and Jane going through a set of ridiculous armor sets and outfits that should make it very easy for the enemy to murder you, NOT offer amazing bonuses! The Mushroom Set from Elden Ring, that makes you appear as a walking pile of fungus? Best immunity in the game to poisons and the dreaded Scarlet Rot! The Bare Chested And Oiled legendary torso armor from Assassin’s Creed: Odyssey that basically gives you a couple of pieces of cloth to wrap around your naughty bits and a bucket of baby oil? +9% “warrior damage,” whatever that is, and +10% elemental build-up! AND if you get covered in black oil from smashing pots while wearing it, that’s a +500% damage boost! The Chicken Hat from Resident Evil 4 Remake that plops a rubbery chicken head on Leon’s head? Significantly reduces all damage from enemies! At least that one has the metatextual excuse that the game is calling you a chicken...which is undercut by the fact that the hat is only unlocked once you complete a Hardcore game in under five-and-a-half hours while getting S+ rank. Mixed messages, RE4R! But yes, video games do love making absolutely ridiculous things absolutely amazing armor. I am looking forward to the commenter’s edition of this one. XD

B) And second, I couldn’t resist checking out this Short that was sitting in the sidebar next to the video: “How to Save Squire And Have Him Join You in #bg3 #baldursgate3 #baldursgate” by Toyhouze! A clip out of one of his longer videos that details how to avoid having to fight Squire, Ketheric Thorm’s loyal skeletal warhound and one of the many good boys in BG3. Basically, Squire will show up as part of the initial battle against Ketheric atop his tower UNLESS you find him earlier during your explorations (he’s hanging out in Ketheric’s room, unsurprisingly), chat with him (either figuratively or literally, depending on if you’ve got Speak With Animals), and pass one of three checks to make him friendly and thus disinclined to hurt you. If you do this, he won’t show up during the fight. And, if you’re an Oathbreaker Paladin and at least Level 6, you can also use Control Undead on him to get him to fight on YOUR side! Turns out he has an extra attack and a nasty bite, but – unsurprisingly – pretty low hit points. So yeah – if you want to save the undead pupper, make sure you find him BEFORE any boss battles kick off!

4. Get my tumblr queues sorted: Usual Monday N/A – had no idea what I wanted to do, if anything, on Victor Luvs Alice (N Smiler) tonight. Like, I know I need a Friday post for my queue, but I’m not sure what it should be. Meeeh – maybe tomorrow I’ll have some inspiration. (And if not, I’ve got plenty of one-off shit in my drafts.)

Yeah, pretty typical Monday, all told. And now it's time for me to head to bed. Fingers crossed I don't wake up having had another stress nightmare...night all!

Much Better Sunday

Aug. 3rd, 2025 11:45 pm
crossover_chick: Victor leaning over to look at a blue butterfly in a glass jar (CB: i has a happy thing)
[personal profile] crossover_chick
We had no fucking ant sightings today; my parents went out and got some delicious overstuffed spinach calzones from a local pizza place for lunch (and Mom packed up the half that was left over for me to take for lunch tomorrow); I had a nice, chill afternoon playing Superliminal AND getting my writing done all before my workout (though, ironically, that was partly because it got hotter than they said it was going to this afternoon and we ended up not playing beanbags -- or croquet, as my parents bought a croquet set this morning during a trip to a flea market); and dessert was half a piece of cake with a scoop of ice cream, a chocolate drizzle, and whipped cream (admittedly, I got that yesterday too -- one of the bright spots of that annoying day -- but still). *nods* Yeah, I will take all that over the stress of yesterday! And now it is time to wrap things up with the daily write-up:

Tumblr: I am happy to report that I had a nice, productive day on the tumblrs –

Victor Luvs Alice (N Smiler) – Over here, I got four very important things done:

A) First, I finished drafting out my “teen Victor, Alice, and Smiler” photoset post – cleaning up and rewriting some of the text I copied over from my initial Dreamwidth post; tagging the appropriate CC creators for Smiler’s outfits; and adding the final set of tags! So that is all ready to go later this week, yay~

B) Second, I reblogged a post from “bisexual-and-polyamory-is-okay,” which talked all about the pleasures of “Domestic Polyamory” (like going to the park and swinging on the swing sets, or heading downtown to a favorite food shop, or sitting around the campfire roasting s’mores and sharing stories), into my drafts for later, because that is indeed a Valicer mood – think it’ll be my Thursday post this week :D

C) Third, I made a post asking any fellow Oxventure Presents: Blades In The Dark enjoyers if they could clarify if Barnaby is a lord or not, because I’m no longer sure of his rank (thanks to Astor calling him “Mr. Fortescue” in the big finale) and I’d like to use his correct title, if he has any, in “The Van Dort Vacancy.” I wasn’t sure if I’d get any response – but then, after lunch, I saw someone named “squigglebug” had replied stating it’s possible that he’s nobility WITHOUT a title (like, his father Barnaby Fortescue II has a noble title, but Barnaby is only a “Mr.” because it’s a very low ranked title). Granted, they then qualified that this only matters if Volisport aristocracy follows the same patterns and rules that 19th century British aristocracy did, and if Mike planned out what Barnaby’s actual status in society even was instead of just keeping it vague, but still – it was nice to get an answer! I responded saying I thought being an aristocrat came with a title, so it was interesting to learn otherwise, and saying that I just wanted to use his specific title if he had one. Nobody has yet popped up to let me know that he is specifically a lord, though, so I guess I’ll be using “Mr.” in my fic going forward!

D) And fourth, this evening I reblogged a post from “alleecatblues” about all the bullshit that’s been going on with MasterCard and Visa putting pressure on payment processors to try and force places like Steam and itch.io to delist adult (and, of course, queer) content, all at the behest of a group called “Collective Shout” (an anti-porn group masquerading as a feminist group, apparently)! Including sections on why this is a bad thing (because it means anyone can force these sites to take down whatever they think shouldn’t exist, which as you might guess is Not Good) and what you can do to fight back (call the credit card companies, send them letters, basically make sure that they hear loud and clear that the majority of people think this kind of censorship is total bullshit). Because sometimes you gotta put the Important Social Issues on your blog about how much you love your OTP/OT3!

Valice Multiverse – And over here, I didn’t have any asks or thread reblogs to answer, so I turned back to “rpmemelibrary” and reblogged their “Mindful Monday” meme! A list of questions about how your muse(s) destress, when they started using these methods to destress, how often they do these activities, if they do them alone or with friends, etc. *shrug* It seemed appropriate for a Monday and might encourage an ask or two – we will see!

Superliminal: Welp, today was the day – I popped into everyone’s favorite maddening perspective puzzle game one last time this afternoon to see about getting those last few achievements I felt it was possible for me to get. Said achievements being:

Saving Your Reading Pages Again! )

And that is that for Superliminal! I haven’t 100%-ed the game, but I’ve come pretty close, and I feel like that’s good enough for now. *nods* Maybe at some point in the future I will attempt the two speedrunning achievements, or try to find the final set of collectibles in the game (literal Easter eggs – they don’t have an achievement tied to them, they’re just in there for fun), but we’ll save that for either Christmas vacation or next summer. Instead, it’s time to turn our attention to another game that’s been waiting very patiently for me to get back to it, and see if maybe, just maybe, next weekend we can finally get my Bardlock Smiler run in Baldur’s Gate III off the ground...

Writing: Got another page done on “The Van Dort Vacancy” today, featuring:

A) Victor, with a lot of crouching and squinting, managing to spot the alarmed tripwire just past the door into the hall to the vault and pointing it out to the others, who managed to step over it without setting it off (though naturally Kasimir had a little more trouble than the others, thanks to his knee brace which needed oiling – Barnaby scolded him for being too uptight, only for Alice to counter that poor people had more to be uptight about, and Barnaby admitting that was probably true and saying he could never work like they did (Alice: “At least you admit it”))

B) Victor then telling the group about the next trap – three tiny pressure plates hidden within the tiles of the mosaic floor (depicting fish swimming in the starry depths of the Ink Sea), two of which caused darts coated with slumber essence to shoot out of the walls and one that released a load of flashbangs from the ceiling to stun interlopers; he wasn’t sure exactly where they were, but knew that they went left side-right side-left side and were decently spaced out, and using that information (plus a lot of crouching and squinting), Smiler was able to spot two probable candidate tiles sticking up a little bit from the others (Barnaby pointed out they could just be the result of a poor laying job, but Smiler countered that they still wouldn’t want to trip over it either).

*nods* So they’re making good progress here! I left things off with Kasimir asking the others if they were ready to follow him, an old professional – tomorrow, he leads the Prowl group action! ...and, uh, trips and falls into the wall with Smiler because, hilariously, they were the only ones who didn’t get at least a partial success. XD At least they won’t set off any of the traps?

Workout/YouTube: Another Sunday, another episode of Jon’s new F:NV YOLO Remastered – No Guns series to pedal my way partway through during my workout, before finishing up the remainder after supper! Tonight’s episode was “Fallout New Vegas: You Only Live Once Remastered - Part 4 - Highway To Hell,” and featured our favorite Melee-Only Courier P. D. Shoot –

A) Making a night trip to the Mojave Outpost nearby to Primm! Which involved her taking the road going straight up the center of the desert to try and avoid all the feral ghouls and radscorpions and barkscorpions (yes, there are apparently two different types of scorpion trying to kill you in this game) roaming about...only to have to change course a little bit when some Jackal gang leaders who were supposed to be scripted to attack some nearby convicts wandering down the road and then go about their business took out their targets late for some reason, and then insisted on remaining on the alert. Poor P. D. had to thus skirt much closer to the nearby dry lake bed and its barkscorpions than she really wanted in order to keep away from the nasty people with guns! Fortunately, thanks to it being night and her having a very high Sneak skill at this point in the game, she was able to make it past all the enemies without being spotted, and her beloved 9-Iron was not needed.

B) Arriving safely at the Outpost (an NCR camp) and hitting it up for the following:

I. A Gun Runners’ Arsenal (GRA) variant of the baseball bat (in perfect condition, no less) that did more damage than her standard bat AND could be modded, and a “cork core” mod for it that makes it swing faster from the trader in the barracks, Lacey (Jon was HOPING for the “nails” mod to make the bat do even MORE damage, but took the cork core because hey, anything to make the bat better)

II. As much booze as she could steal from the kitchen without being spotted (because P. D. is a drunken master, don’t you know :P)

III. An upgrade to her beloved Desperado hat from Major Knight, one of the best repairpeople in the game, who restored it to perfect condition and even gave it an extra point of damage threshold, all for ten caps

IV. And the opportunity to sneak up on Ranger Ghost atop a nearby building and get her special “I didn’t hear you come up the ramp and I am now impressed with your sneaking skills” greeting (with the help of her new Marked Man Recon armor and a skill magazine to make her super sneaky), along with the job to go figure out what the hell’s going on in Nipton.

*nods* A solid night’s work, I think you’ll agree!

C) Heading to Nipton, avoiding the road going directly there from the outpost (because there’s apparently a raider ambush waiting for you on it once you pass some ruins along the side) and instead heading back to Primm before very carefully skirting that nearby dry lake bed with all the barkscorpions and giant ants and whatnot to get there as the crow flies. Things nearly went wrong when P. D. found one random giant worker ant in her way – but, being a worker, it was not interested in causing trouble in the slightest, and P. D. was able to slip her way around it without any problems. *whew* We do enjoy it when the wildlife is chill!

D) Arriving at Nipton to find it was a burned-out mess after an attack by Caesar’s Legion (the nastiest fuckers in the game) and doing the following:

I. Meeting Oliver Swanick at the entrance, who delightedly told her that he was the winner of the lottery (he did not specify WHICH lottery, but I presume it was the one where the winner did NOT get murdered by the Legion) – before running off toward the dry lake bed to presumably be slaughtered by radscorpions or giant ants

II. Stopping by the Nipton General Store to chat with the man inside, Boxcar (and very pointedly NOT give him any Med-X, as she needed that), and get the sidequest “Booted” to free some captive Powder Gangers from a Legion slave camp later on (she of course also looted the place because goodies)

III. Popping into a cabin on the side of town to grab some NCR dog tags off the dead soldiers in there to hand over to the Legion later to help make friends (because she ain’t doing any of their dangerous horrible quests, are you nuts)

IV. Pointedly avoiding going into the town hall, because while it had a good skill book inside it ALSO had loads of dogs, and – yeah, no, not on a fucking melee-only run

V. And chatting with Vulpes Inculta and praising the “purity of Legion justice” after his evil rant about why he crucified and burned the “degenerates” of Nipton in order to make him like her (because, again, she wants to be friendly with the Legion but avoid doing their quests).

Just another busy day in a not-so-busy town! Dunno why she needs to be friendly with the Legion, but then again Jon often ends up doing some very evil things on these challenge runs, soooo I’m sure he has his reasons!

E) Following the group of NPC Legionnaires who were hanging out with Vulpes Inculta out of Nipton and up through the nearby hills to try and avoid another raider ambush lying in wait for unwary travelers on the road nearby...only to:

I. First have to run into and bump the Legionnaires off a rock they kept getting stuck on as they tried to head up the hill because the AI be dumb sometimes

II. Then have to abandon the group in order to use wonky Bethesda-game-engine-physics to climb up some nearby rocks and onto the high ground because the Legionnaires insisted on walking by a cave full of barkscorpions without actually doing anything about the barkscorpions

III. And finally have to SPRINT for safety after discovering that the barkscorpions she had been trying to avoid had indeed noticed her presence, AND could indeed get up onto the high ground where she thought she was safe! O: Fortunately, F:NV enemies can only roam so far away from their original spawn point, so after crossing the road at the top of the ridge and leaping onto a convenient rock, all P. D. had to do was wait for the swarm of angry barkscorpions to give up and scuttle back to the cave because it was illegal for them to follow her that far. (If you’re wondering what the Legionnaires were doing, they were running scared and getting caught on the scenery. Thanks guys! Evil and incompetent!)

F) Heading up the hill to Wolfhorn Ranch, which got her enough XP to push her up to Level 5 (she chose to level up the Lockpicking skill a lot to make sure she could take on “Average” locks and the Sneak skill a little because that shit is keeping her alive), a Chopper cleaver weapon to sell, and a copy of “Tumblers Today” to boost her lockpicking even further (which made Jon wish he’d leveled up the Sneak skill more instead, but c’est la vie); then making a little trip over to the remains of Matthews Animal Husbandry Farm (avoiding her former Legion buddies and a nearby trailer that would spawn a Viper gang ambush if she went inside) to pick up a Wasteland Survival Guide to boost her Survival skill (which isn’t the MOST important skill for P. D., as of course she can’t eat or drink because that means recovering hit points, but it DOES allow her to make certain consumables at camp fires and is useful in other certain situations, so Jon figured he could go get the Guide because it was in a pretty safe area of the map)

G) Meeting up with some traveling NCR traders on a bridge nearby the Wolfhorn Ranch to see what they had in their wares (a “maple body” mod for the baseball bat to give it 50% more condition and thus make it last longer and some absinthe, but no nails to slap on her nice new bat, darn it) – then backing off because Jon knew the traders were just about to walk into a Legion ambush, and he needed to see which side would win without P. D. getting involved so he could determine if he could follow the traders along the very dangerous road to Novac or not. Fortunately for P. D., the traders very effectively slaughtered the Legionnaires in this reality, and after gathering up all the stuff off the corpses and selling it to the traders (along with her shitty spare bat because Jon wanted to make sure she only used the good GRA one), she happily joined their little caravan at the back, prepared to let them take on the dangers of the road –

Only for everything to go bananas. Jon’s words, not mine. XD Here’s what happened –

I. First, the traders took on the first ambush that awaited travelers along the Novac road – mole rats! Or, rather, one mole rat, which they easily killed. Rather than being happy about this, though, Jon was concerned, because there was never just one mole rat in that attack…

II. Then, the traders went past the nearby billboard, triggering the second ambush from some Viper raiders – only this time the attackers were Legionnaires. Led by a Veteran Legionary no less! A baffled P. D. hung way back as the Legionnaires started murdering the trader and their guards, absolutely shocked –

III. And then the missing mole rat suddenly joined the party and started attacking the Legionnaires, allowing one of the remaining traders to get the upper hand and kill the Veteran. P. D., still badly confused, starting sneaking forward to start looting the corpses for their goodies –

IV. And then MORE enemies appeared on her compass! Two more unknown red ticks, specifically. Jon was like “those could be mole rats…or they could be the missing Viper raiders” and decided that caution was the better part of valor before having P. D. activate one of her emergency stealth boys. He wasn’t happy about it at first as he wandered around looting the corpses –

But then the sole remaining trader started shooting at something, and a VATS scan revealed said something was a Night Stalker – aka a snake-dog creature that can be absolutely vicious and, in Jon’s own words, a run-ender. So yeah, the Stealth Boy was very much warranted!

