Pretty Productive Sunday
Aug. 10th, 2025 11:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Which makes me quite happy -- it's nice to get things done! Especially on a Sunday, which is often a lazy day for me. Here's what I accomplished:
Tumblr: A pretty decent day on the tumbls – nothing happening on Valice Multiverse again, granted, and I suffered a little bit from lack of inspiration this morning while working on Victor Luvs Alice (N Smiler), but I still got a few good things done over on my main blog before lunch –
A) First, I hit my drafts and edited my “Moist von Lipwig from Discworld snuck into my characterization of Smiler” post just a tiny bit to reflect that Moist IS often flailing around in the background during Going Postal, and Smiler themselves is not immune to that being a thing XD (honestly, I find the idea of poor Smiler flailing in the background while presenting a very composed, cheerful face to the world to be very funny – and good for OT3 shenanigans)
B) Then, I reblogged a post by emiko-matsui (original) and galacticmermaid (addition) from my friend Squid, aka gaydragonwizards, all about YouTube’s upcoming new AI-powered “age estimation model” to track users’ watching habits to determine if they’re minors or not! Explaining why it is a bad thing (the AI is stupid, so it will be VERY easy to determine someone’s age wrong; YouTube will be demanding that anyone who wants to prove they’re not a minor, they just like cartoons, provide their government ID or credit card number, which is problematic even before you consider the fact Google was recently hacked and got a lot of user data stolen; we all know that this is going to just lead to them selling more user data to advertisers in the long run; and YouTube is refusing to take any criticism about it, refusing to post comments that say this is an incredibly bad thing by claiming they violate their “community policy” while letting through obvious nonsense comments reading things like “lovedeep bawa bawa”), and what to do about it (complain to Google as much as you can, online or over the phone; file complaints with the Better Business Bureau; talk to your representatives and try to get them in your corner; try to find alternatives to Google products – which is admittedly pretty damn hard for YOUTUBE, but still). Because important information is important, damn it.
C) After that, I returned to my drafts and wrote up a post showing off the outline I made for “The Van Dort Vacancy!” Since I did a post showing off the one for “A Murder Shared Is A Murder Thirded” back when I was working on that story, and I thought it would be fun to share the “Van Dort Vacancy” one too. :) Formatting admittedly always goes a little weird when I make these posts, as Tumblr doesn’t support sub-lists, but that’s not gonna stop me from sharing!
D) And finally, while trying to figure out if there were any other posts that I wanted to put in the drafts for later (“share the ‘Make You Smile’ snippet when VITD Alice and Smiler first met? Nah, I want to edit that first, it’s one of the first Smiler POV stories I wrote and I want to make sure their voice is right...do a masterpost of all my Not-Incorrect Quotes posts, at least for the Modern Valicer AU stuff? Eh, that is an intimidating prospect…”), I decided “you know what, I’m working on getting Baldur’s Gate III back up, and I keep having thoughts about my VITD trio getting sucked into that world – why not do a Not-Incorrect Quotes/Shitposts collection about it? After all, I’ve already done one...” :P So I started a draft for that, with ideas including “the companions talking about how dark the Underdark is and how depressing it must be to live there...only for the VITD crew to be like ‘…’ because, well, they live in a world with NO SUN” and “Smiler trying to get the Kuo-toa (fish people) of the Festering Grotto to worship Mar-Mal, only to run into some problems because what these little fuckers like is violence.” XD Need at least two more to make a proper Not-Incorrect quotes collection – we’ll see what I can come up with! Hopefully continuing to work on Tav!Smiler will provide some inspiration...
