The weather was a lot better -- sunny, and warmer than they said it was going to be (Mom claimed it got up into the low 70s!); Mom made cupcakes with cream inside (like Hostess cupcakes) for dessert; and I got pretty much everything that I was hoping to get done, done:
Tumblr: In a shocking twist, I actually got something done on BOTH my tumblrs today –
Victor Luvs Alice (N Smiler) – I had a slow start over here this morning (that will happen when you stay up nearly til 3 AM), but I still managed to accomplish two things of note:
A) I went back through my dash and added the following post by groovyfan-png to my drafts for later reblogging: “‘Do you insert yourself as the top/bottom of your favorite ship?’ No, I’m the cameraman” XD As I elaborated on in my tags, when I write saucier, more explicit stuff, I may like to write from a particular POV (for example, Victor’s as he’s having his brain melted by his loves), but I’m not
inserting myself anywhere or into anyone’s position. I’m just there to watch and record and metaphorically quietly eat popcorn. :p
B) And I went back into my drafts and finished off my “Not-Incorrect Valicer Quotes, Valicer In The Dark Edition, Volume VI” post! Lightly tweaking the scene I wrote yesterday – with Victor finding a ritual spell to enchant a bell to sound like the Spirit Bell that rings whenever someone dies in the city, inspired by the name of the D&D/BG3 cantrip “Toll The Dead” (with the actual name of the spell now revealed to be “Toll
of the Dead,” as I thought that made a little more sense given what I established it does), and worrying over the fact that it’s supposed to paralyze
all who hear it with dread – and finishing off the tags explaining what inspired all of the scenes. So that’s actually ready to be slotted into this week’s queue, if I so choose! Yay!
Valice Multiverse – And when I checked in on this tumblr tonight, after all my write-ups and such, I found an anon ask to slap into the queue for tomorrow! One noting “Kuei-Jin makes no sense unless you speak Chinese and Japanese. It's like naming a supernatural creature from South America, Diablo-Pessoa” Kuei-Jin being the name of the “vampires of the East” (which were a pretty racist mismash of various mythologies, as I understand it – they’ve been quietly deleted from the WoD as of V5) that were in the World of Darkness back when
Vampire: the Masquerade – Bloodlines was a thing, I naturally had my Londerland Bloodlines!Alice respond that she was aware that the Kuei-Jin didn’t actually like to be called that by Westerners (or even called vampires in general, as they considered themselves much different creatures with just a few superficial similarities to Western vampires), and theorized that whichever Kindred first met one of them just threw a couple of words that they thought described them well together, without even considering if they came from the same language or not. Because, of course, Asia is a monolith and verifying what country they came from would have been too much work. *sigh* Yeah, writing “Londerland Bloodlines: Chinatown’s Mysterious East” is gonna be interesting...
Portal 2: Played another half-hour of this today, which saw Chell and Wheatley make their way through the Aperture Science Daycare facility, look at a bunch of potato batteries, make their way to the neurotoxin generator, disable it with the power of portals, and finally go on a ride through the pneumatic tube system that carries everything through the facility before getting separated thanks to the power of “cubes going in another direction through an intersection.” :p More details and a surprising amount of screenshots below –
A) I picked up where I left off the last time I played, preparing to make my way to the neurotoxin generator through the daycare under Wheatley’s guidance. Having exhausted his dialogue at the end of the last session, I was prepared to get a move on, and so began walking down the hallway I found myself –
Only to notice that Wheatley wasn’t rushing off to stay ahead of me, or even trying to follow me – just staring at me. Puzzled, I came back and confirmed there was no way to go in the other direction (nope – hallway ended at a railing that looked onto complete and utter darkness), then went back and forth a bit, even jumping a few times to elicit a response. Nothing – he just stayed where he was, watching Chell expectantly. Slightly concerned that my game might have bugged out, I decided to try going all the way to the end of the hallway and around the corner –
And found another dead end leading into a wall. Now rather more confused, I was like, “hang on a second – where am I supposed to go? Isn’t Wheatley supposed to be
leading me through this bit like he always does? Okay, let’s try stepping into this office, because it really is the only place I can go–”
“...ah.
Now he’s moved.”