H) Finishing looting the all the corpses from The Ambush Gone So Very Cocking Wrong (including one mysteriously-dead Viper’s head – no idea what happened to him, but it clearly wasn’t pretty) and then booking it (well, creeping it) to Novac before anything else could go wrong! Fortunately, the road beyond the nonsense was quiet, and – thanks to all her various perks – the Stealth Boy didn’t run out until she was safely within the city limits. Whew!

And that is where Jon left it. Next time – well, even he isn’t sure, because he had a plan, but now he isn’t sure if he should follow said plan because of all the utter chaos he just encountered on the road. XD But he has his pick of places to visit – the REPCON testing site, Nelson, Helios One, or even the outskirts of Vegas itself. Where will he send his poor stressed out courier? We will find out next week!

*nods approvingly* All very nice! I appreciate having a GOOD day off after the mildly shitty one yesterday. And now it is time for me to hit the sack while it is still relatively early -- got three days of work this week, then a five-day weekend, yay~ We'll see how it all goes -- night all!

Not A Great Saturday

Aug. 2nd, 2025 11:49 pm
crossover_chick: Doc looking very sarcastically over his shoulder (BTTF: in a sarcastic mood)
[personal profile] crossover_chick
I went to bed at around 1:40 AM this morning, expecting to wake up at like 9 AM or so as I usually do...only to open my eyes this morning, look at the clock, and see it was 9:55 AM. *facepalm* Of course -- on the Cleaning Saturday, when I don't really want to sleep in, I of course sleep in. And then a lot of the rest of the rest of the day was kind of stressful for one reason or another --

A) My eye was still tender and sore this morning from whatever was irritating it (though it's gotten a lot better since then, fortunately)

B) Mom spent most of the morning pulling apart the kitchen, cleaning everything and spraying behind the fridge and whatnot, because we keep finding ants in there AND WE DON’T KNOW WHY. We CANNOT figure out where the fuck they’re coming from. And even WITH everything she did today, when she and Dad went off to get rid of some old books and pick up some groceries this afternoon, right after they left, I saw an ant on the frame of the back door. *heavy sigh* Just the one, but fucking hell. Every bit of food at this point is in a sealed plastic container or can, so – I don’t even know. Ugh. Absolutely fucking ridiculous.

C) We had a scare this afternoon with my parents' printer (which they need for their online business) not working -- turns out that at some point during the morning cleaning, a circuit breaker got tripped for the outlet it was plugged into. No, none of us could figure out how or why. It is working now, but it was a Bad Moment.

D) During all this, Mom did some laundry, which meant I kept getting interrupted in what I was doing by laundry-based tasks. Like, I'm happy to help, but it was kind of annoying to walk into the kitchen looking for a snack this afternoon and get immediately asked "hey, can you go move the colored load from the washer to the dryer, I totally forgot." Meh

E) And of course there was the usual amount of "hey, look at all this absolute bullshit happening in the news" on tumblr, which -- yeah. Never helps my mood.

Yeaaaah -- not the worst Saturday, but definitely NOT one of the best. *sigh* Despite that, though, I still managed to accomplish some stuff --

Cleaning: Welp, as stated above, I woke up later than I intended, so I got to this later than I intended, starting just before 11 AM – and despite listening to an indie/alternative rock playlist rather than an Oxventure episode of any description, I STILL didn’t finish the whole round of dusting, Swiffering, and vacuuming until 2 PM. Granted, I did end up taking a little extra time to dust behind some stuff I hadn’t dusted behind in a while, and did get slightly distracted at one point when the playlist strung three songs I really like together in a row, but – still. I’m thinking that cleaning’s just gonna take roughly three hours (give or take a half-hour, especially if laundry is involved – no blankets or bathrobe this week, but I did throw my sheets and pajamas into the family load) and I’m just going to have to live with that. Though, hilariously, despite my late start and late finish, I still ended up finishing before lunch because of Mom's efforts to rid the kitchen of ants. Figures, right? Meeeh.

Sims 4: Despite my long cleaning session and subsequent late lunch, I did pop in here for another Offline Building Session on Smiler’s Potion Caravan. And I even managed to make some progress on it! Here’s what I accomplished today:

Under here because this entry's long enough )

Writing: Got another page done on “The Van Dort Vacancy” – Steven and Alan were successfully drugged, but unfortunately Steven – who worked on the equivalent of the drug squad in the Bluecoats before taking the Van Dort guard job – recognized the taste of slumber essence in the gin and started calling for help while Alan tried to stumble off. Smiler managed to shut Steven up with a hand over his mouth, and both men collapsed unconscious soon after, but – not the neatest start to the heist! No matter what Barnaby said. XD There was some talk about trying to hide them, but Kasimir didn’t think they had the time – and Victor backed him up, explaining that they weren’t quite at the vault yet, but instead about to enter the trap-filled hallway that led to the vault. And no, he didn’t know how to turn off the traps – he’d never been down here except when the traps had already been turned off – but he knew what and where they were, at least. As Kasimir said, “Good enough.” XD Tomorrow, Victor gets them past the first trap – a tripwire in front of the door – and then gets Smiler’s help identifying the second – pressure plate tiles in the floor! Should be fun – for me, anyway. :P

(Oh, and if you’re wondering about how Victor and company reacted to the whole “Steven and Alan saying that Victor should have hopped a train out of town rather than face his mother’s wrath, and that she would have only been happy if he’d returned as ashes in an urn” thing from the last writing session – Smiler did offer Victor a hug, but he said he’d take it later, as he really just wanted to get into that vault and show his parents that their traps WEREN’T impenetrable. *nods* Best revenge is embarrassing the fuck out of your awful relatives, after all!)

YouTube: Well, I didn’t get to anything in my Watch Later, but I at least managed to catch up on my Subs tonight by watching “Fun With Shorts: Responsibility” by Josh Way! Featuring a short all about the trials and tribulations of one Hank Evans, student at Lincoln High, as he struggled with being responsible – presented in such a way that I kind of ended up on Hank’s side. Like, yes, fine, the kid probably should have double-checked better what homework he was supposed to do for English class – but on the flip side, the teacher that assigned that homework did so at the VERY END of class, when everybody was too busy trying to get to their next class, and it looked like that poor kid had too much homework anyway. And yes, he should have prepared better for the debate against Wilson School, instead of relying on his “gift of gab,” but the way it was phrased, it was like all of Lincoln High’s hopes and dreams were riding on that one debate tournament, which I’m sure they were not! Add in that it was made very clear that Hank was struggling with being compared to his perfect-straight-A sister Vera, who’d attended the year before and who all the teachers loved, and – yeah. I feel for the teenager in this situation! Josh, meanwhile, felt for no one, and mocked everything and everyone equally – from calling Bev Anderson a “kiss-ass” for going to the English teacher for the assignment and then repeating it as she wrote it down, to saying that Hank getting stage fright “couldn’t have happened to a nicer guy.” XD Good stuff – and nice to see him take on one of these shorts all in one go, rather than chopping it up into multiple videos! Hopefully that shall now be the norm.

So yeah -- not as much as I'd hoped to get done, but I hit all the important stuff -- and it was nice to work more on both the Potion Caravan and "The Van Dort Vacancy." Little bright spots in a very annoying day!

And now I should really get to bed, before it gets too late. Tomorrow, plans include working on my Victor Luvs Alice (N Smiler) drafts (again, hoping to clean up that post on the teen versions of the Valicer trio so I can get it posted sooner rather than later); playing Superliminal and replaying "Optical" and "Labyrinth" to find my missing fire extinguisher and fire alarm and get a few last achievements; working more on "The Van Dort Vacancy;" and combining my workout and YouTubery as usual to get through the next installment of Jon's F:NV YOLO Remastered: No Guns LP! Hopefully these are all achievable, and hopefully they will not be derailed by fucking ants. Night all.

Mostly Better Friday

Aug. 1st, 2025 11:52 pm
crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
[personal profile] crossover_chick
The weather was nicer -- some early rain, but then the sun came out and it was nice and bright without being either overly hot or humid -- my day was less irritating, and I had a good gaming session today. Major annoyance right now is one of my eyes being irritated for no reason I can guess. >( It's really tender and keeps tearing up, bleeh. Hopefully it'll be better in the morning! In the meantime, here is my write-up for the day!

Work – As stated, today was not nearly as annoying as yesterday – probably because it wasn’t as long. :P I spent a good chunk of the morning doing the GL, then most of the rest of the day catching up on other stuff – calling a lady back who’d left a few messages regarding updating her credit card on her Appeal pledge; making sure the guy who called in to update his card on his Capital Campaign pledge had the right number of payments scheduled; making sure I had properly updated my Spreadsheet of Credit Card Stuff and Document Of Credit Card Issues with the latest notes; fielding some questions from my coworker as she did some reversals and contacted a guy about a pledge overpayment; and – not long before we left – calling someone with an overpayment and setting them up with a refund (which involved refunding them the entire amount of their last payment and redoing it at the correct amount, which I trusted more than trying to do a partial refund). Nothing too painful, in the end! I was most annoyed about my commute home, honestly – traffic just STOPPED on the main drag at a certain point, which utterly confused and irritated me. But then again, that road is often a mess, so maybe I shouldn’t have been surprised...point is, I got through it all, and now it is the weekend, yay~

Fallout 4 – Had another successful Fallout Friday today, booting up the game right after I got home and sending Victor and Ada deeper into the Mechanist’s lair –

This Is Long, As Usual, So I'll Spare Your Reading Pages )

To-Do List

1. Get in a workout: Check – one last ride on the bike this week, one last turn with “Oxventure D&D: Wyrdwood | Chapter 6: Shapes in the Mist!” With the final chunklet of the episode featuring –

A) The gang continuing their fight against the barksatyrs – or, to give them their canonical name, the Goodfellows (yes, mobster jokes were indeed made) – and their weird magically-animated bear-thing! Which included:

I. Willowfine’s Spirit Guardians utterly VAPORIZING four of the Goodfellows...but also causing something in her mind to crack, hampering her ability to tell truth from falsehood and deduce things about people. AKA, the envelope decreed that all of Willowfine’s Wisdom/Insight rolls would be made by Johnny, who would NOT be telling Jane what number they got – just informing her of the general vibes. It wasn’t as bad as it could have been – Johnny made it clear that this did not apply to ALL rolls involving the Wisdom stat, just Insight (meaning her cleric spells were safe) – but still. Poor Willowfine!

II. Johnny attempting to have the bear hit Happen with a vine tendril, but missing...and then remembering the bear was prone anyway, so all it could do was stand up. Though they made it stand up in a cool way, yanking out the arrows and breaking them in its hand-paws

III. Lug successfully sprinting over to the leader of the Goodfellows and grappling him, but not making the Intimidation check to get him to call off the monster, because poor Lug has very poor Charisma

IV. Cressida smacking the bear thing with a couple of Scorching Rays, then – taking advantage of the fact that she’s primarily an Illusion Wizard – using her bonus action to create a Minor Illusion of what SHE thought the Shimmering Lady looked like (kind of like her mother, with blond hair and shimmery blue highlights), calling out to the Goodfellows to let the people in the pit go so they could find her. Because, well, they were all in now, might as well work with what Happen yelled before! The Goodfellows surrounding the pit were taken in entirely and tried to get their leader over there, only to be confused to see him being apparently hugged by Lug…

V. Happen then ATTEMPTING to lunge at the bear with his shortswords to attack its head with the help of his sprites – but the die roll came up 1 (Praise Cadence), so instead the sprites bodied him directly into the bear’s mouth, where it chomped on him for 11 piercing damage. Happen was like “this is an excellent opportunity for me to test my faith.” XD

VI. The bear plunging one of its vine tendrils into the ground, where it emerged as a grasping vine that absolutely BODIED Cressida into the wall – knocking her unconscious, uh-oh (hilariously, the illusion actually stayed because it’s NOT a concentration spell – it just kinda stood there blankly instead)

VII. Morven, seeing the trouble her friends were in, hitting the bear with a fire-based Sorcerous Burst (which rolled over the bear’s back in a MOST epic fashion) and leaping into the pit to get more up close and personal with the problem

VIII. Willowfine ALMOST leaping into the pit to cast – don’t remember the name of the spell, but it stabilized Cressida so she at least wasn’t dying – only to remember that actually, with the pit now shallower, Cressida was in range without her leaping in

IX. And Lug finally bringing things to a close by succeeding his second Intimidation check to get the leader to call off the bear, causing the guy to let out a high-pitched noise that made the bear instantly stop what it was doing and return to being a collection of vines and planks covering the wall. A MUCH THICKER collection of vines and planks covering the wall, granted, as the pit was now shallower, but still. XD

B) Willowfine casting Aid on Cressida and Happen to boost their hit points (with Cressida finally waking up woozily...just in time to see a spectral rabbit hop into and meld with her shadow...being on five hit points, all she could manage upon seeing this was “bunny” XD) while the Goodfellows leader desperately pleaded with Lug (who was marching him to the edge of the pit) that this was all a misunderstanding. Lug let him go to explain himself, and he obligingly explained that they were just desperate to find the missing Shimmering Lady (as, without her presence in the river, the woods here were slowly dying – and I presume that they, as people, weren’t doing too well either), and had just automatically assumed that both North Team and this team had something to do with it. In fact, they captured this team mainly because the previous team did a runner (they never even got the bear set on them!) and figured that was some sort of admission of guilt. Johnny described them as being guilty, but less in the “we shouldn’t have done this” kind of way and more in the “we shouldn’t have gotten caught” kind of way. XD Lug said that they were only too willing to try and find the Shimmering Lady themselves – they could see how much trouble this part of the Wyrdwood was in – and the leader offered to personally escort them to where the North Team had disappeared, then (after Happen asked if he could lead them there to see what they could find), the river, so they could get an idea of what the hell was going on. He even let them have a nice rest, giving them a beautiful cold broth (unfortunately rather like the terrible soup from Oakburn) that allowed them to get all the benefits of a long rest from a short one, yay. :) Once everyone was sufficiently refreshed, they then headed out, with the leader bringing them to a spot near a steep hill, just around a tree –

Only to stop, confused. Because rather than the spot being empty, it was occupied. Occupied – by none other than the Poor Man in his tattered coat and weird-ass hat! O.O Morven was like “motherfucker.” XD

C) Johnny leaving things on a cliffhanger there and enacting the Rolling Rite – and while Morven, Willowfine, Cressida, and Lug all managed to avoid an envelope, Happen rolled poorly and thus received an envelope! Nobody’s sure if it will be a “Praise Cadence” moment or not when he opens it. XD

So yeah – pretty epic episode! Very glad we didn’t lose poor Cressida before the end of the first season, that’s for sure. XD And hey – looks like next week, we might actually get to learn what the Poor Man’s deal is! At least in part. I’m sure Morven is itching to shake the answers out of this guy. XD

2. Update the FO4 Playthrough Progression Doc: Check – I had to do it in two parts (doing roughly half before my workout, and the other half after dinner and game night), but I did get it done! And while it was pretty much the same as what I detailed above – the gang heading into the giant wrecked production room in Facilities and fighting the robots there (along with accidentally igniting a gas leak); making their way up to the upper offices and finding the holotape from Tony Deluca and the Facilities Management terminal (and DELIBERATELY igniting a gas leak); getting jumpscared by another Mechanist eyebot before shooting it; taking a rest before getting on the wibbly platform ride to the other side of the room just in case there were enemies to shoot (there weren’t, which completely confused them); and making their way into the Research Wing, where they found the logs of Broadrick on the Watch Station terminal and a goodies jackpot in the back of Forfeiture – there were of course a few small changes:

A) Because Alice was there with Victor and Ada in the fanfic version, she was the one to spot the patrolling Cybermech Scrapbot – and subsequently freaked out a bit when Victor fired on it and accidentally ignited the gas leak he realized was there too late. Victor profusely apologized to her once all robots were dead and the fires burned out, and Alice assured him she knew he hadn’t done it deliberately but to PLEASE be more careful; Victor promised, and – upon smelling gas in the upstairs room – made sure to tell Alice to skedaddle for a bit before he shot into the leak to ignite it and burn it up

B) Ada was the one to spot the scrapbot playing dead, and Alice was the one to take it out (Victor let her have the kill as a sort of apology for the “accidental fireball” thing). And then Ada took out the one that attacked them while they were distracted watching the first “breakdance” all on her own, no help from Victor required. Because she is a competent young robot woman, damn it. :P (And yes, I kept the breakdancing scrapbot – how could I NOT throw that in there?)

C) Given Esteban’s comment in the Watch Station Terminal’s entry about Broadrick probably getting latrine duty at some outpost in Anchorage, I thought it might be interesting if Victor had run into Broadrick at some point – so I made it canon that Broadrick was in fact assigned to Victor’s Canadian outpost (and was indeed on latrine duty). Victor remembered him as a quiet guy who never talked to anyone – just did his tasks and then went off to be alone. :( Alice comforted Victor by saying that Broadrick at least TRIED to make a difference, and that counts for something, but – yeah. I think they both found it extremely depressing!

