Tired Wednesday
Aug. 20th, 2025 11:51 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Probably prompted by me going to bed faaaar too late last night...fortunately, I'm in a much less bitchy mood today (helped that there was less dish rewashing tonight), which means I can concentrate better, meaning stuff doesn't take so long to do, meaning my mood doesn't get noticeably worse from me feeling like I have no time to do anything. Hooray for beating the vicious cycle! Let's get to the write-ups then, shall we?
Work – An all right workday, even if the phone rang a little more than I would have liked. I did a credit card update; I finally took the final Appeal payment from a lady who I’ve been trying to reach for about a month now; I looked up what was going on with some guy’s pledges with my coworker after he called (he’s got two, to two different parishes, but the processors have only been putting the payments on one, so now we gotta figure out which ones belong to which pledge); I did a reversal to move a gift posted to the wrong campaign; and I worked on some more obituaries when I wasn’t doing all that. *nods* Kept me busy, at the very least! We’ll see how tomorrow goes!
To-Do List –
1. Get in a workout: Check – back on the bike tonight, and back with “Discworld: Adventures in Ankh-Morpork | Oxventure One-Shot | (ft. Dominic Allen)!” And things came to a head tonight for Constable Surly (Dom), Constable Igorina (Jane), Detective Bartholemew (Mike) and Constable Cliff (Johnny), as they:
A) Visited the boarding house of Ms. Ethin – only to find it was on fire. O.O Though fortunately the worst of it was out thanks to the efforts of the local golems, who were busy taking out all the burning items and stamping on them. Cliff walked right in (past the understandably-irritable Ms. Ethin), followed by Igorina, to try and find John’s room –
And when they found it, it was a largely-charred mess. Welp – I guess we know where the fire started, eh? Igorina tried unsuccessfully to figure out the exact cause of the fire (ending up covered in soot, turning her into a “charcoal-activated gore lasagna” as per Mike), while Cliff had a poke around and found a large leather tube used to carry things and a wardrobe spared by the flames –
And when he opened the latter, he found the cause of the fire – a rather guilty-looking dragon named Smokey, who was quite upset. Unfortunately, Cliff’s attempts to calm her down by offering her coal dust only led to her becoming excited and vibrating quite dangerously, leading to Igorina flinging herself down the stairs to avoid getting covered in Yet More Gunge –
And Cliff to put himself up against the nearest wall, brace himself, and just allow himself to be blown out of the building, sailing over the street and scattering rubble all over the golems. They did not actually roll their eyes at this, but Andy made it clear that was just because they lacked the physical means to do so. XD And yes, as you might imagine, Surly got a picture of the troll missile sailing overhead. XD Oh, and while all this was going on, Bartholemew attempted to go through the burning belongings the golems were stamping out to see if there was anything useful in there, only to fail due to his painfully emotional drunk state and get all tangled up in them instead. It’s really not his day. XD
B) Attempted to question Ms. Ethin to see what she knew – unfortunately, this did not go well as one, Ms. Ethin was naturally rather distracted by her burning building (and the new hole Cliff had put in it recently), and two, when asked about the fire, immediately blamed dwarfs for no reason at all and proved to be extremely racist. As you might imagine, Surly wasn’t happy. >( Bartholemew tried to intimidate her into being polite, only for her to start kicking him in the shins on a failed roll. Cliff then tried to defuse things by gently pointing out there was no need to blame the dwarfs for her troubles – only for her to start kicking him in the shins on a failed roll. XD Fortunately, Igorina proved able to get through to the old bat – mostly because she was essentially able to waterboard the woman by grabbing her and subjecting her to her lisp close-up. XD Unfortunately, it turned out Ethin didn’t really know anything that they didn’t already know – namely, that John was a former architect who’d been working on the Misbegot bridge – and that she hadn’t seen him in like two days.