Writing: I wrote another page on “The Van Dort Vacancy” right after lunch – mostly because I already had the doc open from copying-and-pasting all the “outline” stuff at the top into that post I drafted on Victor Luvs Alice (N Smiler) earlier. :P And while our gang of thieves managed to successfully sneak past all three “pressure plate” tiles hidden in the mosaic on the floor (with Victor spotting the third one near the end of the section and – after confirming Smiler saw it too – pointing it out to Kasimir, who led the way around it), poor Kasimir caught his toe in one of the cracks between the tiles and landed heavily on his bad knee, despite Smiler’s efforts to catch him. Poor guy was in quite a bit of pain, as you might imagine! *grimace* Barnaby of course immediately offered him the bottle of gin, because to Barnaby alcohol is the solution to all of life’s problems. XD While he was bantering with Alice about his drinking habits, though, Victor warned everyone that they might want to keep it down. Barnaby was like “those guards aren’t waking up anytime soon,” with Kasimir adding they hadn’t heard anyone discover them either, but Victor explained that it wasn’t the guards outside he was worried about –
Just in time for a hull (steampunk robot powered by a ghost) carrying two slugger rifles (from the preview to the Deep Cuts expansion – guns that shoot blasts of concussive force designed to bust bones, not directly kill) to emerge from a hidden compartment in the wall further down the hallway, declaring “intruuuders...deteeeected…” So yeah, now the group has to figure out a way past Slugs, the Van Dorts’ mechanical vault guard! Fortunately, as Smiler will quickly realize tomorrow, they have an advantage in that they have a Van Dort with them, and Slugs should take orders from Victor...
BG3 Tav!Smiler Master Doc Updates: I didn’t actually make any updates to the doc today – busy doing other things, like working on “The Van Dort Vacancy” – but I did make some progress on actually getting back to Baldur’s Gate III itself today! Namely, I did a clean uninstall and reinstall of the game (following some instructions I found online) to make sure I was starting from a clean slate – no leftover nonsense from mods or any of that. Verified the game files, popped open the launcher and made sure I was logged into my Larian account, and booted up the game to make sure everything was running correctly this evening – so far, everything seems to be golden. So tomorrow, hopefully I can install my chosen mods and at least get through character creation to bring my new BardLock Smiler to life! Be nice to actually play the game again!
Workout/YouTube: Sunday has rolled around again, and with it, the latest episode of F:NV YOLO Remastered from Jon of Many A True Nerd: “Fallout New Vegas: You Only Live Once Remastered - Part 5 - Flight Risk!” Featuring the continuing adventures of P. D. Shoot, our favorite baseball-bat-wielding courier, as she wandered the area around Novac and:
A) Took a moment to do Boone’s companion quest, “One For My Baby!” Not because she wanted him as a companion – she’s actually not allowed to have any regular companions under YOLO rules, only quest-necessary ones like ED-E – but because she wanted the reward he would give her for it. So she headed up to his dinosaur statue perch to hear his tale of woe regarding his wife, Carla, who was kidnapped by the Legion when he was on watch one night, and how he wanted revenge against the person who set it all up; promised to help him and headed straight into the nearby hotel that gives Novac its name (from the lit letters on a broken “No Vacancy” sign, get it?) to look for evidence as to who the guilty party was; cracked open a floor safe behind the front counter to find a bill of sale stating that one of the workers there, Jeannie May Crawford had sold Carla and her unborn child to the Legion for thousands of caps; ran over to Jeannie’s house, woke her up, and said she had something to show her in front of the dinosaur, signaling to Boone once Jeannie was in position so he could shoot her straight through the head; then reported back to Boone to tell him what she’d found and receive in return his gratitude, 100 caps, some XP –
And, most importantly, the 1st Recon Beret! A fancy hat much like Boone’s own special headgear that not only adds +1 to Perception, but also +5 to crit chance! Which P. D., who specializes in sneak attack Grand Slams on her enemies, could use. So yeah – all the love to the awesome cowboy vibes of the Desperado hat, but the 1st Recon Beret will probably be P. D.’s day-to-day headwear going forward!