D) And finally, the looting of the “reception area” of the Research Wing went a little differently, with Victor getting everything out of the Watch Station desk AFTER looking at the terminal (as I figured he and the others would be more interested in what’s on the terminal first), and using the holotape with the password he found at the desk on the Property Storage terminal to unlock the Room Of Goodies (because he didn’t need the hacking XP). He and his were even more confused by the boxes of plates in Forfeiture than I was, though – seriously, why PLATES, Bethesda? Wasn’t there ANY other junk you could put there??

Again, nothing major – well, nothing overtly major, anyway, as Victor knowing Broadrick is a pretty big change, but doesn’t have much of an effect on the current day. Given Broadrick is dead and all (unless I have him show up as a ghoul…) Anyway, I left things off there with them in the same spot as my in-game Victor and Ada – preparing to brave the horrors of Holding Cell A and the Research Labs! I don’t expect they will have a good time.

3. Keep up with YouTube “Subs”: Semi-check – I didn’t really have time tonight for a proper video (which was a shame, as Josh Way uploaded another riff AND Proxy Gate Tactician uploaded another video about the places in BG3), but I really wanted to watch something. So I went ahead and watched a trio of Shorts by dragonsdream! Because I enjoyed the last couple I watched to fill in a gap at the end of my workout. :) So tonight, we had –

A) “Auntie Ethel's best vicious mockery lines to companions | Baldur's Gate 3” – a collection of Auntie Ethel’s meanest insults to the companions when she uses the Vicious Mockery spell! Ranging from “Why would Shar love you when no one else does” to Shadowheart, to “I can smell what’s under those bandages, wizard. You’re all rot and ruin” to Gale, to “You’re one thirsty night away from betraying everyone” to Astarion. Basically, this bitch does NOT hold back when she brings out the magical mockery! The clips of all the companions looking upset were paired perfectly with this collection, let me tell you.

B) “Most adorable romance between companions in Baldur's Gate 3” – showing off a unique kiss Origin!Karlach (aka player character Karlach) can have with Wyll during the epilogue party if she romanced him – after talking about the cambions she’s slayed and their plans for the future (which include sneaking into Zariel’s private forge and snatching a smith to fix Karlach’s heart so she can live outside the hells), Wyll tells her “I love you. Hasn’t changed, never will” (or never “wyll” as the subtitles put it XD) and dramatically blows her a kiss, which Karlach catches and puts in her pocket before bouncing like a giddy schoolgirl. :D It’s delightfully cute, and really cements that they’d be a great couple.

C) And “The most overlooked cave in Baldur's Gate 3,” showing off where to find a little cave near the edge of the map (just beside a beach by the “Water Queen’s House,” presumably in Act 3), and what’s inside – a waterfall pouring through the skull of what I presume to be a dragon, or perhaps a sea creature. It’s very cool. :) Hopefully I remember to go check it out when I get to that point in the game!

4. Get my tumblr queues sorted: N/A – I didn’t have anything going on Valice Multiverse, and nothing to add to my queue this week for Victor Luvs Alice (N Smiler). Though I will have to see if I can get that photoset post I started, showing off the teen versions of Alice, Victor, and Smiler I made for my hypothetical Teen Valicer Save file, sorted this weekend – be nice to have it ready for next week if I can!

Other: A nice day meant we headed outside and played a few rounds of beanbags this afternoon – and this time, it was Dad’s turn to get second constantly while Mom and I traded wins and losses. XD Though I was the ultimate champ, winning two times out of three, so that was nice. :) Final scores were me W-3-W; Dad 2-2-2; Mom 3-W-3. We’ll see if the scores end up a little more even tomorrow!

Yeah, a pretty solid Friday -- though today's Fallout 4 session did make me realize something. Namely, that playing the game, then summarizing the game, then doing the FO4 Playthrough Progression write-up of the session, then summarizing THAT is always going to take loads of time. It doesn't matter what I do, it just is. Meaning -- as much as I like the alliteration of Fallout Friday, or pairing my playsession with the Fallout video Jon of Many A True Nerd posts every Sunday -- I really should be playing Fallout 4 on SATURDAYS. Simply because I don't work out on Saturdays, and thus have a little bit of extra time that I could spend on the above. So yeah, I think I'm going to move to that schedule going forward, see how that works. Not sure what I'll do with my remaining half-day Fridays, but I'm sure I'll think of something!

And with that, I should really head to bed -- it's a Cleaning (but not Laundry, yay) Saturday tomorrow, and I want to make sure I get up early enough to try and get that all done before lunch. Other planned activities include working some more on Smiler's Potion Caravan in Sims 4; writing some more on "The Van Dort Vacancy;" and hopefully managing to find the time to watch both Josh's latest riff and another OXBoxtra list video! We'll see what happens. Night all!

Grumpy Grumpy Thursday

Jul. 31st, 2025 11:48 pm
crossover_chick: Doc looking very sarcastically over his shoulder (BTTF: in a sarcastic mood)
[personal profile] crossover_chick
Mostly because I didn't get to bed until nearly 1 AM because I ended up in a battle with a bug that was flying around the bathroom (which Dad says was a fly, but sure as hell looked a lot more like a bee or wasp to me!). A battle I lost, by the way -- I couldn't suck it up with the vacuum cleaner because it kept flying away too fast, so eventually I said "screw it," retrieved my bathrobe, and closed the door to trap it in there. And then a lot of today was just a procession of things annoying me -- from the weather being crappier than they said (it was still pretty warm and sticky this morning, though it HAD cooled down nicely by the afternoon), to various things at work getting under my skin (I'll go into more detail on THAT below), to having to stop for gas on my way home (up to $3 a gallon), to -- despite the cool weather and me opening my windows this afternoon a couple of times -- my room staying unpleasantly warm to the point where I had to turn on the AC to cool it down. *sigh* It's just -- it wasn't the WORST day, but it was definitely not a fun one. Hmph.

Well, anyway -- here's the typical nightly write-up:

Work – A somewhat-annoying day at work, I must admit – though that’s probably at least partly because I arrived in a bad mood thanks to the lack of sleep from the bug shenanigans. But yeah, it was a day full of things that irritated me, such as:

A) Looking over the report of one-time gifts that had to be moved to the new Appeal year and pledge overpayments that had to be fixed with my coworker and listening to her go on about how the recurring gifts were hard to spot when they didn’t have the recurring gift source code (which was a legit complaint, but she kept going on about it in a way that suggested she expected me to have all the answers, which, I don’t)

B) Trying to call one of our database people to answer some questions about the report and the call not connecting for unknown reasons, then e-mailing her to let her know we had some questions, only for her to call back right before lunch (fortunately it wasn’t a LONG call, and it gave us the answers we needed, but still)

C) Having to e-mail our credit card people after lunch to get them to sort out the source codes on their end (who knows when THAT will fucking happen, because they’re useless idiots)

D) Having to coach my coworker through the reversals on the one-time gifts because for some reason she couldn’t figure out which gifts should get which updated source codes (hint: only the RECURRING GIFTS get the RECURRING SOURCE CODE)

E) Having to send an e-mail to my supervisor to ask his opinion on what I should do about some partial overpayments on credit cards (which are a pain in the ass to deal with)

F) And contacting a guy to let him know that we couldn’t process his credit card information to update his capital campaign pledge because of an error (known one on our end), but I could take it for him over the phone (since I could do a work-around to get around the error)...and him not calling back until RIGHT BEFORE IT WAS TIME TO GO (fortunately he did NOT make me leave late, but still)

Yeaaaah, it was a bitchy day. I mean, some very important stuff got done, but not without me being in a very bad mood throughout. *sigh* At least tomorrow’s only a half day...

To-Do List

1. Get in a workout: Check – another night on the bike, another night with “Oxventure D&D: Wyrdwood | Chapter 6: Shapes in the Mist!” Tonight’s chunklet featured:

A) Lug, having guessed that the magical melody on the air was the cause of all their woes, and seeing that Morven was paralyzed and unable to cover her ears, getting some moss and plugging up her ears (and his, as Johnny assumed – Willowfine just covered hers) to save her from the tune’s effects. This rendered Morven able to move again –

Just in time, as the fey creatures making the creepy folk music – a pair of satyr-like beings covered in bark, with legs hairy with lichen, one of which was carrying pan pipes – appeared from behind some trees, looking very annoyed that Lug had spoilt all of Johnny’s plans to whisk the group away one by one. XD Morven promptly got out the Sorcerous Blast and straight-up incinerated the one with the pan pipes, reducing it to ashes. Like, this thing just WENT UP. Naturally, the other one was like “oh fuck this” and BOOKED it away, and the remaining three members of our team gave chase, hoping to capture it or at least see where it was going!

“But wait,” I hear you cry, “what about magic’s due?” Well, as it turned out, magic didn’t have it fully out for Morven today – when Andy opened the envelope he’d gotten from the last rolling rite, he found that the spell had warped Morven’s (and by extension Robin’s) bones, making them sturdier but also older and more weary. So Morven/Robin now has +2 to their normal AC – except when it rains, where – even indoors – they have -2 instead. Basically, the joints be achy in bad weather now! Andy didn’t seem to consider that much of a minus. :P

B) Lug, Willowfine, and Morven chasing the – Johnny has not given them an official name yet, so I’m going to call them “barksatyrs” for now – barksatyr to a clearing! Where they found dozens more barksatyrs going about their business (under the orders of a superior one with more ornate bark and a bad temper – he smacked around the one who ran in and presumably gave him the bad news about his companion being ashed) – and a giant pit in the midst of it all –

Into which was dumped Cressida! Yes, Cressida and Happen were back (Ellen and Luke having been welcomed back into the room), and they were at the bottom of a fifty-foot pit, which was surrounded on all sides by a strange woven thing of vines and panels of bark. They both had a look around, and, on a good Perception check, they were able to find a small note tucked into the bark by the author of the journal they were given before, Edie (not Etta, as I misremembered – Ellen was very pleased with the name, and Johnny and I both went “oh yeah” as we remembered that’s the name of her character from Oxventure: Deadlands XD)! The note explained that the North Team had been reunited in the pit, and questioned by the barksatyrs, who were apparently trying to figure out what had happened to the “Shimmering Lady,” the spirit who looks after the river that feeds this part of the forest. They were convinced that North Team had something to do with her disappearance, and weren’t pleased by the fact that the team couldn’t answer their questions. Edie then explained that they hoped to escape the pit and send a message to the Northwest Team using the one copestone the first team member to vanish, Kole, had managed to keep a hold of. Given what we know happened to the copestone later, seems like that escape didn’t go as well as they’d hoped. :( But it did make Cressida and Happen note that, despite the kidnappings and the being thrown into a pit, the barksatyrs and them might not actually be enemies, as they too wanted to figure out what was going on with the river…

C) The barksatyrs haltingly questioning Cressida and Happen about the whereabouts of the Shimmering Lady (while Lug, Willowfine, and Morven tried to figure out how to send a message to them – Morven said she could communicate telepathically with them if she was within 30 feet, but then Lug pointed out they were in a deep pit, and things just got more complicated from there XD)! The pair tried to communicate that they hadn’t done anything with the Shimmering Lady, and that they were seeking her themselves – and fortunately, Cressida putting on her best customer service smile as she explained this at least convinced the guy who initially questioned them to go and get their superior. Unfortunately, despite Cressida’s best efforts to explain that they didn’t really know the people who were here before, and that she didn’t know where their current companions were as she’d been, you know, paralyzed, kidnapped, and thrown down a pit, but they were willing to help find the Shimmering Lady if they’d just let them out (aka rolling a 19 when the DC to beat was a 20), the superior was unimpressed. He smacked his underling upside the head, turned to go, and made a mysterious signal with his hand to something

Cue Happen yelling, “we have the Shimmering Lady, release us if you ever want to see her alive again!” Cressida and Johnny were both like “…” XD However, it was too little, too late, as the strange vine-and-bark covering surrounding them suddenly began to move, pulling itself off the walls and reconfiguring itself into a giant displacer-beast-like bark-and-vine bear! Which, let’s face it, is a pretty epic monster. :D Good work on that, Johnny!

D) The gang rolling initiative as they prepared to fight the bear (Happen and Cressida) and head toward their friends to help them (Morven, Willowfine, and Lug)! Here’s how that’s going so far:

I. In the pit, Happen opened strong by rolling a twenty on the Cadence die, which resulted in him shooting the bear, his sprites zooming in and basically throwing the bear into the air, Happen hitting it with ANOTHER arrow, and then the bear crashing to the ground, taking five extra points of bludgeoning damage and ending up prone. Luke tried to negotiate for a little extra damage from an arrow getting shoved deeper in, but Johnny wouldn’t let him have it. XD

II. This was followed up by Morven running toward the pit and then attempting to Reduce its size with her magic to make it shallower and easier to get out of – and when Johnny vetoed that because Reduce only works on people and objects, and a hole is more a lack of an object, switched plans to instead Enlarge the soil at the bottom of the hole to get the same effect. Johnny allowed it, knowing they would regret it (XD), and stated that this halved the depth of the hole, meaning it was now 25 feet deep instead of 50. Cressida and Happen naturally got a bit of a jolt from the ground suddenly rising beneath their feet, and Luke tried AGAIN to get some extra damage on the bear from the enlarged soil pushing the arrow in. (Johnny: “No! This is no longer G’eth!” XD)

III. And, when I left off, Willowfine had sprinted toward the edge of the hole and cast Spirit Guardians on herself, surrounding herself with orbs of light that could do radiant damage and slowed any enemies nearby! Which, there were sure to be a lot of soon, as the other barksatyrs, hearing the sounds of combat, were rushing toward the hole to get a good view of the show. XD (Though they wouldn’t arrive until the end of the round, thanks to their shitty initiative roll.) However, as you might have noticed, Spirit Guardians is MAGIC, and that means it’s time for Jane to open her envelope… Tomorrow, we see what effect Willowfine gets from magic taking its due, and finish off the episode! And now I’m wondering if the mystery woman who was so tormenting North Team was in fact the Shimmering Lady everyone’s seeking...

2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – and hey, happily I was able to channel my annoyance at everything into writing Alice being annoyed at everything! Specifically, the scene where she arrives back at Venture Tower and reports in about Grout, snapping at LaCroix that he’s dead, was dead before she got there, is really dead now that someone’s blown up his house, and who the fuck is this Bach asshole who tried to set her on fire? XD LaCroix tried to lecture her about her tone, but Alice brushed him off with a “this is as polite as I can be right now; throw me out if you must, but this is as good as you’re getting for now” and he let it go with a “I guess I appreciate your honesty.” XD Anyway, he told her about his and Bach’s beef (namely, that he killed Bach’s grandfather and father) and the Society of Leopold (bunch of super-pious hunter jerks), while also implying that Bach must have killed Grout to draw him out. Except Alice knows what she saw and heard in the mansion, and Bach was very surprised to learn Grout was dead… Next time, Alice gets pissy all over again about what was going on in the mansion with the ghouls – causing her to slip up and mention a name she REALLY shouldn’t have...

3. Keep up with YouTube “Subs”: Check – continued chipping away at my collected OXBoxtra list videos tonight with “7 Annoying Sentient Weapons That Made Us Pacifists!” Andy, Mike, and Jane taking the viewers through a bunch of chatty weapons that will very rapidly get on your last nerve. Such as Skippy, the gun with its own bullet-shaped version of Clippy installed, from Cyberpunk 2077 – which, despite its annoying chatter, looks useful because it has an auto-aim feature that always targets the head...except if you choose THAT mode over its “go for the legs” mode, once you hit fifty kills it’ll switch permanently into “go for the legs” mode, thus robbing it of its main utility (basically, you HAVE to choose the more “pacifist” mode first so it’ll swap instead into all headshots all the time). Or Lilacror, a talking sword from Baldur’s Gate II, which is either possessed by the spirit of a notorious village idiot or simply acts just like him, and whose hobbies include encouraging to you to hack and slash your way to fortune by killing richer and richer people. Or every weapon in High On Life, as they’re all sentient, very chatty aliens, and whether or not you’ll be able to stand them depends a LOT on if you like Rick and Morty and its style of humor. Me, I do not, and thus I wanted to slap all the weapons in this clip. *shakehead* Give me a nice weapon that does NOT have a mind of its own any day of the week! I do not need my Two-Shot Combat Sniper from Fallout 4 to talk in order to love it.

4. Get my tumblr queues sorted: Check – as I finished up everything on Victor Luvs Alice (N Smiler)’s queue last night, I just had Valice Multiverse to worry about today – and that had one anon ask that consisted of the following: “You can't spell advertisements without putting semen between tits.” Which – interesting observation. I had Cuddlepile!Alice respond with a raised eyebrow, then a groan as she looked at the word again and realized the anon was technically right. More reason to call them ads, I suppose!

And there we have it -- the end of July being very annoying. I'm going to go hit the sack, HOPEFULLY without having to deal with any insect shit in the bathroom. *sigh* Night all.
crossover_chick: gif with Doc and Marty trying to get out of being written into twisted AUs (Default)
[personal profile] crossover_chick
Another absolute scorcher of a day over here -- they say that the heat is supposed to break tomorrow, though, and I am desperately hoping they're right! Even if it does come with two days of rainy weather, I just want to be able to not have to hide in the AC anymore! *grumbles* Anyway, here's how my day went:

Work – Another really-quiet day – I did the usual morning reports, I cleaned up some deceased people and duplicates in the system, I reran some reports for our Fiscal department as they were looking to see why the bank account wasn’t quite balancing on certain days, and I had the usual useless check-in call with the credit card people. And I got through another crossword. ^^; Just a day and a half to go, thankfully!