Fortunately, the tube that Cliff managed to recover from John’s room proved to be more helpful, as it contained some important documents – specifically, a plan of the Misbegot bridge, with a lot of notation in shorthand regarding the lower maintenance walkway. Seemed pretty obvious that he was going to blow the damn thing up, and that they needed to get over there right away. The gang thus hurried over and –
C) Closed the bridge! A process that took rather a while (causing Andy to note that he was advancing a certain “this dragon WILL explode if not giving his vial of pink juice” clock, but not to worry about it XD), even with Cliff and Surly finding a way to speed things up via sticking a lantern on Cliff’s head and having Surly ride him piggy-back waving a cat around as a siren. XD But they got everyone off the bridge eventually, and hurried onto it themselves to find a way down to the maintenance walkway below. They quickly came across a goods elevator at one end –
But when they tried to activate it, it didn’t work. Surly, knowing a little bit about mechanical things, was able to pop open the box with the button and discovered that an important cog had been removed. Thinking the inside looked kind of like his iconograph, he opened that up to see if a similar cog was inside. Andy was like “that’s patently absurd, a million-to-one shot–”
And then was like “yes, there is a cog EXACTLY like the one that’s missing in there,” because this is the Discworld and there is canon evidence for million-to-one shots always working out. XD Surly thus wrestled it away from the imps (going “come on, all it does is make the camera go whirr!”) and put in the mechanism, and – after a bad roll from Bartholemew caused him to break his finger trying to push the button – the gang descended to the maintenance walkway! Where they saw, over on the other side of the bridge amongst all the usual stuff, a carriage from Nobblers & Sons, a cage full of dragons, and a very unremarkable man in a brown suit trying to use another dragon to light a very long fuse. Bartholemew tried to use his trait “always shoots what he should be aiming at” to get him in the shoulder with a crossbow bolt –
And yet another bad roll meant that he shot the support NEXT to John, alerting him to their presence and causing him to light the fuse the old-fashioned way and start booking it. Completely ignoring Cliff’s rather polite request that he stay where he was. XD After a moment’s examination, the gang saw that the fuse didn’t lead directly into the dragon cage, but rather to a box of fireworks beside them – apparently John’s idea was to use the fireworks to startle them into exploding. Bartholemew attempted to shoot the fuse to slice it in two and stop it setting the fireworks off –
Only to roll poorly AGAIN and shoot himself in the foot. Quite literally – he pinned himself to the scaffolding. Cliff then proceeded to try and quietly and swiftly lumber his way to the fireworks box to grab it and throw himself in the river, drawing on his experience growing up raised by loving human parents, but he rolled poorly as well, making it look like disaster was imminent –
And then Bartholemew ripped his foot off the crossbow bolt, shot forward, grabbed the fireworks box, and threw himself into the river, because he had the trait “better me than you” and the dice apparently appreciated this sort of thing in a climax! Fortunately he didn’t actually smash through the horrible crust atop the horror that is the river Ankh –
Unfortunately, the fireworks went off while he was still holding them, blowing him to literal pieces – it didn’t kill him, since, you know, already dead, but it did turn him into a puzzle that would need to be sewn back together later! Poor Cliff was left staring at it in horror, poor guy. Surly decided to try and coax the dragons out with the coal dust that Cliff had, and successfully lured them from the cage onto the walkway – and then realized that he had a bunch of fairly explosive creatures capering across the maintenance bridge and was like “I don’t know if I helped or not.” XD Still, the dragons were in better spirits, and Igorina/Jane pointed out that this at least spread out the blast instead of focusing in on one support should the worst happen –
Causing Bartholemew/Mike to go “oh shit, those nutritional additives to keep that one particular dragon, Gunther, from blowing up is still lodged in my chest!” And Andy to go “actually, you know, that dragon John was holding fit the description Rosie gave you of Gunther…” Fortunately, Bartholemew was on the case – using his “the law is more of a guideline really” trait to defy the laws of physics, he was able to use his eyebrows to get his head over to his body and carefully pull the vial of pink stuff out of his chest, then his “always shoots what he means to aim at” trait to spit it perfectly into the sky –
And, when I left off, Surly’s “curious enough to make a cat nervous” trait allowed him to snatch it before it could fall again! :D So they’ve got the additives, and they’ve at least made sure that the dragons won’t IMMEDIATELY explode thanks to fireworks-related fear. Tomorrow, we wrap things up with the last ten minutes and the big climax, and see if our motley crew can stop John before Gunther finally pops! All depends on the dice, and let me tell you, they have NOT been kind this one-shot...though I do feel it makes narrative and comedy sense for them to fail right up until the big finale, and they were very kind to Bartholemew when it came time to be a hero. And then go “physics are also just a guideline.” XD We’ll see what happens!