B) Prepared to visit the REPCONN Facility to the west to complete the quest “Come Fly With Me!” Which mainly involved using Jon’s knowledge of what items she’d actually need to complete said quest to get the necessary components early and stop her having to go back and forth from REPCONN to Novac and back again through ghoul territory. Because no one wants a repeat of the Clown Ghoul Ass Slap incident from the Fallout 4 YOLO. XD And thus, before setting out on her journey, she made sure to pick up:
I. Five rocket souvenir toys out of a closet in the “souvenir shop” area of the hotel, right inside the T-Rex statue (after making sure to put on her anti-rads breathing mask and do some Rad-X to better resist the radiation in there, and after Jon rambled on a bit about how he was pretty sure dipping into “Lonesome Road” earlier was supposed to clear his rads, but apparently had not (which, why are you complaining, Jon, you didn’t WANT it to clear your rads in the first place, that’s not how YOLO runs work)), along with That Gun to sell later – she nearly got caught by Boone coming in, having just ended his watch shift, but fortunately the rockets and the gun were already in her possession before he phased through the door
II. And a set of “thrust control modules” stolen from Gibson Scrap Yard, owned by Old Lady Gibson – P. D. did actually try to buy them from her first, but – given the quest hadn’t actually been started yet – they weren’t in her inventory. So P. D. instead wandered into her house, slipped past her guard dogs, and busted open the box they were in to claim them before quietly wandering out again. Very lucky that Old Lady Gibson didn’t object to her going into her home to have a look around – and that her guard dogs were too busy getting stuck on furniture to raise the alarm! XD
C) Sneaked her way over and into the REPCONN Facility with the help of one of her precious Stealth Boys (John using the in-game clock to time how long the stealth field lasted), managing to get past the Glowing One in the checkpoint and the regular ferals milling around the front entrance without any trouble, and through the few ferals inside that she had to kill with only minor issues (there was one instance where it looked like a feral had sort of made her – at least, it had figured out SOMETHING had killed its fellow feral nearby – but it lost interest right as she was pulling out the 9 Iron to knock it over, allowing her to invisibly Grand Slam its ass like all the others XD)
D) Worked her way up to the top of the facility, where she met with Chris Haversam, a grumpy, raspy-voiced human who called her incredibly ugly (gee, thanks, you’re no looker yourself Chris), and Jason Bright, a sane(ish) Glowing One who wanted to take his fellow ghouls (and Chris) to the “Far Beyond” in a rocket. (What the “Far Beyond” was was never explained – presumably space? As per Jon later, one of the Novac citizens thinks the group was trying to get to the Moon…) He asked for P. D.’s help in getting them started on their “Great Journey,” which started a bit of a “chain of deals” for P. D. to complete:
I. First, Jason asked P. D. to clear the “demons” – aka Nightkin, a variant on Super Mutants who have blue-grey skin and who like wandering around invisibly with Stealth Boys – out of the basement so he and his could get back down there and continue their preparations. P. D. said “sure,” took the basement key, and headed downstairs, popping another of her own Stealth Boys to sneak past any Nightkin wandering around invisibly themselves before finding their leader, Davison (and his imaginary friend “Antler”) to see if they could be convinced to leave peacefully.
II. Then, after confirming to Davison she was not an assassin, and had been sent on behalf of the ghouls upstairs, Davison sent her to deal with a ghoul named Harland, who was holed up in the subbasement and giving them trouble (as per the wiki, they were looking for Stealth Boys on the premises, as apparently a large shipment came there at one point, and Harland was preventing them searching the room). P. D. said “sure,” took the subbasement key, and headed over to Harland’s door to see if he could be convinced to leave peacefully, keeping a close eye on her Stealth Boy timer all the while.
III. Then, after surprising Harland up on his sniping spot by NOT being a Nightkin come to kill him, Harland asked P. D. (off-screen, Jon quickly summarized what his quest entailed for us) to find a friend of his and confirm if they were still alive or not – once he got the news, he’d leave. P. D. said “sure” –
And then, because going to find Harland’s friend involves a difficult and dangerous trek through the basement around all the invisible Nightkin, she instead very carefully made her way over to the stairs up to Harland, waited until he calmed down from hearing footsteps nearby, then Grand Slammed him all the way to the Great Beyond (not to be confused with the “Far Beyond”). Sorry Harland – there were only so many deals she was prepared to accept in this chain! XD
IV. Then, after taking care of Harland, she looted his corpse and checked the computer upstairs to find some entries detailing how a shipment of Stealth Boys was sent to REPCONN...and then shipped back because they weren’t supposed to have them. P. D. promptly brought this news back to Davison, who, after a quick chat with Antler, said that he and his Nightkin would leave to find the Stealth Boys elsewhere. Making P. D. very happy because she knew through Jon that there were a few hidden in the building by employees who had been very reluctant to give up their new toys, and now she could steal them all. XD (Hell, she was able to straight up grab one lying on a table in the canteen area right after telling Davison there were none around! Though maybe that was one of the Nightkin’s own ones – either way, it’s P. D.’s now!)