To-Do List

1. Get in a workout: Check – hopped back on the bike this even and pedaled my way through –

A) The end of “Oxventure D&D: Wyrdwood | Chapter 5: Ironclad!” Which featured in the last ten-or-so minutes:

I. The five pouring more magic into the dying giant elm of Elmsteader, which happily began to heal as a result of their efforts! The moment he saw this, Happen decided he needed to show the villagers and cast a big old Mage Hand to get their attention before slapping it against the tree to add to the magic total – all while being glared at by Morven and Cressida, who remembered very well they’d been told specifically NOT TO GO NEAR THE TREE. XD But, happily, with the expenditure of a level 3 spell slot (Cressida), a couple of level 2 spell slots (Morven and Happen), a level 1 spell slot (Willowfine, who needed her level 2 spell slot to heal the guy who fell out of the tree and was screaming in agony), and a couple of cantrips (Lug and Happen), the tree received 219 whole points of magic energy, and – on a roll of 4 from Johnny – did not explode, implode, or otherwise collapse. Hooray! :D

II. The group being confronted by Edmond and the locals, who were naturally kind of pissed that the group had gone near the tree (and gotten their weapons back) – Willowfine apologized and explained that they’d had to act to save the dying tree, while Morven and Cressida were both bitchily like “you’re welcome.” XD Edmond set aside his iron collar for a moment and very cautiously cast Detect Magic on the tree – and, upon realizing that they had saved it, or at least bought it some more time, quietly palmed a little journal to Willowfine while putting his collar back on and softly told her exactly where they’d last seen North Team and how to get there. Before making a big ostentatious show out of kicking them out of the village, because he did have to save face. The group left without much of a fuss (Morven simply walking a liiiittle slower than normal), and once they were out of town (and behind a tree) checked out the journal. Which had a note inside from Edmond, explaining that one of the water-gatherers found it about two days ago, and that they were pretty sure that, based on the contents, North Team was dead. And begging them to give up their folly. :( Awww – I think this proves that, despite his grumpy demeanor, Edmond ALWAYS intended to give them the journal – he certainly didn’t have time to write a bespoke note to them after checking the tree! Good guy, honestly – I hope the elm survives. Anyway, Johnny then revealed that reading the journal would have to wait until next episode, which led into –

III. The players enacting the “rolling rite,” rolling that D100 to see if any of them would have their magic go wrong the next time they cast a spell – and after everyone avoiding consequences for ages, both Jane AND Andy had to take an envelope from the pile! Johnny was quite pleased. XD So yeah – next time Morven and Willowfine cast magic, those envelopes get cracked open, and we get to see just what it is they do!

B) The beginning of “Oxventure D&D: Wyrdwood | Chapter 6: Shapes in the Mist!” The first twenty-two minutes of which featured:

I. Willowfine reading out the most relevant journal entries from the journal they got from Edmond to the others as they prepared to journey onward! They’d written by someone named Edda from North Team, and detailed how, after they’d accidentally removed the magic from the elm of Elmsteader and gotten banished from the village, they traveled further into the woods...where one by one, every member of the team mysteriously vanished. Possibly as the result of a mysterious figure called only “the woman” who was noted to have previously harassed them. Edda’s last entry simply told the world that they’d just wanted to help. :( Morven wasn’t particularly sympathetic to North Team’s plight, summing it up as “we suck, everyone’s dead” and blaming their troubles on them being incompetent – however, she was rather interested in “the woman,” and scanned the journal for any information. There wasn’t much in the way of description – just that she was “strangely dressed” – but it did indicate that she had an MO much like The Poor Man who’d been following them around, only much more malicious. *grimace* Not fun! Anyway, the gang decided to try and find the trail of the missing team (or at least try to work their way toward the town they were trying to reach) and see if they could work out what had happened, which led to –

II. The team making their way through the hot and crispy forest, with Lug in the front leading, Willowfine, Cressida, and Morven in the middle, and Happen bringing up the rear. Happen, very in-tune with the ways of the forest (thanks to some good rolls) noticed pretty quickly that something seemed to be fucking around with his senses – all the noises of the forest were decreased, while all the noises of their clothes were increased. He relayed this to the others, and Willowfine decided it was time for them to tie themselves together in a nice chain with her fifty foot of hempen rope! You know, just in case. XD The gang thus knotted themselves up, and they continued onward, Lug marching them down a game trail –

That, on another good roll, Happen realized was going the wrong way. He went up to Lug to quietly inform him of this fact, pulling the chained-together party into a U-shape, and Johnny called for Wisdom-Perception checks for Morven, Willowfine, and Cressida, leading to –

III. Cressida getting an 8, and Johnny asking Ellen to leave the table as Cressida disappeared. The others were appropriately shocked – though they did wonder for a moment if she’d simply finally had enough of all these shenanigans and abandoned them and the mission. As Morven said, she did complain a LOT. XD But then Happen reached out with his awesome Swarmkeeper Ranger abilities (which allowed him to sense, among bunch of other things, any fey creatures within SIX MILES because they were in his favored terrain – Johnny was like “holy SHIT” XD) –

And managed to sense Cressida, surrounded by a crowd of fey creatures, traveling off impossibly fast. He told the others what he’d sensed, and after a brief argument about whether they needed to go after Cressida or form defensive ranks, they decided to go after Cressida –

Except. Around this time, Happen began to hear a strange, haunting melody. And when Johnny asked him for a Constitution saving throw, he flubbed it, leading to –

IV. Luke leaving the table, and the others rushing off, only to realize Happen was not with them and had also vanished! There was a very distinct moment of panic among the three remaining, and after trying to figure out what the best thing to do would be, they chose to huddle together, facing each other and looking over each other’s shoulders, arms linked. Which was a good thing, because when Johnny next called for Perception rolls, and Morven flubbed hers, she did not get immediately vanished! Instead, Johnny said that the melody got louder and louder in her head until it was the only thing she could hear, and paralyzed her so she couldn’t move. *grimacing* Lug, thanks to his good roll, could also hear the melody but was able to resist its effects – and, sensing it was bad news, told everyone to cover their ears. Which Willowfine of course did, but Morven naturally could not...

And that is where I left it! Oooh boy – people are being spirited away by the fairies, and it is NOT good! We’ll see tomorrow if Morven gets got, and, if so, what Lug and Willowfine do about it! Hopefully not magic, because Willowfine’s still got that envelope...

2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – spent tonight’s writing session refining Alice’s mad dash out of the Grout mansion post-Bach setting it ablaze, with poor Alice:

A) Having to leap off a balcony into a room that was mostly on fire – which she rapidly discovered included the ghouls that were in it

B) Trying desperately to see if she could at least save 6768 and 6789 when she came across the door to the mirrored rooms they “lived” in – only to open it and find that the whole place had already gone up in flame

C) Running frantically through the various hallways up to the other side of the balcony she’d been on previously (where Bach was before he fled), her memories of the Liddell house fire assaulting her mind

D) Following Cheshire as he led her through the burning halls to the one safe window in the place

E) Throwing herself through said window and scrambling off the roof to land on the lawn, just out of danger

F) Curling up in a ball and crying :(

Yeaaaah – it was not a fun page today for Alice! Which means that it’s not going to be a surprise at all tomorrow when she shows up at LaCroix’s office in a VERY foul mood...

3. Keep up with YouTube “Subs”: Check – it was back to my Watch Later today to start whittling down the number of OXBoxtra lists I had sitting there, starting with the OXtra list from two days ago – “7 Harmless Items That Are Definitely Not Monsters: The Return!” Ellen and Mike talking all about those seemingly-harmless items that were actually monsters looking to get you, as compiled from the top comments on the last video they did on this subject! And yes, after being shamefully excluded from the last list, the infamous Super Mario 64 grand piano with its lid-maw full of teeth made it onto this one – along with such winners as the Voltorbs from Pokemon (who happen to look almost exactly like Pokeballs and made life really hard for the people playing the original games who approached them looking for items), the rock crabs from Stardew Valley (almost identical to actual rocks except for some slightly different shading, some tiny pixel eyes, and a tendency to spawn off the grid from the other rocks), and the fake save point in the True Lab from Undertale (which looks EXACTLY like a regular save point but is in fact one of the horrible amalgamation monsters that you must fight – but not too hard, because you’re on a True Pacifist Run here). Basically, when you’re playing a video game, be prepared for anything to be a monster, because it could! I mean, nine times out of ten it won’t, but that tenth time...

4. Get my tumblr queues sorted: Check – just Victor Luvs Alice (N Smiler)’s queue to finish off today, and as it turned out, picking my Song Saturday song was very easy! Why?

Because it was the same song I listened to while writing Alice’s No Good Very Bad Escape From Grout’s Mansion! Basically, what happened is I wanted to listen to something appropriately frantic and scary while writing Alice’s escape to match the mood of the scene. And while trying to figure out what music I wanted, and where I could go on YouTube to get it, I suddenly remembered that I’d already come across a piece of music that would be perfect for the vibe I wanted – the “Survival” theme from the Dishonored soundtrack! The minute-long track that I looped repeatedly while writing the chase sequence in “Start At The Beginning...Sort Of!” Which I’d put on my blog last year for a Song Friday (because I missed a Song Saturday due to real-life shenanigans)! So I tracked that down on my blog, opened it up on YouTube, and set it to loop while writing my scene. And then, once I was done with my writing and had watched my OXtra list video, I started thinking about what I wanted to do for my Song Saturday post –

And went, “You know, I’ve already got the post with the ‘Survival’ theme open on my tumblr...and it was originally a VITD song, meaning it would go well with all the VITD-tagged stuff I posted this week...and I posted it just under a year ago, so it’s just about old enough for a reblog…”

Aaand yeah – I went ahead and reblogged it into my queue for Saturday, talking about how I still love it as a piece of music for tense scenes; how I’d used it as background for Alice escaping Grout’s; and how I was sure I would use it again for more VITD adventures. :) So the queue for the rest of the week is officially all set, yay! We love to see it!

*nods* Not too bad, eh? I do like keeping on top of things when I can, and getting the queue sorted so quickly and easily was nice. :) Now I just have to get myself to bed so I can get a decent amount of sleep! Night all!

Hot As Hell Tuesday

Jul. 29th, 2025 11:48 pm
crossover_chick: gif of Doc gasping (BTTF: EEK)
[personal profile] crossover_chick
We broke a record today, with the Official Actual Temp in RI being 96F, and the feel-like temperature being well in the 100s, bleeeh. >( I am very glad that I work in a place with decent air conditioning and that we now have three ACs at home to keep the house cool. That little bit of time I spent outside today was fairly brutal! And we've still got one more day of this to go before the rain sweeps in and the temperatures improve...this has been a truly brutal summer weather-wise, I swear. *shakehead* Anyway, here's how my day went:

Work – Very quiet day at work – the only two calls I got all day were from a parish secretary letting us know about a check she was sending our way (apparently it got lost in the postal system and was only just returned), and a telemarketer. The rest of the day was spent doing the usual morning reports, finishing off my obituaries, then keeping myself busy going through a particular last name and cleaning up a lot of deceased people who happened to share it while also doing what puzzles I could sneak out of the paper. *shrug* Boring day, but not horrible. We’ll see what happens tomorrow!

To-Do List

1. Get in a workout: Check – another night on the bike, another night with “Oxventure D&D: Wyrdwood | Chapter 5: Ironclad!” Today’s chunklet featured:

A) Edmond leading the group back to Elmsteader, a large town built entirely in the branches of a GINORMOUS elm tree (bigger than a giant redwood!), and taking them to I presume his house, where he sat them down, offered them some water, and provided the following pertinent information:

I. The iron collars they all wore were gifts from some anti-magic pilgrims from Robin’s neck of the woods (he recognized the clothes Edmond described them wearing as being the “uniform” of the local inquisitors), who passed through the area and lectured them on how they were walking the path of damnation about five years ago. The community had sort of tossed them aside with some vague ideas of melting them down, but when magic went wonky, they went “actually wait these might be useful” and put ‘em on. *shrug* I mean, fair enough – if magic’s gone bad, then maybe you do want to start wearing magic suppressors! At least until someone’s figured out what’s going on.

II. Yes, the North Team had stopped at their settlement – and badly fucked things up for Elmsteader. You see, the community had told them what was going on in their neck of the woods, including that they seemed to be suffering from a drought of sorts – in addition to the strange, unseasonable heat, the river that fed this place and made it so lush had apparently lost its ability to nourish the plants. Which was a problem for the giant elm, because obviously a tree that size needs a FUCKTON of water, and while the citizenry were trying to keep the roots wet... Anyway, someone in the North Team offered to try and stabilize the tree with their magic, and went to enchant it –

Aaaand their hand exploded. Moments later, all the magic came roaring out of the tree in a giant swirling purple vortex of energy and shot off northwest. The tree promptly sickened even worse, and the angry citizenry chased the North Team out of town, even further north. Robin argued that he couldn’t believe anyone on the team had done that DELIBERATELY, and while Edmond allowed that, he was said that what was done was done, and as a result he didn’t want any of THEM getting near the tree, which the others allowed was fair. Also, they could only stay one night, and he’d be taking their weapons for said night – which rankled a little, but everyone turned their stuff over without much complaint. (Robin handed over his stale baguette, which Edmond just looked at briefly before handing it back. XD) Willowfine also got a timeline out of Edmond during this discussion – namely, that the disastrous visit by the North Team had happened roughly five or so days ago. Meaning that the villagers here were NOT responsible for whatever had happened to the North Team to split their copestone in two. Interesting…

B) The team discussing what to do once all their weapons were locked up and Edmond had headed off back on watch – Happen noted that there were a few mysteries in play here, namely what was going on with the river; what happened to North Team; and what happened with the purple magic that got yanked out of the tree. Robin was all for going after the magic and bringing it back to put in the tree to help the town (or just putting some of their own magic in the tree if necessary), but Willowfine pointed out that the town had made it pretty clear that they did not want their help. Happen was much more interested in figuring out what was going on with the river, figuring that if they sought that out, they might find North Team along the way – Willowfine agreed, saying that everything seemed pretty interconnected! Robin too was all for killing two birds with one stone (promptly apologizing for using such an idiom as he was still kinda stuck on the bird thing – Lug was like “how the HELL do YOU know the word idiom??” XD Turns out Robin attended one day of school and that was the day they learned idioms) and suggested they head out immediately, despite the others pointing out they didn’t have their weapons and could use a rest –

And then Happen realized “oh, right – Robin doesn’t want to rest because that would mean Morven coming out.” The others insisted they needed their sleep (especially Cressida), and said they could strike out first thing in the morning – Robin relented and said he’d just stick himself in the thigh with a fork to stay awake. As the others went to sleep, Johnny had Robin roll for sticking himself –

Aaand Robin promptly got a three, meaning he went to stab himself, completely missed his leg, and passed out. XD Thus both ensuring that Morven would be present for the latter half of this adventure, and answering a question of mine in the process – namely, do Robin/Morven ever actually SLEEP as they always swap consciousnesses when one goes unconscious? Turns out they do, good. I was getting worried about the shared meat shell for a bit there!

C) Everyone being woken up in the middle of the night by a massive CRACK from the tree, and seeing the damn thing starting to split and collapse in on itself, indicating the tree did NOT have long to last! The community promptly started rushing around in a panic, trying to get away from the tree before it either imploded or exploded. Happen sought out Edmond to tell him that they hoped to help and that they wanted to seek the river – however, it quickly became apparent even to No Social Skills Happen that Edmond was in no mood to chat, as he told them that they COULDN’T help, the river was north and two days away, did they want him to guide them or what?! Happen quickly apologized for bothering him and stopped Lug from asking the guy where the key to the chest with all their weapons was.