2. Continue final edits on “Londerland Bloodlines: Downtown Queensland” Chapter 5: Check, though since I chose tonight to leave the edits until I was done with the Oxventure Discworld write-up (above) and watching my desired YouTube video (below), I didn’t have a very productive night – only got up to page 23. :( But that was enough to cover Alice listening to Grout’s tape in the fake mirror room and complaining about him getting the Primogen position; Alice escaping the mirror rooms and getting past another clawed ghoul back into the library; Alice listening to the second library tape and finding herself having to agree with Grout on how flowery at least some of the Camarilla higher-ups are; and Alice solving the second candle puzzle in the library and opening up the secret passage behind the bookcase. Tomorrow, I hope to make much more significant process – I’m probably not going to be able to post this on Saturday, but maybe Sunday is still doable? We’ll see...
3. Keep up with YouTube “Subs”: Check – I made it a point to get into my Watch Later tonight to clear out a video that’s been sitting there for almost a week: “The Sims 4: 50 EVEN MORE BASE GAME FEATURES You Might Not Know!” by onlyabidoang! Because Abi likes sharing his knowledge about base game features, especially with the packs coming out fast and furious. :) Today’s list of interesting base game features included, among more obvious stuff like “if you turn on the ‘bb.moveobjects on’ cheat, you can raise and lower things using the 9 and 0 keys” and “if you have The Sims 3 installed on the same computer as The Sims 4, the game will reward you with a number of plumbob lamps depending on how many packs you have”:
A) Sims who died of starvation get the “Grab Netherworld Snack” interaction when they’re hungry, which sees them disappear for a moment and then return with a random meal to eat
B) If a Sim shares a household with a ghost, the ghost might pop up to warn the Sim about dangerous activities related to the way they died – for example, a ghost that died of drowning might warn them about using the pool
C) Sims with the Genius trait can have “Eureka!” moments in the bath or shower, which provides a tiny boost to a skill they’ve practiced a lot
D) One of the rewards for throwing a gold-level house party is a massive boost to your Charisma skill, with more guests equaling a bigger boost – Abi showed off how one Sim who only had level 1 in Charisma shot straight to level 3 after one house party
E) And if you want a good picture of a toddler or infant Sim that’s currently on the ground, have your photographer sit on the ground themselves before pulling out the camera – this will automatically lower the camera as well!
Neat stuff! I do enjoy these videos from Abi – he’s so good at finding interesting things in the game. :) Shame that the next video of his I have queued up to watch is one of his less-fun “hey, here’s how The Sims 4 broke itself with the latest patch” ones...
4. Get my tumblr queues sorted: Check – managed to accomplish two things of note on Victor Luvs Alice (N Smiler) tonight:
A) I went through the “#londerland bloodlines” tag on my blog, looking for a Song Saturday, and stumbled across a post for Harry Styles’s “Late Night Talking” that one, I hadn’t reblogged, and two, based on what I’d originally written about feeling like it fit ghoul!Victor from LB having loads of late-night chats with Alice and wanting to make her happier, felt like it fit the vibes of the chapter I’m working on. After all, Victor definitely wants to make Alice happier after the events of Grout’s mansion! So I reblogged it into my queue, with some notes letting everyone know Chapter 5 of “Londerland Bloodlines: Downtown Queensland” is on its way and how the song related to it. So even if it takes me a little longer than planned to get this chapter up, at least everyone will be ready for it!
B) And I reblogged a post from regicidalheart (aka my old friend Brynlee Marie from the RP scene) that she reblogged and tagged me in – a twist on one of tumblr’s memes by kosmogrl, that read “shout out to forgetting fr – I don’t remember.” Marie’s tags said that this IMMEDIATELY made her think of Alice and Victor/Thirteen from my Forgotten Vows Verse. XD I “snrked” and poked her in my reply, and let her know in the tags that Alice and Victor were giving her “really?” looks as they found it much less funny than I did. XD Sorry, guys, but it WAS pretty amusing...