V. And finally, she returned to Jason and let him know that the “demons” in the basement were gone, causing him and his friends (the “Bright Brotherhood” as per the wiki/the name on their outfits) to rush down there to prepare for their launch! Yay! Everyone got what they wanted except for Harland! XD
E) Followed Jason, Chris, and the other “Bright Brotherhood” members deep into the basement, through the many inexplicable long corridors down there (Jon noted that apparently this location and quest were some of the first worked on for New Vegas, so I guess it makes sense that the level design is a bit janky), where picked up her first reward for doing this quest – the Space Suit and Space Suit Helmet sitting on some nearby shelves! Why did she want this outfit so much? Well, because the Space Suit not only had +40 rad resistance, but it also had a great DT-to-weight ratio – giving her 10 points of Damage Threshold (aka damage straight up removed from any attack coming her way) for only seven pounds of weight (meaning it was perfect for sneaking around in). Plus it was the same red as the 1st Recon Beret she received from Boone, meaning it was absolutely perfect to become her day-to-day armor! :D Meanwhile, the helmet, despite being a big glass bubble with a spike at the top, had a solid 4 DT, meaning that when paired with the Riot Gear, she was very well protected with a DT of about 23! Granted, the combination looked absolutely ridiculous, unlike the Beret and Space Suit, but P. D. can’t be that picky about her fashion choices here. XD
F) Helped the Bright Brotherhood finally get on their way by giving Chris, who was in charge of getting the rockets working, the rocket souvenir toys (which contained Isotope-239, aka the exact isotope the rockets needed for their fuel) and the thrust control modules, then heading up to the balcony with the navigation and launch controls and pulling the lever to open up the silo and launch the rockets! One of them went off a little crooked, but they all launched successfully in the end, sending the Bright Brotherhood on their way to the Far Beyond –
And sending P. D. to level 6! She promptly upped her Unarmed, Speech, and Melee skills with her 17 skill points, and grabbed the “Toughness” perk to give herself a permanent +3 to her Damage Threshold. Anything that reduces any incoming damage is something she has to have!
G) Looted the facility once everyone was gone, taking weapons and ammo off dead ghouls to sell later (Jon was very pleased to find a few of them carrying valuable plasma weaponry), and making sure to get up to the CEO’s office to crack his safe and get the two hidden Stealth Boys out of there. And let me tell you, this was a very productive trip for her when it came to snagging Stealth Boys – she started out with four, spent two to safely get to and around the facility – and ended up finding eight on her travels (including three on Nightkin corpses), bringing her total spare Stealth Boys up to ten! Jon was absolutely thrilled – the whole reason he sent P. D. here was to get some more Stealth Boys (figuring she needed them after popping one at during the trip to Novac probably saved her life from the Nightstalkers that were running around), and she got even more than he was hoping for! So now she is WELL equipped for any future dangerous missions!
And so the episode ended with P. D., flush with victory, sneaking out the side door to a spot where the ghouls wandering around couldn’t see her and fast-traveling back to Novac before she was spotted. Because she wasn’t wasting one of her hard-won Stealth Boys on THOSE assholes. XD Next week, she may be going to check out Helios One (because she now has enough spare Stealth Boys to survive that dangerous place), and will be tracking down a certain minor character in Novac (because Jon says that whoever they are, they may be critical for the run continuing). Looking forward to that! :)
Other: Deciding that today was the day to uninstall and reinstall BG3 also made me realize that I should do make some back-ups beforehand – so that’s exactly what I did, getting out the old portable hard drive and backing up everything that’s most important to me. :) I was definitely due for one, so I’m glad trying to get Tav!Smiler back up and running is what kicked my ass into doing it!
Not bad, not bad. Certainly glad to have made a start on actually playing Baldur's Gate III again, yay~ But now it is time for me to go to bed and hopefully get some decent sleep (managed six hours last night, which is better than five, at least). Tomorrow's plans include working some more on my Victor Luvs Alice (N Smiler) drafts; working some more on "The Van Dort Vacancy;" seeing if I can at least get through character creation in BG3 for my new BardLock Smiler, as previously stated; and getting in a workout, starting the final episode of Oxventure Wyrdwood Season One! Hopefully all achievable goals -- night all!