Morven, meanwhile, woke up and INSTANTLY felt the horrible, gaping void at the center of the tree where its magic should be and was like “the fuck?” The others quickly filled her in on the situation, and she was like “well, we HAVE to put some magic in this tree, I don’t care what the townspeople say, it’s already dying so we’re going to save them from themselves.” First, though, the gang had to retrieve their weapons, with Luke describing Happen trying to smack open the padlock with the butt of one of his shortswords –

Only for Andy, Mike, and Jane to be like, “Uh, Luke, the swords are weapons, and thus would be in the chest.” The look on Luke’s face as they explained this was hilarious. XD Morven ended up using a tiny Magic Missile on it instead, breaking it into four pieces and allowing everyone to get their stuff back. Happen promptly smacked the remains of the padlock with the butt of one of his shortswords, presumably because he was annoyed he couldn’t before. XD

D) And the gang, realizing there was no talking Morven out of her plan to pour magic into the tree, instead deciding to join her in sneaking past the panicking villagers to fire as much magic power into the dying tree as they could! Johnny had them all roll initiative (with both Andy and Ellen getting nat 20s – Ellen tried to get a high-five from Andy, who left her hanging until it was clarified she was doing so OOC XD), then explained that how this was going to work was that they didn’t need to specify what spells they were firing, but rather what level spell slot they were using for said spells, as that would determine how many D20s they could roll to see how many “magic points” they put into the tree – one D20 for a Level 1 spell slot, two for a Level 2, and so on. Johnny, meanwhile, would be checking to see if the villagers noticed what the group was doing on their turn, and if the tree exploded on ITS turn (and noting that they’d already got a crit 1 on the initiative roll for it...). The five promptly got to firing magic into the tree, with Morven, Cressida, and Willowfine each using up a Level 3 spell slot on their turns; Happen a Level 2 slot (as he’s a ranger and thus only a “half” caster who gets weaker spells); and Lug a pseudo-Level 1 slot (as he only has a TINY bit of magic from the “Magic Initiate” feat, which includes one level 1 spell he can cast once per long rest and a couple of cantrips). Their combined efforts poured 132 points of magic back into the tree, which was pretty damn solid! Johnny then rolled for the villagers noticing (getting a four, meaning they were much more concerned with stabilizing someone who’d previously fallen out of the tree when it initially started collapsing), and for the tree imploding, stating that if they got another crit 1, it was going boom –

And getting a two. XD Talk about avoiding disaster by the skin of their teeth… I left it with everyone preparing for round two of “pour magic into the tree,” with Johnny warning that if they rolled a 1 or a 2 this time, the tree would go boom. Eeep. O.o We’ll see what happens tomorrow! Hopefully it’s not a tree explosion!

2. Continue editing “Londerland Bloodlines: Downtown Queensland”: Check – and today officially started The Worst Moment Of Alice’s Unlife! Because, right after she found the pile of ash that was Grout’s staked-and-chained-up corpse, the whole room shook with an absolutely massive BOOM. Causing Alice to rush out the door on the other side at Carpenter’s direction to see what the fuck that was –

Only to find herself overlooking A GIANT PIT OF FLAMES. Followed immediately by one Grünfeld Bach screaming at her to lay low and be cleansed. Alice proceeded to scream back at him that she wasn’t Grout and that she had no idea who he was, but he just told her that all people like her would be “washed from the earth,” and that this whole fiery display was a promise to everyone who served the “archfiend LaCroix” before running off. Leaving poor, panicking Alice trapped in the middle of the raging conflagration. D: I left off with the Queen of Hearts shoving her toward the balcony and pointing out a safe spot where she could drop down – tomorrow, Alice gets to relive the burning of her childhood home as she rushes through the flaming wreck of Grout’s mansion! Yaaaay...

3. Keep up with YouTube “Subs”: Check – and I actually did keep up with my Subs today, watching the latest from Josh Way – “Fun With Shorts: Crimes of Carelessness!” A fire safety short all about scaring people with statistics about how many people get killed and injured and how much property is lost from fires, before yelling at them for doing dumb things like extinguishing their cigarettes in the wastebasket beside their chair with the faux-wood cover (seriously), letting their kids play with matches, and using gasoline to get out stains while an open flame burns merrily on the stove nearby. It was over the top and ridiculous, and Josh got some in some good riffs against it (like accusing the narrator of being like J.J. Abrams – able to start a story but not finish it – when he kept talking about how fires start; commenting “wow, that sounds really nice” when the narrator talked about people going to sleep forever thanks to smoking in bed; and claiming at the end he was going to do his part to stop fires by REMOVING ALL THE OXYGEN FROM THE AIR, MWAHAHA). All in all, another quality bit of cinema from my current favorite riffer!

4. Get my tumblr queues sorted: Check – I in fact was quite busy on tumblr this eve, as the below shall show –

Victor Luvs Alice (N Smiler) – Over here, I both set up my queue and straight-up reblogged some stuff that intrigued me:

A) On the queue side, I got three things in for the next three days:

I. A reblog of that transparent png of the eye fish from A:MR by “roachpng” for Wednesday

II. A reblog of the behind-the-scenes Corpse Bride stuff featuring the bushy-eyebrowed Elder Gutknecht maquette by “atimburtonfan” for Thursday

III. And my latest set of Valicer In The Dark-related Not-Incorrect Quotes (featuring the gang’s pets) for Friday! Because the previous two reblogs were both tagged “#valicer in the dark au” thanks to me thinking the eye fish would be fun to add as a creepy real fish to the setting, and taking direct inspiration from the bushy-eyebrowed Elder Gutknecht for my ghostly one. :)

Now I just have to figure out a matching VITD-related Song Saturday, and I will be all set! :)

B) And on the “straight-up reblog” side, I reblogged onto my dash tonight:

I. A post by “prokopetz” talking about an idea for a “Backrooms”-inspired game where the local fire department has to go and rescue any pets or people that clip through reality into the titular backrooms, and this is just treated as a mundane part of the job (with “goodbyenorthernlights” adding his tag about being allowed to blast shadow monsters with the hose XD) – I reblogged this with a tag for my pal Satirical Demon (author of “Beneath A Broken Sky,” the Eldritch Hellworld Valice story) saying that this sounded like his jam (as he loves this kind of thing). Sure enough, he reblogged it from me saying he was scribbling down notes furiously XD

II. A post by “deadn0w” consisting simply of “your son is a pleasure to have on his knees for me” – this just IMMEDIATELY hit me as something Smiler or Alice would think while having to deal with Nell, and I tagged it as such (along with noting that Victor would either die of embarrassment or kill them if they ever said it out loud XD)

III. And a post from “firestormmaidenanddragon” talking about how Discord has implemented an age verification system for UK users in early compliance with a new bullshit “online safety” law that was recently passed, to prepare themselves for other sites doing this bullshit (including tumblr), and asking people to spread the word about a petition to get this stupid law repealed (with another user, “mankillercalledbunny,” noting that it would require you to upload your government ID to use these sites, and asking people who stood up to KOSA in the US to help with this) – I’m pretty sure all my own UK friends already know about this, but I figured I should signal boost it anyway, because fucking hell >(

*nods* Busy night over here, to be sure! But I am trying to be a little more generally active, so I guess that’s a good thing.

Valice Multiverse – And over here, I had three anon asks to slot into my queue for tomorrow:

A) One just singing the “Orange Orange Bo Borange” song – I had the Inevitable High School version of the Valicer trio respond, with Alice being bemused and asking if they were just making up words that rhyme with orange; Victor saying he’s sure he’s heard the “Banana Fanana” thing in another song; and Smiler trying to come up with another lyric, submitting “Kiwi Diwi Do Dorange” because it was the first thing that popped into my head XD

B) Another asserting that “There is an inanimate object which has a capacity to exasperate which no human being will ever attain: a piano” – Cuddlepile!Smiler and Victor answered that one, with Smiler asking Victor if he agreed with that, and Victor saying he didn’t know about using it to exasperate other people (he generally doesn’t play for crowds), but tuning one could be a pain sometimes :P

C) And a third asking “Do you think Pavlov ever got the urge to feed his dogs every time he heard a bell?” – I returned to the Inevitable High School kids for this one, with Alice going to answer, only to pause, close her mouth, and get really thoughtful instead, and Smiler saying “I don’t know but it would have been really funny” XD

Busy night over here too, as you can see! But at least I don’t have to worry about content for a change. :P

Yeah -- lot to do over here this eve! And now I should head to bed and try to get some sleep. Wish me luck with the heat again tomorrow! Night all!

Hot And Sticky Monday

Jul. 28th, 2025 11:50 pm
crossover_chick: picture of Alice (Wonderland) in front of the swirling purple Wonderland tunnel (AMA: Alice down the rabbit hole)
[personal profile] crossover_chick
As so many days are this summer...it didn't start out too bad, but by the time I got out of work it had definitely worked its way up to "scorcher" levels. And tomorrow's supposed to be more of the same, if not worse... *sigh* I know it's summer, and this kind of weather shouldn't be unexpected, but still -- I'm kind of sick of the heat and humidity. Especially when it's so often followed by miserable rainy days. I don't think I could count the number of truly NICE days we've had this summer on one hand, but I probably could on two! Meeeh... Ah well, at least I got some stuff done today --

Work – Fairly busy Monday, but not in an overwhelming way, thankfully – I just had a bunch of stuff that I had to do! Such as getting through the GL; calling those people about their overpayments (two elected to apply the gift to the next campaign year, the third asked for a refund, so I whipped up a memo about that to Fiscal so they could issue the check); checking all the recent failed credit card payments (which I was rather behind on) and sending e-mails to people who needed them; and finally getting back to the obituaries I was working on last week. Nothing particularly exciting, but all things that needed doing! Now I just have to see what’s waiting for me tomorrow...

To-Do List

1. Get in a workout: Check – hopped back on the bike tonight, this time pedaling my way through the first half-hour of “Oxventure D&D: Wyrdwood | Chapter 5: Ironclad!” After a brief recap from Johnny about how the first half of the season had gone for the group (had to kill a human-turned-abomination at Folkmoot; had to burn down an evil tree spirit to save Cressida and Happen in Oakburn; had to escape a headless horseman hunting them after they got a ride from the family whose son stole his head in the moors; and finally had to stop a trickster defrauding a small hamlet on the edge of the Wyrdwood as part of fulfilling a debt to the local Green Man), the episode proper picked up right where the previous had left off, with the group staring in shock at the magical messaging copestone that connected them to Team North – or, rather, at the two halves of the copestone, as it had suddenly split apart as if hewn by an ax. Which, uh, did not imply anything good had happened to Team North, that’s for sure! The rest of the first chunklet consisted of the following:

A) Morven trying to convince the others that they shouldn’t bother going to see what had happened to Team North, being much more concerned with finding the “Poor Man” (the weird guy in the hat and patched leather jacket who keeps following them around and who seems to be related to Morven and Robin’s whole “sharing a body” situation) – however, the others insisted that they had to go help if they could. Which culminated in Happen saying that the teams were made up of hardy adventurers and thus this threat could be very serious indeed; Morven countering that they let Robin onto this team, and that maybe Team North was a whole team of Robins who died of fright after seeing a weird dog; and Lug shooting back that they’d be fine then if they went and checked it out – and Happen adding that then they’d get to see a weird dog. XD Morven eventually capitulated, saying they could go look at the bodies, put them in a shallow grave, then get back to business. XD

B) Willowfine messaging Folkmoot to let them know that Team North seemed to be in trouble and they were going to help – and treating it like a phone messaging app, complete with asking if there was a character limit (not numerically, but the copestone was only so large) and using emojis (drawing a little picture of a dog when Happen got her to add the bit about Team North possibly being attacked by a weird dog). XD Despite this, she did actually get her message to Folkmoot, and even got a reply back, saying that Team North went dark two days ago, their last known location was Elmstead, and to tread carefully. *grimace* Oooh dear...

C) Lug and Happen preparing for the trip to Elmstead (which was a hike of a few days’ east for the group) by making Survival checks – Lug rolled an 18 and took down a nice big animal to turn into jerky; Happen rolled a 5 and ate some very red berries at the sprites’ behest, ending up with a massive tummy ache. XD Praise Cadence?

D) The gang making their way toward Elmstead, which involved entering a new part of the Wyrdwood not under the jurisdiction of the Green Man they’d met before – a part that, thanks to being fed by a mountain river, had absolutely GIANT vegetation, but was also weirdly and unseasonably hot (though it was at least a dry heat and not a wet one). Along the way, Morven passed out, letting Robin take control of his body again, and he marveled at the giant flowers, saying one was the second-biggest one he’d ever seen – the first being a costume of a sunflower his friend Orrin put on during the children’s parade. Everyone was like it was unfair for a grown man to be part of the parade, but he still won first prize in the costume contest. XD And then got drunk and took his trousers off. XD Robin’s village is very – interesting!

E) Johnny calling for Perception checks, and everyone but Lug failing (with Ellen, Jane, and Luke all getting sevens, which they found amusing) – Johnny ruled that Robin got distracted by the third-biggest flower he’d ever seen, which was not wearing trousers, and all the rest were too hot and miserable to concentrate (which, fair).

F) Lug spotting some platforms up in the nearby trees on that Perception check and – after Happen discerned that there was no one actually on them – the gang deciding to go ahead and use the “rat trails” (a pair of ropes hung one above the other, with the idea being that you walk on the lower one while hanging onto the upper one) extending off them to keep moving on, as they were probably already being watched and it would be easier than braving the vegetation. Cue Robin and Lug easily climbing the tree; Happen and Willowfine getting lifted up in a makeshift harness made out of Robin’s standard-issue 50 foot of hempen rope (which Johnny had to stop themselves saying was actually only THIRTY foot long in this world, causing Mike to crack that Heorth uses the metric system); and Cressida using Misty Step to get up there before using Prestidigitation to cool herself off with a personal breeze...only for Robin to keep leaning into her personal space to cool off. XD

G) Robin having trouble grasping the idea that the bird calls they keep hearing might not be from actual birds, asking why the people around here would have platforms if they can fly around, and having his mind blown when he tried to communicate back in bird calls and Willowfine pointed out that he’d made a bird noise while not being a bird. XD

H) The gang deciding to leave a present for the people watching them in case it made them more favorably inclined to treat them as friends instead of foes – Robin suggested “fat balls” (aka balls of some sort of fat) because he was still stuck on the bird thing, leading to a lot of ??? from his companions. In the end, he made some suet balls with birdseed and Lug stuck some salted meat on a plate to form a sort of charcuterie board, which they very ostentatiously placed on the platform. XD

I) Willowfine and Lug having some major trouble with the rat trails, falling off them almost immediately – Willowfine was able to grab the top rope and save herself from falling with a little help from Robin (who rolled really well and made it across the trail without any trouble), but Lug got yet another crit 1 (praise Cadence!) and just went toppling. Happen and his sprites DID manage to grab his arm and at least swing him around so he wasn’t falling headfirst or anything, and Lug landed in the thick brush, having only taken eight points of bludgeoning damage. Seriously, Lug, considering your bad luck, it could have been worse!

J) And finally, the fall causing the locals to finally come out, with one guy, Edmond, briefly threatening Lug with a bow and arrow before Lug and the others managed to assure him and his men they weren’t a threat. Edmond led Lug back up into the tree, and the gang explained why they were in the area as he sampled their charcuterie board – causing Edmond to grimly say they’d better come with him and his men, implying he knew EXACTLY what had happened to poor Team North. I left it with Edmond leading the way along the rat trails, while Robin noticed an interesting fact about him and his men – namely, that they were wearing iron collars. Iron collars from Robin’s part of Heorth, which inhibit magic and, in his village, are usually locked on witches to stop them casting spells – but this group looked to be wearing them willingly… Hmmmm. Well, the episode IS called “Ironclad…” Tomorrow, we’ll see if we’ll get any answers as to why these folks are wearing those collars, and what happened to Team North! I’m sure nothing good!

2. Continue writing “The Van Dort Vacancy”: Check – Victor, Alice, Smiler, Kasimir, and Barnaby all reached the hallway where Steven and Alan were standing around guarding the door to the vault (or, well, the door to the HALLWAY to the vault, as will soon be revealed) today. The glasses of gin were thus poured and drugged, and – after Victor demurred from taking them out himself, noting that he’s not good at this sort of thing and was worried he’d give the game away somehow – Barnaby waltzed up to the guards to deliver the gin as a “good job” reward from Nell, with Smiler actually carrying the glasses (they did volunteer for this role, Barnaby didn’t just shove the glasses in their hands). Steven and Alan were a bit confused by this, as actually rewarding her staff wasn’t really Nell’s way, but figured maybe she was in a good mood from all the hobnobbing she was doing at the party. Barnaby said “oh yes, and her son’s come back in one piece too–”

Which prompted Steven and Alan to laugh and say she’d be furious about that, not happy, given that he didn’t get married on time. Steven even said that Victor should brave a train out of the city before she got to him, while Alan said the only way Victor could have come back that would have pleased her would have been as ashes fresh from Bellweather Crematorium. :( Barnaby was like “Oh...uh, well, drink up before she goes back on the warpath then,” while Smiler’s smile definitely got rather strained. And I haven’t even covered poor Victor’s reaction to this yet...I think he’s going to need some extra comforting when I next come back to this story...