Yup, sure enough, this turned out to just be another total brain fart moment on my part – I’d thought that I’d be following Wheatley, but as it turned out, for
this section HE had to follow CHELL. Apparently his management rail just plain doesn’t go through the day care area! All right, fair enough, that one was all me. Again, I haven’t played this game in years – cut me a bit of slack. :P
( Don’t worry, I’m much more competent in the rest of the description )Writing: I was indeed able to sneak in some editing time on Chapter 5 of “The Van Dort Vacancy” right before my workout today! Got through another page, which featured –
A) Barnaby stepping over the tripwire Victor found at the end of the last editing session (hitching up his coat as suggested, since his coat is one of the things he
does care about) and urging Kasimir to hurry up, as
he was the one in such a rush to get to the vault; Kasimir coolly reminded him that getting over the wire was a bit more difficult for him, with a significant tap on his brace with his cane. Smiler offered Kasimir a hand, but Kasimir assured them he had it, and indeed made it over without assistance (though Victor and Smiler were prepared to grab him if he fell). His knee brace
did creak alarmingly loudly, though – he noted that he’d have to oil it, then gave Barnaby a look as he added he could have done it earlier if they’d had the money. Barnaby responded that Kasimir needed to learn to be less uptight. :p
B) Alice coolly informing Barnaby that poor people had a lot more to be “uptight” about, as they couldn’t throw money about like his lot – Barnaby actually gave that to her, admitting that all that hard work they do
would make them cranky. And reiterating his position that the world of work is not for him from “The Ironhook Bounty.” Alice was like “at least you’re willing to admit it,” then asked if they were going to do anything about the guards – Kasimir told her no, since there was no easy way to hide them. Better to just get into the vault and get the goods. Smiler agreed, noting that if anyone
did find the passed-out Steven and Alan, they would still need a few minutes to then locate someone to tell (the Van Dorts, the guards, even Mrs. Pemberly), which worked in their favor – then, because they ARE an Advocate, they quickly adjusted Steven and Alan’s positions so they’d be a little more comfortable on the floor. XD Gotta maximize happiness in any way possible!
C) Kasimir telling Smiler that he’d be a lot happier if Victor, Alice, and Smiler stepped over that tripwire into the hallway already – and if Victor told him what the next trap was. Victor explained that they were actually facing the next
three traps and directed everyone’s attention to the fancy mosaic on the floor, explaining that it wasn’t just for show – three of the tiles in it were actually pressure plates. Two of which caused darts tipped with slumber essence to shoot out of the wall, and one of which dropped a load of flashbang grenades from the ceiling. Smiler was like “surely
one flashbang would do the job?” – Victor reminded them that his mother was prone to excess. XD Alice noted it was lucky they hadn’t tripped any of the traps yet and asked Victor what the tiles looked like –
Aaand Victor had to admit he didn’t remember. As it had been a while since he’d been down here last. ^^; That’s where I left things – tomorrow, the group tries to find the tricky tiles – and thanks to Smiler’s keen eyes, locates the first two. The third, well, they’ll just have to hope they see that one before someone steps on it...
Workout: Back on the bike this week – but NOT back with Jon of Many A True Nerd’s F:NV YOLO Remastered series! Instead, I ended up pedaling my way through the following –
A) “Fallout New Vegas - Must Be Some Frontal Lobe Damage” by Jon! A very short video with Jon explaining why there’s no YOLO Remastered video this week over some footage of the Courier from F:NV waking up in Doc Mitchell’s house. Simply put, our favorite
Fallout guy is sick – bad cold that he’s having trouble shaking – resulting in his voice going out periodically and massive coughing fits and whatnot. And while that didn’t prevent him from releasing more episodes of his ongoing
Baldur’s Gate III LP (because all of those videos are recorded weeks in advance so Jon can avoid the specter of Spoiler Comments) or his two one-shot videos (as he deliberately picked stuff where, if necessary, he could pause the game to cough and then remove said coughing in editing) earlier this week, it
did stop him from doing the YOLO Remastered video tonight. Because, well, he can’t use the same editing tricks in the YOLO Remastered episode as he could in his one-shot videos. Simply put, he didn’t want to ruin a tense moment by having to pause and cough. So yeah – no P. D. Shoot this week. Shame, but we want Jon to be on his A Game when he takes on the final few episodes anyway, so better that he takes this week off than not. *nods* Feel better soon, Jon!