Tumblr: A pretty decent day on the tumbls – nothing happening on Valice Multiverse again, granted, and I suffered a little bit from lack of inspiration this morning while working on Victor Luvs Alice (N Smiler), but I still got a few good things done over on my main blog before lunch –
A) First, I hit my drafts and edited my “Moist von Lipwig from Discworld snuck into my characterization of Smiler” post just a tiny bit to reflect that Moist IS often flailing around in the background during Going Postal, and Smiler themselves is not immune to that being a thing XD (honestly, I find the idea of poor Smiler flailing in the background while presenting a very composed, cheerful face to the world to be very funny – and good for OT3 shenanigans)
B) Then, I reblogged a post by emiko-matsui (original) and galacticmermaid (addition) from my friend Squid, aka gaydragonwizards, all about YouTube’s upcoming new AI-powered “age estimation model” to track users’ watching habits to determine if they’re minors or not! Explaining why it is a bad thing (the AI is stupid, so it will be VERY easy to determine someone’s age wrong; YouTube will be demanding that anyone who wants to prove they’re not a minor, they just like cartoons, provide their government ID or credit card number, which is problematic even before you consider the fact Google was recently hacked and got a lot of user data stolen; we all know that this is going to just lead to them selling more user data to advertisers in the long run; and YouTube is refusing to take any criticism about it, refusing to post comments that say this is an incredibly bad thing by claiming they violate their “community policy” while letting through obvious nonsense comments reading things like “lovedeep bawa bawa”), and what to do about it (complain to Google as much as you can, online or over the phone; file complaints with the Better Business Bureau; talk to your representatives and try to get them in your corner; try to find alternatives to Google products – which is admittedly pretty damn hard for YOUTUBE, but still). Because important information is important, damn it.
C) After that, I returned to my drafts and wrote up a post showing off the outline I made for “The Van Dort Vacancy!” Since I did a post showing off the one for “A Murder Shared Is A Murder Thirded” back when I was working on that story, and I thought it would be fun to share the “Van Dort Vacancy” one too. :) Formatting admittedly always goes a little weird when I make these posts, as Tumblr doesn’t support sub-lists, but that’s not gonna stop me from sharing!
D) And finally, while trying to figure out if there were any other posts that I wanted to put in the drafts for later (“share the ‘Make You Smile’ snippet when VITD Alice and Smiler first met? Nah, I want to edit that first, it’s one of the first Smiler POV stories I wrote and I want to make sure their voice is right...do a masterpost of all my Not-Incorrect Quotes posts, at least for the Modern Valicer AU stuff? Eh, that is an intimidating prospect…”), I decided “you know what, I’m working on getting Baldur’s Gate III back up, and I keep having thoughts about my VITD trio getting sucked into that world – why not do a Not-Incorrect Quotes/Shitposts collection about it? After all, I’ve already done one...” :P So I started a draft for that, with ideas including “the companions talking about how dark the Underdark is and how depressing it must be to live there...only for the VITD crew to be like ‘…’ because, well, they live in a world with NO SUN” and “Smiler trying to get the Kuo-toa (fish people) of the Festering Grotto to worship Mar-Mal, only to run into some problems because what these little fuckers like is violence.” XD Need at least two more to make a proper Not-Incorrect quotes collection – we’ll see what I can come up with! Hopefully continuing to work on Tav!Smiler will provide some inspiration...