3. Keep up with YouTube “Subs”: Check – well, sort of; I actually had another riff from Josh in my Subs today, but I decided to push that back until tomorrow in favor of clearing out some more stuff from my Watch Later. XD Specifically, I watched:

A) “The New Sims 4 Pack Has Problems... (Enchanted by Nature)” by onlyabidoang! A video all about the “fun” new bugs and tuning issues that come with the latest pack, including:

I. Changes to facial features when linking a Sim’s normal form and fairy forms not QUITE carrying over correctly (Abi demonstrated by making some pretty extreme changes to his self-Sim’s face while he was in fairy form, then switching back to human form – the facial structure wasn’t QUITE the same)

II. Fairy wings disappearing when they should be visible (it looked to me like a case of the game hiding them pre-emptively when a Sim was heading to sit down in a chair that they’d otherwise clip through)

III. Sims being hit with ailments WAAAAY too frequently (mostly because not only is the cooldown between ailments only a single day, they’re also CONTAGIOUS, meaning a Sim with an ailment can basically pass it on to the entire neighborhood with simple socializing)

IV. Sims keep randomly throwing up even if they don’t have any ailments or are not pregnant (I guess they’re just sick of all the bugs too)

V. The game sometimes crashing if you apply glowing tattoos to the fairy form of a recently-aged-up-to-teenager fairy Sim (Abi wasn’t able to replicate this one on-camera, though he said he HAD experienced it once)

VI. Sims being unable to connect the new lightning root plant to their power grid to lower their bills if the plant was in the “Blossoming” stage (apparently it only works if the plant is mature but not putting out harvestables, which – seems very odd)

VII. Clients who come to a Naturopath’s house if they choose to see clients at home refusing to just STAND STILL for their examinations, instead wandering all over the place and forcing the Naturopath to chase them down (though this just seems like a good old case of “no Sim can stand still for fifteen seconds”)

VIII. Enchanted gnomes asked to fix and upgrade items applying all upgrades to an item...including unwanted ones (like that “composting” upgrade for the toilet that, unless you have an insect farm where you can unload the compost, IS going to set your Sim on fire sooner or later)

IX. And pre-made Fairy Sims attached to older save games not properly showing up as fairies (Abi loaded up one of his older saves to show that Titania and Oberon in that game were showing up as regular humans...though they still had the special “Fairy” social category when Abi went to visit them in Live Mode)

Yeaah – there was a reason that Abi compared the game to his own terrible, fragile, held-together-with-duct-tape cardboard fairy wings when he started this video. *facepalm* I suppose none of these are FULL-on gamebreaking bugs, like we’ve had in packs like My Wedding Stories, but there are some SERIOUS oversights here! Get it together Sims 4 team! *sigh* Seriously, what has happened with the QA...

B) And “Everything You Need To Know About Ailments | The Sims 4 Enchanted By Nature Guide” by Petey Plays It! Petey taking us through – well, see the title. XD Specifically, he covered:

I. How a Sim gets an ailment (they can be inflicted by fairies, caught from other Sims, result from low balance, and even apparently come from using a public toilet – yeesh!)

II. How a Sim cures an ailment (by getting the help of a friendly fairy, visiting a Naturopath (via rabbithole, not by going to an actual lot), trying to manifest ailment relief in Moondrop Springs, crafting their own cure at the apothecary table, or just waiting it out)

III. And the specifics of each of the eight ailments in the game, which includes things like “Creation Impulse” (which covers your Sim in paint splatters and occasionally gives them a super-energized moodlet that can only be cleared early by creating something); “Gnome Lure” (which gives your Sim red skin with white spots and causes gnomes to appear periodically around them, who can be good and helpful or evil and destructive – it’s like having to deal with the damn holiday tradition all the time); “Greenie Meanie” (which gives your Sims vine patterns and makes them really angry and mean while – well, it’s SUPPOSED to boost gardening skill, but from Petey’s testing it doesn’t actually do that); and “Sonic Sneezes” (which gives your Sims splotches and makes their sneezes break things around them while also making them faster at repairing them...but, again, not actually boosting Handiness gain by any significant amount despite the description).

Very informative guide – it was nice to see what all the different ailments did while not having to actually risk having them in my game. Though they really do seem like mostly pains in the damn ass – especially the ones that don’t actually give the positive benefits the game claims they do. *sigh* You know, I was actually kind of interested in the “Natural Living” skill this pack brings, and the Apothecary stuff, and maybe playing around with fairies a bit, but it’s looking more and more like it would be safer to give this pack a skip. Bleeh.

4. Get my tumblr queues sorted: N/A – usual “nothing pressing on Victor Luvs Alice (N Smiler), and I don’t visit Valice Multiverse on Mondays” situation. At least this means I won’t be staying up any later!

Speaking of which, I'd better get to bed -- I want to try and get at least a LITTLE more sleep than I got yesterday! We'll see how successful I am, though -- night all!

Rainy Sleepy Sunday

Jul. 27th, 2025 11:41 pm
crossover_chick: Doc snoozing on his couch (BTTF: exhausted)
[personal profile] crossover_chick
Yeah, the weather was pretty miserable today, with a lot of clouds and a few bursts of pouring rain. And a lot of humidity, which is apparently going to stick around at least through Tuesday and make it feel like it's 102 degrees out. Bleeeh. >( And yes, it was also one of those days where I just felt tired for a lot of it -- which is annoying, because I actually got a better-than-usual night's sleep last night! Nearly a full eight hours! I should have been feeling more refreshed, damn it... But the body is gonna do what the body does, I suppose. *sigh* And despite the tiredness and the icky weather, I had a pretty good day overall --

Tumblr: Another nothing day on Valice Multiverse, but I fortunately had another productive morning on Victor Luvs Alice (N Smiler) –

A) Started by answering an anonymous ask from someone wanting to know if I’d ever played Lies of P, and, if so, what I thought about crossovers with P – mostly because they’d seen plenty of crossovers between that game and the Alice games (unsurprising, since there’s a pretty healthy shipping community for Alice/P based on what I’ve seen on tumblr), and wanted to know how P would fit into the Forgotten Vows world. I had to tell them that no, I’d never played the game because it wasn’t my jam gameplay-wise (it’s apparently very Dark Souls-esque, and I get frustrated enough with games that aren’t trying to murder me every five seconds!) – but that I was aware of the Alice/P shippers and trusted their judgment on P being a good romantic partner for Alice. After all, Alice and P both do have that “classic literature reimagined through a more violent, psychological lens” vibe going on in their games. :p But yeah, I let them know that I didn’t know enough about P or his game to figure out how he’d fit into the Forgotten Vows verse, so the anon would have to figure that out on their own! And then proceeded to ramble on in the tags about how I’m pretty sure P is some sort of steampunk robot or cyborg, so maybe he’d fit better in Secundus. :p And that he can be an honorary member of the Greater Valicer Polycule, aka the Running Headlong Into The Bullshit nine person relationship, because I already stuck Preston Garvey and Piper Wright from my own Fallout 4 playthrough in there – and am kinda-sorta thinking about having Wyll from Baldur’s Gate III join, as he’s going to be my romance option for my Tav Smiler…

B) Then I headed into my drafts and finished off the “Not-Incorrect Valicer Quotes, Valicer In The Dark Edition, Volume V” post (with scenes featuring the VITD crew and their various pets – Sooty the raven, Guide the cat, Dogmeat the dog, Benny the lap dragon, and Us the intellect devourer) with a few last-minute edits and a bunch of tags about how making these posts always takes a while as I have to make sure I have enough scenes. And how yes, I know you shouldn’t give yarn balls to cats in case they eat the yarn, but the Alice of this verse doesn’t know that, so… Don’t worry, Alice – if you do find out it’s a bad idea, it’ll be through Guide pooping out a bunch of turds on a string and nothing more serious!

C) And finally, I started a draft of a post showing off the teenified versions of Victor, Alice, and Smiler that I made back on Smiler’s birthday, because I never did share the results of that mini-CAS session over on tumblr! Mostly because it took me ages to whip up a post about the save file that they’re supposed to be a part of. ^^; It’s not complete yet, but I feel like I made a good start – I’ve got the introduction; the pictures of everyone in their outfits (with alt text copied from the descriptions I gave the pics over here); the descriptions of why I chose said outfits and what traits I’ve given the teens copied from my initial post on Dreamwidth; and a bunch of tags covering my discoveries that teens in Sims 4 MAY be a tiny bit shorter than adults and DEFINITELY have higher-pitched voices. XD Looking forward to editing it and getting it into postworthy condition later!

Sims 4: I did indeed return to my offline adventures in my Building Save today (after the EA App updated – was a little nervous that was going to force my Sims 4 game to update too, but fortunately it did not!) to work some more on Smiler’s Potion Caravan – and I am very pleased to announce that I had a much better and more productive building session today! Mostly because I took some time beforehand to look up pictures of “fantasy wagons” to get a better idea of what I wanted the build to, you know, actually look like. *nods* Here’s what I accomplished today:

A) After loading into the lot, I immediately took all objects out of the caravan (building a little bit of wall for all the wall-mounted decorations/lights to hang out on) and removed all the doors and stairs and such – then went ahead and “decapitated” the house by removing the room at the front and moving it to a different section of the lot! Reason? My research into what “fantasy wagons” typically looked like (backed up by me looking them up on my phone for a quick refresher) had revealed that I hadn’t built the front of Smiler’s little mobile home right. You see, I’d built it as one big blocky room with an entrance on the side, like what you might see on a modern mobile home –

But all the stuff I saw online indicated that a Proper Fantasy Wagon needed, essentially, a “front porch” of sorts. Usually a place for whoever was driving to sit once whatever was pulling the wagon was hooked up to the front, but even those wagons that didn’t have any place to hook up a horse or goat or what-have-you (presumably being animated by magic or machinery or both) still had that little front porch bit. So I figured I’d better add one to Smiler’s caravan! And since I wanted to make sure I had enough room to do so (as this build is a bit long and stretches almost all the way across the tiny lot I’m building on in Newcrest), I took the front bit off the main body temporarily. Makes sense now, right? :P There usually is a method to my madness! Not always a good one, but a method.

Anyway – once detached, I proceeded to resize the room so it was smaller and raised up its foundation (as all my research indicated the caravan should really be higher off the ground too), then added a “flat square shape” (essentially just a bit of floor that acted as its own room) to the front to make the porch. I then made sure that the new porch used the same foundation as the rest of the build (that minimalistic stilt foundation from Snowy Escape I put on yesterday); readded the wall it had deleted when I shoved it onto the room; made it a little bit smaller to save some space; and stuck the Seasons slatted stairs I was using before onto the front to provide access to where the new front door would be. And once I was happy with all that, I reattached it to the rest of the caravan – after making the next room in line a bit smaller to accommodate the whole kit-and-kaboodle, of course. *nods* From there, all I had to do was make sure the new front bit matched the rest of the caravan in terms of width (it has to be a little chonky to accommodate that huge potion-making cauldron!), pull the roof over the new porch to protect it from the elements, and add a couple of columns to the front corners to provide “support” for said roof (getting briefly confused when I saw two versions of the Snowy Escape “Tests Of Time Cedar Column” that looked identical in their thumbnails while looking for a good one in black (to match the foundation) – however, when I took them both out in-game, it was revealed that one had a wood-grain pattern, and one didn’t. I went with the one with the wood grain as a little more rustic). Voila! One front porch for Smiler’s caravan. :D Without even going over the 64-floor-tile limit for a Tier 2 tiny home, yay~ (Hell, from all the resizing I did, the home actually ended up SMALLER than when I started – which is not a bad thing, as I’m trying to keep it at 64 tiles or less as a personal challenge here. :P)

B) With the front porch sorted, I took a few minutes to check to see if I wanted to change the roof trim (I did not, as all the thinner roof trims looked silly on this particular build, especially when paired with the supporting columns – though I did make it a darker shade of black, as I found that was an option), then made the roof a little higher and more domed before raising up the foundation on the main build to the height I’d decided on while playing around with making the new porch. I then gathered up my Horse Ranch debug wheels, sized them up one time (which, as previously stated, made them pretty damn big), and “attached” them to the foundation –

And holy HELL, it was absolutely amazing how much BETTER the whole build looked! Like, the damn thing suddenly looked like an actual CARAVAN! :D I hadn’t realized just how much the tiny versions of the wheels and the low foundation was hurting the build! No wonder I was struggling so much with making this look good before…it’s always the little things, you know?

C) With a new fire lit under me, I decided it was time to lean into the “rustic fantasy” vibes this thing was supposed to have and started looking for a new front door to match – because as much as I love the “Spoopy Portals” doors from Crypt-O-Club, they just weren’t right for this build. (Though I do still wish I could just draw my own spirals on the stuff I DID select. That would definitely make it more Smilery.) After checking out a few different options (all in black of course – I’m going with black wood as much as possible in this build because black and yellow are THE primary Smiler colors, I already have nice bright yellow walls, and none of the doors I was looking at had a good yellow swatch), I decided that I liked the “Worn Wood Door” from Life & Death the best and got that into place. With the door picked, I then started looking for a nice black worn-looking wooden floor to go with it, and quickly settled on the “Lub Dup Boards” from Spooky Stuff as my best candidate. Once I was satisfied with all that, I then removed all the interior walls from the build so I could redo the internal layout at my leisure; made the build a tiny bit bigger at the rear to make sure there was enough space for all of Smiler’s stuff –

And then repainted the interior with the same “Walk The Plank” wooden walls and “Lup Dup” wood floors as I was using outside. Because, again, while I love the Crypt-O-Club wallpapers, and the shiny purple basketball planks floor from City Living, they’re just not right for this build. *shrug* What are you gonna do? (...keep them in mind while designing Smiler’s living spaces over in my Teen Valicer Save file, of course. THEY don’t live in a rustic fantasy world! XD)

D) With that sorted, I now had to find a good way to light the interior of the build so I could actually see what I was doing! I had some of those bug-shaped wall lights from Realm of Magic kicking around on my “holding these until later” chunk of wall, since I’d added them to the build earlier thinking they looked fun – but once I put them inside the caravan, I realized they gave off like NO light at all. Which would NOT do. So instead I started looking for a good ceiling-mounted light option instead, as I do prefer those lights anyway. I quickly realized that there was a bit of a problem, though –

One, most of the ceiling lights in the catalog weren’t appropriate for this build at all;

Two, of those that were appropriate, they pretty much all used candles, which I wasn’t sure was a good idea inside this giant WOODEN caravan;

And three, the remaining ceiling light that I wanted to use? The other light from good old Realm of Magic that looked cool and really lit up the room well?

FUCKING HUGE. Like, it is an absolutely MASSIVE chandelier and I don’t understand why you’re allowed to put it in rooms with walls that are shorter than the tallest wall height. This thing is NOT something your average Sim could walk around in your average-sized room! And while I could resize it down, it didn’t quite resize properly, leaving three glowing spots of white light around it where the lights on the chandelier SHOULD be. Like, it wasn’t a huge deal, but it was still noticeable! *sigh* Seriously, why did they not include a smaller version of this light? It’s very neat, but you can’t use it in any build that isn’t massive without resizing it and dealing with the visual glitch! *grumble* I mean, I did still end up using it – shrunk a pair down to a REASONABLE size and recolored them black-and-white to match the Smiler Aesthetic – but I’m not sure I’m going to STICK with them. They’ll certainly do for lighting the interior for decorating purposes, though!

E) With the lighting situation resolved, at least for the moment, I then found myself beset by a question – namely, did I want to put the Horse Ranch “Crossbuck” big open sliding doors back on the side of the caravan? On the one hand, I had always imagined the caravan having big doors on the side that Smiler could open up to display their wares and allow access to customers wanting to browse…on the other, while the Crossbuck doors were definitely the style of big open door I wanted, I’d learned over the last couple of building sessions that they didn’t play nice with stairs – if I wanted to stick a set of stairs in the gap, I had to use the “bb.moveobjects on” cheat. And I wasn’t sure if I wanted to MOO the stairs into place, simply because – well, what if I wanted to use this build as an actual house or something at some point in the future? Would having the stairs there break the door in some small but significant way? It was a puzzle to be sure...

Then I went “hang on, I JUST attached a porch to the front of the build by slapping a ‘flat square’ shape against one of the rooms – why not do that here as well and have the stairs attach to THAT?” So that’s exactly what I did, building a three-wide mini-porch along the side of the caravan where I wanted the doors to be, slapping the doors onto the wall above it, then attaching the stairs to it! It mostly worked – while I could put the stairs in front of the door this way, they had to be positioned so they were just attached to the lip of the foundation, instead of being partially-merged into it like the front porch stairs (basically, the top step was extended out an extra square) – if I tried to push them in any farther, they deleted the doors. I briefly tried changing the doors on the side to the “Crossbuck Four Door” version, which has the big shutter doors around a normal pair of hinged doors in the middle, since earlier testing had proved they DID play nice with the stairs – but I quickly decided that I didn’t like the look of the “regular” doors in the gap and went back to what I had before. *shrug* Look, it works well enough, and we can pretend that maybe the mini-porch flips up or something and the stairs fold away underneath it. :P

F) With that sorted, I added an interior wall to separate the “work/selling” space from the “living” space inside the caravan (though I may be shrinking the size of the latter in the future), then put my mind to the question of windows! Because while Smiler had a pair of big honking sliding doors on one side of their wagon, they didn’t have any windows at all, and that seemed just a bit sad. :p I originally thought that I’d just plop on a couple of those really simple “open gap” Werewolves windows, as they seemed to fit the vibes of the rest of the build – but after looking through the catalog a little further, I instead went with the “Broadside Shutter by Taupebeard Industries” window from Island Living! Mainly because it did have a shutter and thus the implication that it could be closed to protect the inside of the caravan from the elements. And we want Smiler and their potions to be safe from those! I ended up placing four on what I consider to be the “back side” of the caravan – two in the “work/selling” room and two in the “living” room. I was going to put two on the front of the caravan too, next to the doors, but quickly realized there was only room for one (as the other one clipped into the open door)...then decided they looked kind of weird there anyway and deleted them. Smiler does NOT need the airflow on that side, that’s for sure. :P

G) And with that sorted, I decided to wrap things up by rebuilding the little “camp” area that I originally created in front of the old version of the caravan (with a campfire, a clothesline and wash bin, and a pee bush) and hiding all the other stuff that was still hanging out on the lot behind the caravan so I could take some pictures! Because I did want to show you all the new version of the caravan now that it’s looking so much better. :D Here you go:

A Sims 4 screenshot of a bright yellow caravan with big wooden wheels and a mossy black roof on a green lot, with a little campsite in front of it and big open double doors on the side

A Sims 4 screenshot of the same caravan, now showing the interior -- yellow walls, black floors, and a big fancy cauldron in the corner of the first room

Not too shabby, right? :D I mean, I still very much have to figure out what’s going on with the interior, but I feel like I’m in a much better place now than I was with this thing. *nods* Hopefully future building sessions will continue to go smoothly!