There we have it -- took much less time, and I am feeling more chill. Though I am sad that I didn't get more editing done on Chapter 5 of "Londerland Bloodlines: Downtown Queensland..." On the other hand, feeling like I had to get ten pages of editing done yesterday contributed to me feeling incredibly stressed out, so maybe it's better this way. We'll see what happens tomorrow...in the meantime, I should go try to get some sleep. Night all!
Work – An all right workday, even if the phone rang a little more than I would have liked. I did a credit card update; I finally took the final Appeal payment from a lady who I’ve been trying to reach for about a month now; I looked up what was going on with some guy’s pledges with my coworker after he called (he’s got two, to two different parishes, but the processors have only been putting the payments on one, so now we gotta figure out which ones belong to which pledge); I did a reversal to move a gift posted to the wrong campaign; and I worked on some more obituaries when I wasn’t doing all that. *nods* Kept me busy, at the very least! We’ll see how tomorrow goes!
To-Do List –
1. Get in a workout: Check – back on the bike tonight, and back with “Discworld: Adventures in Ankh-Morpork | Oxventure One-Shot | (ft. Dominic Allen)!” And things came to a head tonight for Constable Surly (Dom), Constable Igorina (Jane), Detective Bartholemew (Mike) and Constable Cliff (Johnny), as they:
A) Visited the boarding house of Ms. Ethin – only to find it was on fire. O.O Though fortunately the worst of it was out thanks to the efforts of the local golems, who were busy taking out all the burning items and stamping on them. Cliff walked right in (past the understandably-irritable Ms. Ethin), followed by Igorina, to try and find John’s room –
And when they found it, it was a largely-charred mess. Welp – I guess we know where the fire started, eh? Igorina tried unsuccessfully to figure out the exact cause of the fire (ending up covered in soot, turning her into a “charcoal-activated gore lasagna” as per Mike), while Cliff had a poke around and found a large leather tube used to carry things and a wardrobe spared by the flames –
And when he opened the latter, he found the cause of the fire – a rather guilty-looking dragon named Smokey, who was quite upset. Unfortunately, Cliff’s attempts to calm her down by offering her coal dust only led to her becoming excited and vibrating quite dangerously, leading to Igorina flinging herself down the stairs to avoid getting covered in Yet More Gunge –
And Cliff to put himself up against the nearest wall, brace himself, and just allow himself to be blown out of the building, sailing over the street and scattering rubble all over the golems. They did not actually roll their eyes at this, but Andy made it clear that was just because they lacked the physical means to do so. XD And yes, as you might imagine, Surly got a picture of the troll missile sailing overhead. XD Oh, and while all this was going on, Bartholemew attempted to go through the burning belongings the golems were stamping out to see if there was anything useful in there, only to fail due to his painfully emotional drunk state and get all tangled up in them instead. It’s really not his day. XD
B) Attempted to question Ms. Ethin to see what she knew – unfortunately, this did not go well as one, Ms. Ethin was naturally rather distracted by her burning building (and the new hole Cliff had put in it recently), and two, when asked about the fire, immediately blamed dwarfs for no reason at all and proved to be extremely racist. As you might imagine, Surly wasn’t happy. >( Bartholemew tried to intimidate her into being polite, only for her to start kicking him in the shins on a failed roll. Cliff then tried to defuse things by gently pointing out there was no need to blame the dwarfs for her troubles – only for her to start kicking him in the shins on a failed roll. XD Fortunately, Igorina proved able to get through to the old bat – mostly because she was essentially able to waterboard the woman by grabbing her and subjecting her to her lisp close-up. XD Unfortunately, it turned out Ethin didn’t really know anything that they didn’t already know – namely, that John was a former architect who’d been working on the Misbegot bridge – and that she hadn’t seen him in like two days.