Writing: I wrote another page on “The Van Dort Vacancy” right after lunch – mostly because I already had the doc open from copying-and-pasting all the “outline” stuff at the top into that post I drafted on Victor Luvs Alice (N Smiler) earlier. :P And while our gang of thieves managed to successfully sneak past all three “pressure plate” tiles hidden in the mosaic on the floor (with Victor spotting the third one near the end of the section and – after confirming Smiler saw it too – pointing it out to Kasimir, who led the way around it), poor Kasimir caught his toe in one of the cracks between the tiles and landed heavily on his bad knee, despite Smiler’s efforts to catch him. Poor guy was in quite a bit of pain, as you might imagine! *grimace* Barnaby of course immediately offered him the bottle of gin, because to Barnaby alcohol is the solution to all of life’s problems. XD While he was bantering with Alice about his drinking habits, though, Victor warned everyone that they might want to keep it down. Barnaby was like “those guards aren’t waking up anytime soon,” with Kasimir adding they hadn’t heard anyone discover them either, but Victor explained that it wasn’t the guards outside he was worried about –
Just in time for a hull (steampunk robot powered by a ghost) carrying two slugger rifles (from the preview to the Deep Cuts expansion – guns that shoot blasts of concussive force designed to bust bones, not directly kill) to emerge from a hidden compartment in the wall further down the hallway, declaring “intruuuders...deteeeected…” So yeah, now the group has to figure out a way past Slugs, the Van Dorts’ mechanical vault guard! Fortunately, as Smiler will quickly realize tomorrow, they have an advantage in that they have a Van Dort with them, and Slugs should take orders from Victor...
BG3 Tav!Smiler Master Doc Updates: I didn’t actually make any updates to the doc today – busy doing other things, like working on “The Van Dort Vacancy” – but I did make some progress on actually getting back to Baldur’s Gate III itself today! Namely, I did a clean uninstall and reinstall of the game (following some instructions I found online) to make sure I was starting from a clean slate – no leftover nonsense from mods or any of that. Verified the game files, popped open the launcher and made sure I was logged into my Larian account, and booted up the game to make sure everything was running correctly this evening – so far, everything seems to be golden. So tomorrow, hopefully I can install my chosen mods and at least get through character creation to bring my new BardLock Smiler to life! Be nice to actually play the game again!
Workout/YouTube: Sunday has rolled around again, and with it, the latest episode of F:NV YOLO Remastered from Jon of Many A True Nerd: “Fallout New Vegas: You Only Live Once Remastered - Part 5 - Flight Risk!” Featuring the continuing adventures of P. D. Shoot, our favorite baseball-bat-wielding courier, as she wandered the area around Novac and:
A) Took a moment to do Boone’s companion quest, “One For My Baby!” Not because she wanted him as a companion – she’s actually not allowed to have any regular companions under YOLO rules, only quest-necessary ones like ED-E – but because she wanted the reward he would give her for it. So she headed up to his dinosaur statue perch to hear his tale of woe regarding his wife, Carla, who was kidnapped by the Legion when he was on watch one night, and how he wanted revenge against the person who set it all up; promised to help him and headed straight into the nearby hotel that gives Novac its name (from the lit letters on a broken “No Vacancy” sign, get it?) to look for evidence as to who the guilty party was; cracked open a floor safe behind the front counter to find a bill of sale stating that one of the workers there, Jeannie May Crawford had sold Carla and her unborn child to the Legion for thousands of caps; ran over to Jeannie’s house, woke her up, and said she had something to show her in front of the dinosaur, signaling to Boone once Jeannie was in position so he could shoot her straight through the head; then reported back to Boone to tell him what she’d found and receive in return his gratitude, 100 caps, some XP –
And, most importantly, the 1st Recon Beret! A fancy hat much like Boone’s own special headgear that not only adds +1 to Perception, but also +5 to crit chance! Which P. D., who specializes in sneak attack Grand Slams on her enemies, could use. So yeah – all the love to the awesome cowboy vibes of the Desperado hat, but the 1st Recon Beret will probably be P. D.’s day-to-day headwear going forward!