Workout/YouTube: Another Sunday, another night where I combine what I watch during my workout with what I watch after dinner to get through the entirety of “Fallout New Vegas: You Only Live Once Remastered - Part 3 - Biting Off More Than You Can Chew!” Because it’s just easier that way to keep up with Jon’s F:NV YOLO Remastered shenanigans. :p Today’s episode saw P. D. Shoot –

A) Finish looting Primm now that Primm Slim was officially the town’s sheriff! Because, apparently, the minute you name a new sheriff, all the convicts in the town drop dead from a sudden dose of law and order. XD This mainly consisted of her heading back into the Bison Steve Hotel and – after a bit of creeping around making sure all the criminals were indeed dead and F:NV hadn’t done anything funny – collecting a bunch of sweet loot off the bodies and a lot of booze out of the fridges in the kitchen. Plus that skill book she missed in the shop the last time – turns out it was lying right on top of the floor safe exactly where she was standing last time and she missed it because Jon was panicking about getting caught by the roaming convicts. XD It’s okay, Jon, I probably would have done the same thing! She also went around getting what loot she could get out of the local houses (after getting briefly jumpscared by the Primm residents moving back in with their rifles slung across their backs) and checking all the ammo containers in the ruins hoping against hope for Stealth Boys (because apparently there’s a REALLY slim chance for one to spawn in those) – no luck this time, though. Shame.

B) Head over to the NCR Correctional Facility (NCRCF for short)! Taking the long route along the road around the sky-diving shack because going as the crow flies across the desert would have sent her straight into a pack of wild dogs, and – yeah, P. D. wasn’t about to deal with that. Her reasons for visiting the place? Well, the first was to find the local trader and sell him a bunch of the shit she picked up to get those precious, precious caps –

And the second was to do some side quests for the Powder Gangers! Because, to my surprise, the NCRCF was not actually under the control of the NCR – turns out that the leader of the Powder Gangers, Eddie, had managed to take it over at some point in the past and turn it into a base. And he needed a few things doing – simple little jobs that P. D. was only too happy to snap up for the precious XP they would grant her. Especially since she had enough Speech skill to resolve the first two completely nonviolently. :P She thus proceeded to:

I. Head over to one of the smaller Powder Ganger camps to confront a gang leader, Chavez, who was openly flouting Eddie’s rules, and let him know that he should quit while he was ahead – and alive; Chavez said “fine, pickings were getting slim around here anyway)

II. Head back to the skydiving shack to investigate a strange merchant who Eddie had a funny feeling about – turned out the guy was a bounty hunter in disguise; P. D. said he should head out because his disguise wasn’t fooling anyone (he didn’t even have any pack brahmin with him), and the guy agreed and left peacefully

Aaand –

C) Head back to Primm to investigate a rumor that the NCR was planning a raid on the prison to take it back from the Powder Gangers! Specifically, she went to talk to Nash, the old guy who told her all about Primm’s problems when she first arrived in town, and managed to coax out of him that a deserter had let slip that the NCR was indeed planning an assault on the prison to take out Eddie and reclaim the place for themselves. Which both brought P. D. up to Level 4 (she promptly leveled up Sneak a bit, Speech a bit, and Melee Weapons a LOT, and took the “Educated” perk to get two more skill points per level up – she’s not going to get as much benefit out of that perk as she could, given she’s going to stop gaining levels at Level 30, but Jon still felt it was the best option for her of the perks available), and gave her a choice – bring this information back to Eddie so he and his gang would be prepared for the NCR attack (which, in the way of video games, would happen the minute she told him about it and put her immediately in danger), or betray him and go to the local NCR camp to tell them all about Eddie and offer to join the assault (which meant the fighting would only kick off when she arrived back at the prison, and allow her to stay in the back and let the NPCs do all the work).

...Yeah, P. D. immediately went to the NCR camp to betray Eddie. XD And then proceeded to head back to the prison, meet up with her contact Sergeant Lee, and then watch him and his men enter the fray from the safety of the rocks around the camp, waiting to follow them inside until they’d taken out all the tower guards. And then made sure to stay hidden at the very entrance of the facility, looting everything she could get her hands on, until they took out all the Powder Gangers and finished the quest for her. XD Basically, it was a repeat of the “Goodsprings vs Powder Gangers” fight she kicked off back in the first episode, where P. D. got all of the rewards for the side she was backing winning the fight, but none of the consequences. Hell, she even ensured her betrayal would not lead to the remaining Powder Gangers shooting her on sight by making sure not to kill a single one of them directly – she’s still just “Shunned” by the group. Girl knows just how to get everyone to fight her battles for her, it seems! This is a skill that should serve her well thorough this challenge. XD

D) Brave the entrance to the Divide to get some goodies from the Hopewell missile silo that is your first stop on the “Lonesome Road!” Because this one DLC alone allows you to leave it any time you want (it’s narratively important that you can), and she intended to take full advantage of that to leave all the really dangerous stuff for later. XD Her tiny side-trip into the DLC world consisted of –

I. Sneaking up to the entrance, which was apparently not that far from Primm, doing her best to avoid the coyotes along the way...only to find a mother and her pup waiting RIGHT OUTSIDE the gate she needed to pass through. Cue P. D. Grand Slamming them with her baseball bat with a little help from some Psycho, and taking her very first hit of the run from the coyote pup getting in a bite for six points of damage. According to the comments, this near-perfectly mirrors the original F:NV YOLO run, where the original P. D. Shoot got bitten by a dog in episode 3 – delightful! XD

II. Making her way into the Hopewell Silo, discovering that the controls to turn the lights back on were encrypted in a way that she was NOT going to be able to hack, and locating the one being that could get past the encryption and power the place up again – the cute little eyebot companion ED-E! Companions are normally not allowed in YOLO runs, but as it’s actually IMPOSSIBLE to progress through “Lonesome Road” without ED-E at your side to open certain doors, Jon had to make an exception for the bot. Though he made it very clear that ED-E was NOT allowed to join in combat, which was fair – the extra firepower is the whole reason companions aren’t allowed, after all!

III. Getting ED-E to open up the Commissary so she could sell pretty much all of her unwanted guns and medicine to the artificial intelligence inside and get herself a VERY nice set of Riot Gear! Which Jon stressed wasn’t going to make everything easy-peasy (there was only so much it could do to reduce incoming damage), but was still nice to have. Though even nicer to have were the three Stealth Boys P. D. found in ammo boxes right outside the Commissary room – Jon, who’d predicted he was never going to find a Stealth Boy in an ammo box this run after failing to find any in Primm, was extremely pleased. :D

IV. Getting ED-E to decrypt the silo controls so she could turn on the power and sneak a little further into the facility (telling ED-E to stay behind in the main room); collect a second-level security password out of a locked desk in the rubble and use it to shut down a sentry bot in one of the rooms beyond (she promptly raided it for ammo to sell later :P); and finally make her way into the next room to loot the two Marked Men corpses there, getting a really nice Bowie Knife and taking the Scout’s armor because it was actually a pretty solid bit of kit (+5 Sneak AND +1 Agility, nice).

V. Legging it out of there and back to the regular old Mojave now that she had what she wanted – only to find the coyote and her pup had respawned. *shakehead* Fortunately, they’d respawned on the other side of the little path to get to the Lonesome Road, so P. D. was able to sneak past them without any trouble this time around and get back to Primm unchomped. *nods* It’s the little things!

And that (apart from Jon having to TWICE injure P. D. again via console commands because the game healed both when she went into the DLC land and when she came back out again) was that! We left things off with P. D. standing just outside of Primm – next week, she hits the road as Jon hopes to send her on a grand journey around to the Mojave Outpost, then Nipton, then Novac. *nods* We shall see what happens next Sunday! Hopefully no more coyote bites. :P

Writing: Got another page done on “The Van Dort Vacancy” tonight, with Victor telling Kasimir, Barnaby, Alice, and Smiler about the first obstacle that they’ll have to pass on their way to rob the Van Dort vault – Steven and Alan, the two ex-Bluecoat guards his parents hired to guard the entrance. Kasimir noted that, as former Bluecoats, they’d probably be easily bribed – Alice asked if he planned to offer them a cut of the money they were going to steal, but Kasimir had a different plan in mind. Namely, offer them a drink of the nice booze he was SURE Barnaby had on his person, and spike it with slumber essence so they’d be too unconscious to stop the robbery. XD Barnaby reluctantly revealed that yes, he did have a very nice bottle of gin on him, and he WAS willing to sacrifice it for the cause – though he couldn’t stop himself from whining that it wouldn’t taste the same after poor people drunk it. Victor had to bite back a comment about hearing that Barnaby would drink rubbing alcohol if he thought it would get him hammered. XD But yes, the plan has officially been hatched – now they just need to get to Steven and Alan! Which they should do tomorrow...

Aaand I have officially stayed up much later than I should have yet again. *sigh* Well, I'm just gonna head off to bed instead of bitching about it -- night all!

Mostly Pleasant Weather Saturday

Jul. 26th, 2025 11:53 pm
crossover_chick: Doc in goggles and holding a big old plug with the words "feeling sparky..." (BTTF: feeling sparky/creative)
[personal profile] crossover_chick
Yeah, it was nice for most of the day -- I even cracked my window open for a while! But right near the end of the day, everything started getting sticky again, which was unpleasant. >( Stupid humidity -- I am so over it, I swear. But summer's not over yet, so all I can do is crank up the AC whenever it appears. *shakehead* In the meantime, here's the summation of my Saturday --

Tumblr: Had a very productive day over here, I am happy to announce –

Victor Luvs Alice (N Smiler) – I spent the time before lunch over here, working on:

A) Bulking up my drafts by going through my tracked tags again for stuff to save in there for later reblogging – and unlike last time, I found a veritable bounty of things I enjoyed and wanted to add to my blog at some point! :D Including –

I. Two pieces of VTMB fanart by “benmix98” – Beckett looking at something offscreen while wiping blood from his lip (which was just cool); and the masc and fem Malkavian fledglings...genderswapped in EACH OTHER’S outfits (that is, the masc!Malk was wearing the slutty cheerleader outfit everyone knows from his fem counterpart, while the fem!Malk had his mostly-shaved hairstyle, bright yellow glasses, and trousers with no shirt (though in her case she had a bra) – Ben was like “I’m tired of oversexualized women!” in his tags, while I was just impressed at how good they looked in each other’s outfits)

II. A Smiler OC drawing by “steam-powered-chaos” – a Black person (it/its pronouns as per the side label) with yellow and white streaks in its black hair (including its goatee), a black-and-yellow clawed mechanical hand, a “necklace” that I think is a tube of Joy Serum sewn into its throat, a blood-spattered labcoat, a belt with canisters of what I believe is Giggler Gas, and bright yellow boots (we love a good Smiler OC, and it’s nice to see one a little different from the norm)

III. A screenshot of A:MR by “ovcvlt” – Alice standing in the street by Radcliffe’s, looking at the camera in her London form while burning mushrooms sprout from the ground behind her (the caption was “my new hobby is taking pictures of beautiful women” and I agreed in my tags she was very beautiful :) )

IV. A pair of posts featuring transparent pngs of stuff from the A:MR game by “roachpng” – specifically, the eye fish from the Deluded Depths (which is a big old eyeball in fish form – I said in the tags that I was tempted to make that a real fish in VITD because the fish caught there are said to be the dreams of the leviathans that swim in the starry waters); and a pair of lightbulb-flies from Hatter’s Domain paired with a nutterfly (a nut with butterfly wings) from the Vale of Tears (I just thought these were cute – and the wings on the nutterfly were more detailed than I thought, damn)

V. And a pair of posts from “atimburtonfan” – one of behind-the-scenes stuff featuring Elder Gutknecht, including Victor and Emily’s wedding with him presiding, his big Land of the Dead library room, and most notably some maquettes featuring his earlier design with big bushy eyebrows instead of glasses (which I felt compelled to add to my drafts because, well, that early design is what inspired the look of my ghost!Gutknecht from the Valicer In The Dark verse); and a gifset of Victor dropping the ring during his and Victoria’s rehearsal at the beginning of the movie, diving under Maudeline’s skirt to get it, and then forgetting his lit candle on her dress, setting her on fire, with the caption “Let's all be grateful that Victor van Dort didn't inherit the one ring from Bilbo” (which was just plain funny XD Poor Victor XD)

So yeah – I now have some more stuff I can just drop into the queue if I have nothing of my own to add to it! Nice to have a buffer while I work on new posts. :)

B) Finishing up the “Not-Incorrect Valicer Quotes, Valicer In The Dark Edition, Volume V” post with a scene featuring Sooty trying to steal a mixing rod from Smiler’s alchemy bench – and when that didn’t work, stealing their hat (poor Smiler was trying to keep an eye on a concoction they were making, and of course the MOMENT they looked away because of hat theft, it started boiling); and a scene featuring Guide, Dogmeat, Sooty, and Benny coming in to bug Victor, Alice, and Smiler while they ate dinner (Victor was like “remember when we could just eat dinner?” while Alice pointed out he and Smiler had often begged her for food in the past while given Guide some chicken XD). So that post is pretty much done now – just have to finish off the tags, and I’ll be set to post it when I so choose!

Valice Multiverse – And while I didn’t have anything to answer over here, thread-or-ask-wise, tonight, since the dashboard wasn’t bugging out, I was able to reblog the VITD fic snippet, “Blessing,” that I posted over on Victor Luvs Alice (N Smiler) the other day into the queue for tomorrow! And it occurs to me that you guys would probably like to read it too, so here’s the link for the original VLA(NS) version: Blessing Hope you enjoy!

Sims 4: Welp, I went offline again to try working some more on Smiler’s Potion Caravan today – but, unfortunately, I did not have a very productive playsession. Mostly because:

A) I spent the majority of the session attempting to start over on the whole build by making a room that could rest atop those debug “plow wheels” (two wheels attached by their axle to a bunch of plow spikes) that I found in the Cottage Living section of the debug-and-live-edit items, as per a video I found on my phone while trying to look up “Sims 4 fantasy caravans” for inspiration about where I wanted to take the build. The person in the video grabbed those wheels, used the TOOL mod to resize them slightly, then did the “build a room on top of a room, delete the first story room, then lower the second story room until it’s actually about first story height so you can put it atop the object of your choice” trick to put the body of the caravan atop the wheels, which I thought was very clever. However, when I tried doing that in my game –

I. Well, first of all, I don’t have the TOOL mod, so I couldn’t resize the wheels any way other than the usual in-game cheats, which made them waaaay too big. However, I was determined not to worry about that, figuring I’d just make a caravan that fit the size of the wheels as they already were. And I admittedly managed to make a room that fit perfectly between the wheels –

II. But when I tried to do the “lower a second story room to first story height” trick with said room, I quickly realized that – I had no idea how to do that. ^^; I’ve never tried it before – I’ve only ever seen builders in videos use it! I eventually found out that I could more or less move a room around freely (at least, with “move objects” on – I have no idea if you can do that without good old MOO) just by grabbing it and dragging it around, but that didn’t end up helping much either, because…

III. Whenever I tried to attach the wheels to the room – either by trying to get the room to float atop them (which I never managed), or by putting the room on the ground, raising it up a bit, and trying to merge the wheels into the foundation – either the wheels snapped onto the bottom of the room itself, dangling ABOVE any foundation, or they just turned invisible entirely except for their shadow for some reason. O.o I eventually learned that the latter happened if I put them too far inside the room – they could go right on the very edge of the front or back of the room, with about half the wheel overlapping the wall (which changed the lighting on them from “outdoor” to “indoor” for unknown reasons), but if I tried to shove them in any further, BAM! Invisible wheels. No idea what the fuck is up with that, but then again, they are debug objects… After a lot of fussing and trying to get everything the way I wanted, I did eventually manage to get the room flat on the ground (after my initial attempt to lower it managed to put the whole kit-and-kaboodle into a pit in the “front yard” of the build – no idea how I managed that) with the wheels properly attached to it, visible and everything, looking actually somewhat like a boxy caravan –

But because the room was flat on the ground, the whole thing just looked rather – weird. Like it was just a box with some wheels pasted to the sides. And as I already knew that I couldn’t use a foundation to raise the room off the ground...yeah, that’s when I finally decided I should really just try and work with what I’ve already built and deleted the whole lot. *sigh* A shame – I like those “plow wheels” a lot better than the broken Horse Ranch wheels I’m currently using on the build! But if I don’t have the skills (or mods) to make them work...