Fortunately, the tube that Cliff managed to recover from John’s room proved to be more helpful, as it contained some important documents – specifically, a plan of the Misbegot bridge, with a lot of notation in shorthand regarding the lower maintenance walkway. Seemed pretty obvious that he was going to blow the damn thing up, and that they needed to get over there right away. The gang thus hurried over and –
C) Closed the bridge! A process that took rather a while (causing Andy to note that he was advancing a certain “this dragon WILL explode if not giving his vial of pink juice” clock, but not to worry about it XD), even with Cliff and Surly finding a way to speed things up via sticking a lantern on Cliff’s head and having Surly ride him piggy-back waving a cat around as a siren. XD But they got everyone off the bridge eventually, and hurried onto it themselves to find a way down to the maintenance walkway below. They quickly came across a goods elevator at one end –
But when they tried to activate it, it didn’t work. Surly, knowing a little bit about mechanical things, was able to pop open the box with the button and discovered that an important cog had been removed. Thinking the inside looked kind of like his iconograph, he opened that up to see if a similar cog was inside. Andy was like “that’s patently absurd, a million-to-one shot–”
And then was like “yes, there is a cog EXACTLY like the one that’s missing in there,” because this is the Discworld and there is canon evidence for million-to-one shots always working out. XD Surly thus wrestled it away from the imps (going “come on, all it does is make the camera go whirr!”) and put in the mechanism, and – after a bad roll from Bartholemew caused him to break his finger trying to push the button – the gang descended to the maintenance walkway! Where they saw, over on the other side of the bridge amongst all the usual stuff, a carriage from Nobblers & Sons, a cage full of dragons, and a very unremarkable man in a brown suit trying to use another dragon to light a very long fuse. Bartholemew tried to use his trait “always shoots what he should be aiming at” to get him in the shoulder with a crossbow bolt –
And yet another bad roll meant that he shot the support NEXT to John, alerting him to their presence and causing him to light the fuse the old-fashioned way and start booking it. Completely ignoring Cliff’s rather polite request that he stay where he was. XD After a moment’s examination, the gang saw that the fuse didn’t lead directly into the dragon cage, but rather to a box of fireworks beside them – apparently John’s idea was to use the fireworks to startle them into exploding. Bartholemew attempted to shoot the fuse to slice it in two and stop it setting the fireworks off –
Only to roll poorly AGAIN and shoot himself in the foot. Quite literally – he pinned himself to the scaffolding. Cliff then proceeded to try and quietly and swiftly lumber his way to the fireworks box to grab it and throw himself in the river, drawing on his experience growing up raised by loving human parents, but he rolled poorly as well, making it look like disaster was imminent –
And then Bartholemew ripped his foot off the crossbow bolt, shot forward, grabbed the fireworks box, and threw himself into the river, because he had the trait “better me than you” and the dice apparently appreciated this sort of thing in a climax! Fortunately he didn’t actually smash through the horrible crust atop the horror that is the river Ankh –
Unfortunately, the fireworks went off while he was still holding them, blowing him to literal pieces – it didn’t kill him, since, you know, already dead, but it did turn him into a puzzle that would need to be sewn back together later! Poor Cliff was left staring at it in horror, poor guy. Surly decided to try and coax the dragons out with the coal dust that Cliff had, and successfully lured them from the cage onto the walkway – and then realized that he had a bunch of fairly explosive creatures capering across the maintenance bridge and was like “I don’t know if I helped or not.” XD Still, the dragons were in better spirits, and Igorina/Jane pointed out that this at least spread out the blast instead of focusing in on one support should the worst happen –
Causing Bartholemew/Mike to go “oh shit, those nutritional additives to keep that one particular dragon, Gunther, from blowing up is still lodged in my chest!” And Andy to go “actually, you know, that dragon John was holding fit the description Rosie gave you of Gunther…” Fortunately, Bartholemew was on the case – using his “the law is more of a guideline really” trait to defy the laws of physics, he was able to use his eyebrows to get his head over to his body and carefully pull the vial of pink stuff out of his chest, then his “always shoots what he means to aim at” trait to spit it perfectly into the sky –
And, when I left off, Surly’s “curious enough to make a cat nervous” trait allowed him to snatch it before it could fall again! :D So they’ve got the additives, and they’ve at least made sure that the dragons won’t IMMEDIATELY explode thanks to fireworks-related fear. Tomorrow, we wrap things up with the last ten minutes and the big climax, and see if our motley crew can stop John before Gunther finally pops! All depends on the dice, and let me tell you, they have NOT been kind this one-shot...though I do feel it makes narrative and comedy sense for them to fail right up until the big finale, and they were very kind to Bartholemew when it came time to be a hero. And then go “physics are also just a guideline.” XD We’ll see what happens!