B) Prepared to visit the REPCONN Facility to the west to complete the quest “Come Fly With Me!” Which mainly involved using Jon’s knowledge of what items she’d actually need to complete said quest to get the necessary components early and stop her having to go back and forth from REPCONN to Novac and back again through ghoul territory. Because no one wants a repeat of the Clown Ghoul Ass Slap incident from the Fallout 4 YOLO. XD And thus, before setting out on her journey, she made sure to pick up:
I. Five rocket souvenir toys out of a closet in the “souvenir shop” area of the hotel, right inside the T-Rex statue (after making sure to put on her anti-rads breathing mask and do some Rad-X to better resist the radiation in there, and after Jon rambled on a bit about how he was pretty sure dipping into “Lonesome Road” earlier was supposed to clear his rads, but apparently had not (which, why are you complaining, Jon, you didn’t WANT it to clear your rads in the first place, that’s not how YOLO runs work)), along with That Gun to sell later – she nearly got caught by Boone coming in, having just ended his watch shift, but fortunately the rockets and the gun were already in her possession before he phased through the door
II. And a set of “thrust control modules” stolen from Gibson Scrap Yard, owned by Old Lady Gibson – P. D. did actually try to buy them from her first, but – given the quest hadn’t actually been started yet – they weren’t in her inventory. So P. D. instead wandered into her house, slipped past her guard dogs, and busted open the box they were in to claim them before quietly wandering out again. Very lucky that Old Lady Gibson didn’t object to her going into her home to have a look around – and that her guard dogs were too busy getting stuck on furniture to raise the alarm! XD
C) Sneaked her way over and into the REPCONN Facility with the help of one of her precious Stealth Boys (John using the in-game clock to time how long the stealth field lasted), managing to get past the Glowing One in the checkpoint and the regular ferals milling around the front entrance without any trouble, and through the few ferals inside that she had to kill with only minor issues (there was one instance where it looked like a feral had sort of made her – at least, it had figured out SOMETHING had killed its fellow feral nearby – but it lost interest right as she was pulling out the 9 Iron to knock it over, allowing her to invisibly Grand Slam its ass like all the others XD)
D) Worked her way up to the top of the facility, where she met with Chris Haversam, a grumpy, raspy-voiced human who called her incredibly ugly (gee, thanks, you’re no looker yourself Chris), and Jason Bright, a sane(ish) Glowing One who wanted to take his fellow ghouls (and Chris) to the “Far Beyond” in a rocket. (What the “Far Beyond” was was never explained – presumably space? As per Jon later, one of the Novac citizens thinks the group was trying to get to the Moon…) He asked for P. D.’s help in getting them started on their “Great Journey,” which started a bit of a “chain of deals” for P. D. to complete:
I. First, Jason asked P. D. to clear the “demons” – aka Nightkin, a variant on Super Mutants who have blue-grey skin and who like wandering around invisibly with Stealth Boys – out of the basement so he and his could get back down there and continue their preparations. P. D. said “sure,” took the basement key, and headed downstairs, popping another of her own Stealth Boys to sneak past any Nightkin wandering around invisibly themselves before finding their leader, Davison (and his imaginary friend “Antler”) to see if they could be convinced to leave peacefully.
II. Then, after confirming to Davison she was not an assassin, and had been sent on behalf of the ghouls upstairs, Davison sent her to deal with a ghoul named Harland, who was holed up in the subbasement and giving them trouble (as per the wiki, they were looking for Stealth Boys on the premises, as apparently a large shipment came there at one point, and Harland was preventing them searching the room). P. D. said “sure,” took the subbasement key, and headed over to Harland’s door to see if he could be convinced to leave peacefully, keeping a close eye on her Stealth Boy timer all the while.
III. Then, after surprising Harland up on his sniping spot by NOT being a Nightkin come to kill him, Harland asked P. D. (off-screen, Jon quickly summarized what his quest entailed for us) to find a friend of his and confirm if they were still alive or not – once he got the news, he’d leave. P. D. said “sure” –
And then, because going to find Harland’s friend involves a difficult and dangerous trek through the basement around all the invisible Nightkin, she instead very carefully made her way over to the stairs up to Harland, waited until he calmed down from hearing footsteps nearby, then Grand Slammed him all the way to the Great Beyond (not to be confused with the “Far Beyond”). Sorry Harland – there were only so many deals she was prepared to accept in this chain! XD
IV. Then, after taking care of Harland, she looted his corpse and checked the computer upstairs to find some entries detailing how a shipment of Stealth Boys was sent to REPCONN...and then shipped back because they weren’t supposed to have them. P. D. promptly brought this news back to Davison, who, after a quick chat with Antler, said that he and his Nightkin would leave to find the Stealth Boys elsewhere. Making P. D. very happy because she knew through Jon that there were a few hidden in the building by employees who had been very reluctant to give up their new toys, and now she could steal them all. XD (Hell, she was able to straight up grab one lying on a table in the canteen area right after telling Davison there were none around! Though maybe that was one of the Nightkin’s own ones – either way, it’s P. D.’s now!)