B) And then I spent most of the rest of the session playing around with making the original build look a little more like a “fantasy” caravan by replacing the all the Crypt-O-Club “Spoopy Portal” doors with a Cottage Living one that looked more old-timey, removing the Snowy Escape mailbox on the side (though that was more because I tried to move it into a better position beside the new door, only to see it mysteriously keep going further and further up the wall and onto the roof every time I tried to interact with it o.O), and repainting Crypt-O-Club-wallpapered insides with the same chipped yellow planks I used on the outside –

And then reverting all the changes because it looked less Smilery like that. >( Yeah, one of the problems with this build is the constant tug-of-war between my desire to make the build look like something appropriate to a fantasy setting like, say, Faerun in Baldur’s Gate III, and my desire to make the build look like somewhere Smiler would live – because, unfortunately, all the most Smilery CC I have right now is the Crypt-O-Club stuff, and the Build/Buy stuff in those sets does NOT suit a fantasy aesthetic. For example, those “Spoopy Portal” doors from I believe “Creepy Creations” – the ones with a yellow-and black swirl on them? PERFECT for Smiler, fits their aesthetic BEAUTIFULLY – but they’re very clearly a MODERN door, complete with a modern round doorknob and keyhole. The yellow-and-black wallpapers and paneling? Really nice, love to use them, great for any Smiler-related build – except possibly this one, because fantasy those wall coverings are NOT. How do I justify the inside of the caravan looking so different from the outside? I’m just barely justifying the purple flooring I’m using, and that’s at least wood! *facepalm* I just – I dunno. I want the build to look right for the setting I’m picturing, but I also want it to look like it’s Smiler’s, and given the depressing dearth of good yellow-and-black stuff in this game, especially in the right rustic aesthetic… *sigh* I suddenly understand perfectly why the Sims 3 people were so saddened by the lack of Create A Style in The Sims 4 – if I could just paint the yellow and black swirls onto the walls MYSELF, I’d be fine! Uuuugh…

So yeah – today was mostly all about fiddling around with stuff that I decided didn’t work and had to be changed back. I did manage to make a tiny bit of progress, though:

a. I changed the foundation to the Minimal Modern stilt style from Snowy Escape, because I liked the thinner stilts on that one – made the caravan look a little less rooted to the ground

b. I added a dining table to the front room with the kitchen – a high-top table in black with a fancy pattern on top from Realm of Magic, paired with two yellow barstools/dining chairs from Cats & Dogs – a bit mismatched, but I feel like it goes with the vibe of the caravan

c. I put the Laundry Day broom and dustpan wall decoration on the wall by the front door (Smiler’s gotta have a way to clean up inside the caravan after all!)

d. And I added the City Living Chest of Secrets to the kitchen area, because it looked a bit like a cupboard full of dishes and I liked the look of it with the kitchen stuff. :)

So that was nice, at least. Still, I wish I’d managed to get more done. This is turning out to be a surprisingly-vexing build! *sigh* Maybe I need to let it sit for a while and work on something else. I did want to turn the library in Copperdale into a full-blown community center for the Teen Valicer Save file...

Writing: Got another page written on “The Van Dort Vacancy” today! Which featured –

A) Victor managing to successfully bluff Mrs. Pemberly into believing he was just taking Alice and Smiler to put their things in the servant’s quarters (faking that he’d been banned from the party for arriving late) – Mrs. Pemberly noted that it was a bit odd for one of the masters of the house to do that sort of thing DIRECTLY (instead of leaving it to another servant), but admitted that she really did need all hands on deck in the kitchen and thus couldn’t do it herself. So she simply told Alice to get her bag out of the changing room; asked that her wayward servants be returned to her as soon as possible; and thanked Victor for helping and requested he let Nell know that they were filling shoes full of caviar as fast as they could if he saw her again, before heading back to the kitchen to help control the chaos there. Smiler subsequently asked if anyone else felt a bit guilty about the fact that they would NOT be returning to the kitchen, and would probably get her in trouble once the robbery was discovered – Barnaby and Kasimir were immediately like “no” XD Barnaby was in fact a bit insulted that she didn’t immediately take on the job of showing Alice and Smiler the servants’ quarters – Kasimir had to remind him that would have been a bad thing :P

B) And Kasimir taking a moment to ask what the hell the “filling shoes full of caviar” thing was, because he assumed that it meant something like having the rich folks walk around in shoes full of caviar to cure something on their feet. Victor explained that no, these were tiny decorative shoes that were being used as caviar bowls – only for Alice to point out that that was weird too and ask how it even came about as a fad. Victor was like “I don’t know” –

Cuing Barnaby to say that it was probably someone in Brightstone just having a laugh, and telling them all about the time his friend Squiffy started a fashion for wearing your gloves inside-out for a short while! Naturally, he and Barnaby were very drunk when this happened. XD I left it with Kasimir deciding they needed to get this show on the road and asking Victor again about the defenses they’ll be facing – tomorrow, Victor leads the group to the vault, and they take on their first obstacle: Steven and Alan, the guards waiting for them by the door into the trapped hallway! Looking forward to writing that out properly… :)

YouTube: Well, I was thinking of trying to catch up a bit on my OXBoxtra list videos tonight – but then Gigs told me that the next season of CaFae Latte was up, and thus my plans shifted to instead catch up on some C. M. Alongi videos instead! Specifically –

A) “Cafae Latte Q & A” – a video from four months ago, where C. M. answered a bunch of questions about CaFae Latte, as submitted to her Discord channel! Queries included:

I. “What are the favorite colors of the cast?” – As per C. M.’s musings, Bob likes purple, Cyrus orange, Nicole jewel tones, JC gold, Rethu gold and silver (stereotypical, yes, but still), Husniya pink (like her hijab), and Drek – doesn’t know yet :P

II. “Does the Tooth Fairy exist in the Heart of Iron continuity (since it’s a different animal to the web series, even if it features roughly the same cast), and if so what does she look like?” – C. M. told us all that Toothie does exist in the book series, though she won’t be showing up until maybe book 3 – and that she hasn’t figured out what she looks like. XD Apparently names and descriptions are a bit of a weak spot for old C. M.! They are tough sometimes, I agree… *looks over at the paragraph describing Smiler that I had to add to “Start At The Beginning...Sort Of” after the fact*

III. “Is ‘equivalent exchange’ a cultural thing for fairies, or a biological thing?” – C. M. said it was a cultural thing from the kingdom Bob and Cyrus come from, though taken VERY seriously. Well, usually – Cyrus takes it a bit more casually, having spent most of his life on Earth and thus only learning about it through Bob (though I’m not sure if this was specific to book!Cyrus or not). And she considered the idea of another fairy kingdom NOT working by those rules to be very interesting and something she might have to ponder more later…

IV. “As an autistic person, I love the representation you’ve put in regarding stuff like stimming, but are we ever going to see a meltdown on screen? It’s okay if you’re worried about triggering sympathetic ones in your audience, I’m just curious” – C. M. immediately went “hard no,” explaining that it wasn’t just that she was worried about triggering sympathetic meltdowns, but that she didn’t think her acting skills were up to the job. She has successfully WRITTEN a few into her books, but acting them out? Not her jam. Which is fair

V. “As a poly person, I have this big long suggestion about Yarn Granny and Vet Grampa showing up with a big old hairy bear of a man in their 40s who loves knitting and fixing things and introducing him as their third and the cast being like ????” – C. M. was amused by the thought put into the suggestion, and said that she’d heard a LOT about including poly rep in the series from people. She was just reluctant to add YET ANOTHER character to the cast. XD But she assured everyone that, once the series came back from the hiatus she’d put it on at the time, she’d see what she could do to get in that rep!

...As you might expect, this Q&A was filmed not long before the compilation where we saw Yarn Granny and Vet Grampa, aka Caroline and Andy, get together with Oscar. XD I hope that poly suggester was okay with a feathery Minnesotan sweetheart as their third instead! XD

B) And “CaFae Latte Season 72 - TikTok Compilation” – the latest video collecting all the TikTok shorts that make up the latest season of CaFae Latte! This one dealt with the fallout of Drek learning his crush, Conner, was a nasty little homophobe, and featured –

I. JC checking in on Drek to make sure he was okay after the rejection (Drek said he cried into some ice cream, and half-joked that at least Conner got him looking at trade schools) – only for Bob to pop in and reveal that they had a situation outside – namely, a load of protesters outside the cafe! She went outside to see what was up – and found Gabriel (the seraph preacher who was an asshole to Oscar in an earlier episode; thinks charity encourages “social leeches”) and Conner, both of whom claimed Drek was a sexual predator who’d harassed the underage Conner (barely – his 18th birthday was next week)…

II. Bob coming in and explaining the situation to a dumbfounded Drek (assuring him that she knew their reasons for protesting were bullshit) while JC called Cyrus to get his legal opinion – unfortunately, Cyrus had to tell them that, since the protesters were technically protesting Bob’s business for HIRING Drek, their nonsense was covered by free speech. And that while what they were saying was technically defamatory, until it caused Drek actual harm (like being fired, or involved in a fight), they’d have a hard time proving it in court. JC was NOT impressed. Drek then went out and braved the protesters to try and prove his innocence, saying that he’d take a truth potion or let them look at the security camera footage (and pointing out he was BARELY A YEAR OLDER than Conner) – Gabriel, however, refused to consider witchcraft and claimed all the footage would be doctored, saying this didn’t end until Drek left town. And that’s when Janine showed up…

III. Janine calmly and coldly giving Gabriel the business for being a horrible homophobe slinging around nasty words to discredit anyone he doesn’t like – and then, when Gabriel tried to repel her with a cross, grabbing it and letting it burn her before licking the blood off her hand. That shut everyone up RIGHT fast. She and Drek then headed inside, where Bob treated Janine’s wound and scolded both her and Drek for doing something so dangerous (while JC was like “I thought holy objects didn’t burn you?” Janine: “they do if the person REALLY believes”). JC was like “so what do we do about this, the law isn’t going to help us,” but Bob said she would make some calls and get some back-up…

IV. Drek heading to work the next day (over the protests of his mother, and getting a ride from JC and Nicole just to be safe – the latter gave him a good-luck charm for good measure)...to find that the back-up Bob had summoned was a whole crowd of counter-protesters! Michael and his coven, Vet Grampa Andy’s volunteer fire department, Rethu on the roof in dragon form, and – notably – Vet Grampa and Yarn Granny’s lesbian granddaughter, Abby! Who admitted she had never heard of Drek or Bob before yesterday – she just wanted to tell some homophones to fuck off. Which she did, delightfully, pointing out to Gabriel when he warned her that she was talking to a “predator” that she had a lot more chance of being abused by someone in HIS profession than by Drek. Drek was like “I gotta introduce you to our baker.” XD

V. Abby complaining that the other protesters left pretty fast after the massive amount of counter-protesters showed up – Janine reminded her that a fight you win without having to throw a punch is a good fight, then headed over to the first aid tent to help with a few people over there (not sure if any fights broke out or if it was just people suffering from heat exhaustion – apparently it was super hot in CaFae Latte’s Minnesota while all this was happening). Drek then showed up to see how Abby was going, and Abby asked who the gorgeous redhead was, causing Drek to tell her all about Janine – including that she was dating Patrick – and chatting with her about how Patrick was his gay awakening. And then Oscar showed up and introduced himself to Abby, who realized he was her grandpa’s Bisexual Awakening (as the only other out queer person in the family, they naturally called her when they realized they were developing a poly thing for the cute angel). And went “...sure” when Oscar described their situation as merely “friends with benefits, and the benefits is mainly your grandma’s cooking.” XD Unfortunately, Nicole then interrupted the good times by reporting that she’d just gotten a text from Lindsey, saying the protesters had moved on to her food shelf, where Drek’s dad also works, to demand Drek’s dad be fired from there…

VI. Lindsey and Drek’s dad facing down the protesters, with Lindsey worrying about potential violence breaking out because lunch was coming up and a LOT of the homeless folk they feed are queer; Gabriel was like “you feed DEGENERATES?!” and Lindsey was like “if I get just ONE feather off you I am cursing spiders to find their way into your asshole!” Which led to the reveal that she learned that kind of thing from her kind-of-sort-of-boyfriend, who happens to be in jail… Yeah, oh man, JC’s gonna FLIP when they finally learn about Erik and Lindsey. O.O But, fortunately, that did not come up here – instead, they called in the cavalry (aka Lindsey sent the text to Nicole), causing Husniya and Rethu (still in dragon form) to show up at the food shelf to scare away the protesters, and Bob and the others to head to Drek’s mom’s work to make sure Gabriel and his mob didn’t show up THERE next. Unfortunately, Asif then got into the congregation’s Facebook group and revealed the protesters intended to set up outside Drek’s house (since they could protest there as long as they were on the public part of the street), and everyone started talking about how it might be easier for Drek and his family to go to a relative’s house until this blows over…

And Drek was like “no, I’m not doing that – if Mom and Dad want to go, that’s fine, but I am sticking this out.” Everyone was like O.o over that, as you might imagine.

VII. JC and Cyrus discussing the fact that Drek was facing down the protesters outside of his house and deciding to go check on him aboard Rethu with Bob (staying invisible until they were needed) – only to find that Drek had called in his OWN back-up – his friends from the house party where they accidentally got drunk off Mike’s Hard Lemonade, Xander and Melody, along with Logan, Ethan, and Ben! And Abby, of course, who was more than happy to come along and fuck over some more homophobes. And what were the gang of young adults and teenagers doing?

Pelting their tormentors with water balloons! Melody had even built a trebuchet for the attack. :D Gabriel attempted to blind them with seraph light, but the gang were all wearing enchanted sunglasses Bob had made for the counterprotesters just in case this very thing happened. So the attack continued until the protesters were finally driven off –

VIII. And finally, JC, Cyrus, Rethu, and Bob revealing themselves – Drek was a little annoyed, telling them that he’d said he’d had this, but they said they just wanted to make sure and that’s why they stayed invisible and let him and his friends do their thing. Bob even agreed that it was better that he fought his own battles. :) Drek thus introduced them to the gang he’d rounded up, then said that while they were here, they could help clean up all the water balloon remains. JC and Cyrus were like “damn it” while Xander tried to soften the blow by saying Drek’s dad was making waffles. XD

And there we had it! I’m really sorry that poor Drek had to go through all that, but I’m glad that he stuck to his guns and didn’t let the protesters intimidate him into leaving. Our little dishwasher is growing up so fast! :D The one thing I was a little sad about was not seeing the Sphynx, as I do like her friendship with Drek, but I imagine she was busy protecting her stream and her forest. And it was still fantastic to see all the rest of the extended cast of the series come together to protect Drek from Gabriel and his congregation of assholes. And to finally meet Abby, Yarn Granny and Vet Grampa’s granddaughter! Funny how C. M. keeps complaining about how large the cast has grown and yet keeps adding new people. XD Looking forward to the next one, whenever it comes out!

Other: As it was nice out for most of the day, we did get out this afternoon to play beanbags (though unfortunately, thanks to my parents running around doing errands most of the day, we accidentally timed it so we ended up playing during the late afternoon, just as it was getting humid again, bleh) – and poor Mom jinxed herself by saying she’d win all five rounds, before proceeding to lose the first four and come second in the last one. XD On the other hand, I had a FANTASTIC day, with three wins and only one straight-up loss, while Dad did very well too and got the other two wins and a bunch of seconds. Final scores were me W-W-2-W-3; Dad 2-2-W-2-W; and Mom 3-3-3-3-2. XD Dunno when we’ll play next – tomorrow’s supposed to be miserable – but hopefully Mom will do better then!

Not too shabby! Very glad that I got that much done on Victor Luvs Alice (N Smiler) this morning, though that bad Sims 4 session kinda took the wind out of my sails right afterward. I really gotta figure out just what the hell I want to do with that caravan already...at least I had a good day at beanbags, and got some writing done and some stuff cleared out of the old Watch Later! That's always good! :)

And now it's bedtime, because it is LATE, bleh. Tomorrow -- well, what I accomplish tomorrow kind of depends on the weather, since we're supposed to be getting more thunderstorms again. *heavy sigh* But ideally I will work some more on my Victor Luvs Alice (N Smiler) tumblr drafts (finishing off that VITD Not-Incorrect Quotes collection at the least); playing either Sims 4 (to make up for today's meh session) or Superliminal (to track down that last fire extinguisher I need in "Optical," along with some other stuff); working some more on "The Van Dort Vacancy;" and keeping up with the latest episode in Jon's F:NV YOLO Remastered series (via watching as much of it as I can with my workout). HOPEFULLY this will all be possible! Night all!
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