2. Continue final edits on “Londerland Bloodlines: Downtown Queensland” Chapter 5: Check, though since I chose tonight to leave the edits until I was done with the Oxventure Discworld write-up (above) and watching my desired YouTube video (below), I didn’t have a very productive night – only got up to page 23. :( But that was enough to cover Alice listening to Grout’s tape in the fake mirror room and complaining about him getting the Primogen position; Alice escaping the mirror rooms and getting past another clawed ghoul back into the library; Alice listening to the second library tape and finding herself having to agree with Grout on how flowery at least some of the Camarilla higher-ups are; and Alice solving the second candle puzzle in the library and opening up the secret passage behind the bookcase. Tomorrow, I hope to make much more significant process – I’m probably not going to be able to post this on Saturday, but maybe Sunday is still doable? We’ll see...
3. Keep up with YouTube “Subs”: Check – I made it a point to get into my Watch Later tonight to clear out a video that’s been sitting there for almost a week: “The Sims 4: 50 EVEN MORE BASE GAME FEATURES You Might Not Know!” by onlyabidoang! Because Abi likes sharing his knowledge about base game features, especially with the packs coming out fast and furious. :) Today’s list of interesting base game features included, among more obvious stuff like “if you turn on the ‘bb.moveobjects on’ cheat, you can raise and lower things using the 9 and 0 keys” and “if you have The Sims 3 installed on the same computer as The Sims 4, the game will reward you with a number of plumbob lamps depending on how many packs you have”:
A) Sims who died of starvation get the “Grab Netherworld Snack” interaction when they’re hungry, which sees them disappear for a moment and then return with a random meal to eat
B) If a Sim shares a household with a ghost, the ghost might pop up to warn the Sim about dangerous activities related to the way they died – for example, a ghost that died of drowning might warn them about using the pool
C) Sims with the Genius trait can have “Eureka!” moments in the bath or shower, which provides a tiny boost to a skill they’ve practiced a lot
D) One of the rewards for throwing a gold-level house party is a massive boost to your Charisma skill, with more guests equaling a bigger boost – Abi showed off how one Sim who only had level 1 in Charisma shot straight to level 3 after one house party
E) And if you want a good picture of a toddler or infant Sim that’s currently on the ground, have your photographer sit on the ground themselves before pulling out the camera – this will automatically lower the camera as well!
Neat stuff! I do enjoy these videos from Abi – he’s so good at finding interesting things in the game. :) Shame that the next video of his I have queued up to watch is one of his less-fun “hey, here’s how The Sims 4 broke itself with the latest patch” ones...
4. Get my tumblr queues sorted: Check – managed to accomplish two things of note on Victor Luvs Alice (N Smiler) tonight:
A) I went through the “#londerland bloodlines” tag on my blog, looking for a Song Saturday, and stumbled across a post for Harry Styles’s “Late Night Talking” that one, I hadn’t reblogged, and two, based on what I’d originally written about feeling like it fit ghoul!Victor from LB having loads of late-night chats with Alice and wanting to make her happier, felt like it fit the vibes of the chapter I’m working on. After all, Victor definitely wants to make Alice happier after the events of Grout’s mansion! So I reblogged it into my queue, with some notes letting everyone know Chapter 5 of “Londerland Bloodlines: Downtown Queensland” is on its way and how the song related to it. So even if it takes me a little longer than planned to get this chapter up, at least everyone will be ready for it!
B) And I reblogged a post from regicidalheart (aka my old friend Brynlee Marie from the RP scene) that she reblogged and tagged me in – a twist on one of tumblr’s memes by kosmogrl, that read “shout out to forgetting fr – I don’t remember.” Marie’s tags said that this IMMEDIATELY made her think of Alice and Victor/Thirteen from my Forgotten Vows Verse. XD I “snrked” and poked her in my reply, and let her know in the tags that Alice and Victor were giving her “really?” looks as they found it much less funny than I did. XD Sorry, guys, but it WAS pretty amusing...
There we have it -- took much less time, and I am feeling more chill. Though I am sad that I didn't get more editing done on Chapter 5 of "Londerland Bloodlines: Downtown Queensland..." On the other hand, feeling like I had to get ten pages of editing done yesterday contributed to me feeling incredibly stressed out, so maybe it's better this way. We'll see what happens tomorrow...in the meantime, I should go try to get some sleep. Night all!