V. And finally, she returned to Jason and let him know that the “demons” in the basement were gone, causing him and his friends (the “Bright Brotherhood” as per the wiki/the name on their outfits) to rush down there to prepare for their launch! Yay! Everyone got what they wanted except for Harland! XD
E) Followed Jason, Chris, and the other “Bright Brotherhood” members deep into the basement, through the many inexplicable long corridors down there (Jon noted that apparently this location and quest were some of the first worked on for New Vegas, so I guess it makes sense that the level design is a bit janky), where picked up her first reward for doing this quest – the Space Suit and Space Suit Helmet sitting on some nearby shelves! Why did she want this outfit so much? Well, because the Space Suit not only had +40 rad resistance, but it also had a great DT-to-weight ratio – giving her 10 points of Damage Threshold (aka damage straight up removed from any attack coming her way) for only seven pounds of weight (meaning it was perfect for sneaking around in). Plus it was the same red as the 1st Recon Beret she received from Boone, meaning it was absolutely perfect to become her day-to-day armor! :D Meanwhile, the helmet, despite being a big glass bubble with a spike at the top, had a solid 4 DT, meaning that when paired with the Riot Gear, she was very well protected with a DT of about 23! Granted, the combination looked absolutely ridiculous, unlike the Beret and Space Suit, but P. D. can’t be that picky about her fashion choices here. XD
F) Helped the Bright Brotherhood finally get on their way by giving Chris, who was in charge of getting the rockets working, the rocket souvenir toys (which contained Isotope-239, aka the exact isotope the rockets needed for their fuel) and the thrust control modules, then heading up to the balcony with the navigation and launch controls and pulling the lever to open up the silo and launch the rockets! One of them went off a little crooked, but they all launched successfully in the end, sending the Bright Brotherhood on their way to the Far Beyond –
And sending P. D. to level 6! She promptly upped her Unarmed, Speech, and Melee skills with her 17 skill points, and grabbed the “Toughness” perk to give herself a permanent +3 to her Damage Threshold. Anything that reduces any incoming damage is something she has to have!
G) Looted the facility once everyone was gone, taking weapons and ammo off dead ghouls to sell later (Jon was very pleased to find a few of them carrying valuable plasma weaponry), and making sure to get up to the CEO’s office to crack his safe and get the two hidden Stealth Boys out of there. And let me tell you, this was a very productive trip for her when it came to snagging Stealth Boys – she started out with four, spent two to safely get to and around the facility – and ended up finding eight on her travels (including three on Nightkin corpses), bringing her total spare Stealth Boys up to ten! Jon was absolutely thrilled – the whole reason he sent P. D. here was to get some more Stealth Boys (figuring she needed them after popping one at during the trip to Novac probably saved her life from the Nightstalkers that were running around), and she got even more than he was hoping for! So now she is WELL equipped for any future dangerous missions!
And so the episode ended with P. D., flush with victory, sneaking out the side door to a spot where the ghouls wandering around couldn’t see her and fast-traveling back to Novac before she was spotted. Because she wasn’t wasting one of her hard-won Stealth Boys on THOSE assholes. XD Next week, she may be going to check out Helios One (because she now has enough spare Stealth Boys to survive that dangerous place), and will be tracking down a certain minor character in Novac (because Jon says that whoever they are, they may be critical for the run continuing). Looking forward to that! :)
Other: Deciding that today was the day to uninstall and reinstall BG3 also made me realize that I should do make some back-ups beforehand – so that’s exactly what I did, getting out the old portable hard drive and backing up everything that’s most important to me. :) I was definitely due for one, so I’m glad trying to get Tav!Smiler back up and running is what kicked my ass into doing it!
Not bad, not bad. Certainly glad to have made a start on actually playing Baldur's Gate III again, yay~ But now it is time for me to go to bed and hopefully get some decent sleep (managed six hours last night, which is better than five, at least). Tomorrow's plans include working some more on my Victor Luvs Alice (N Smiler) drafts; working some more on "The Van Dort Vacancy;" seeing if I can at least get through character creation in BG3 for my new BardLock Smiler, as previously stated; and getting in a workout, starting the final episode of Oxventure Wyrdwood Season One! Hopefully all achievable goals -- night all!