B) And the first-half hour of “Let's Play Resident Evil Requiem: LEON KICKS BUTT! ARTIFICIAL ORGANS! ZOMBIE MEATGRINDER? Episode 3” by OXBox! Yeah, since F:NV YOLO Remastered wasn’t on the menu tonight, I figured I’d continue with the OXBox RE9 LP instead! And things remained fairly chaotic in the Rhodes Hill Chronic Care Center, let me tell you, with tonight’s chunklet featuring:
I. Grace slotting her newly-acquired Sun Quartz into the door in the lobby that only opens if you stick three quartz cubes in it (because
Resident Evil), then – after a quick trip to the West Wing to buy the Drug That Makes You Shoot Better from the gambling room – heading back to that “organless corpse” (which Mike commented would be a great name for a metal band) in the East Wing and – after murdering a bunch of zombies in there (including one that had learned how to play dead, which is concerning) – slotting the artificial heart and lungs into its chest! It immediately came back to life and started thrashing around trying to kill her (and attracting one of the nearby zombie maids to come in and do the same), making Jane wonder why the hell they’d even done that. Turns out it was to acquire a Level II wristband, allowing them to finally get into the Isolation Ward! And, uh, nowhere else. Which was a little odd – you think they would have provided
one Level II goodies cupboard.
II. After a quick run back to the main lobby to regroup (because it was getting worryingly noisy in the East Wing – which Mike found funny because the entrance area had a sign declaring the space a “quiet zone”), Grace working her way around both regular zombies and the Giant Zombie Baby Man wandering the East Wing to find her way into the Isolation Ward! Which consisted mainly of a lot of ominous red lighting, a report from a nurse on her time monitoring Subject 171 (a strange emotionless child who kind of creeped her out, and who the security manager once badgered about blood for some reason), and the Security Manager’s office! Which in turn contained one very dead security manager, wearing a Level III wristband, and another one of those slot machine safe things, this one containing the last precious Star Quartz cube Grace needed. However, Grace’s attempt to get this last quartz so she could get through the Quartz Door and maybe leave this place was stymied by the fact that the buttons on the machine were so worn and scratched she couldn’t see which symbol was which. However, the braille on the buttons was still visible – and that, combined with finding a photo of two girls that looked just like the creepy monochrome blind child she’d met in the Magneto Prison downstairs on the security manager’s desk, made Grace realize that her only chance to get the quartz was to get said creepy monochrome blind child and see if she could read the braille. (Mike attempted to tell her to Google it, but then they all remembered that for some reason Grace does not seem to own a smartphone. :P I mean, granted, even if she
had had one at the beginning of the game, she wouldn’t have it NOW as Gideon’s prisoner, but still.)
III. Grace taking the security manager’s wristband and – after working her way past some zombies (and getting chomped by one thanks to Andy making an ill-advised dash past it) – going back to the Magneto Prison to get the creepy monochrome blind child to read the buttons on the slot machine safe for her! Said creepy monochrome blind child proved to be named Emily, and was willing to help out Grace, even if she did clearly find this new lady to be very weird. (Grace being a stammering mess barely willing to explain anything to her didn’t help, I think.) After realizing that Emily could hurt herself on the steps leading out of her prison, Grace ended up carrying her to their destination –
Which turned out to be a real pain in the ass for poor Andy, as carrying Emily meant that poor Grace could hold neither a weapon nor her flashlight. And the local zombies were only too happy to take advantage of that fact! Fortunately, Grace was able to get away from the two in the “organless corpse” room that started turning into Blisterheads and only took one nasty chomp to the back before making it back to the isolation ward and putting Emily to work solving the puzzle in the security manager’s room.
IV. Grace then defending the office from the various zombies that wandered into the Isolation Ward so Emily could solve the puzzle! Including the security manager himself, who inconveniently turned into a Blisterhead at one point, forcing Andy to run around the ward in circles trying to avoid him. Fortunately, it wasn’t long after this that Emily yelled to Grace that she’d done it – and upon returning to the office, she discovered that Emily had indeed gotten her the Star Quartz she needed for the door!
...Naturally, this was immediately followed by the office’s back wall exploding. And Emily, still clutching the quartz cube, being snatched up by none other than the Bug-Eyed Lady who’d been pursuing Grace back in Episode 1! Jane
knew she wasn’t dead! The Bug-Eyed Lady then dragged Emily off (with all the OXBoxers yelling after her to “leave the crystal!”), and Grace –
Well, okay, Grace
first went back into the Isolation Ward because Andy hadn’t smashed all the goodie boxes in there yet. But
then she followed the monster through the hole in the wall over to a big old hole in the floor, where – after deciding this was all her fault (“don’t give yourself too much credit, Grace – it’s at least partially your boss’s fault,” said Jane) and that she couldn’t just leave her – Grace went ahead and jumped into the horror hole. Meaning her next level will probably be the inevitable Sewer Level, euch. Poor Grace.
V. The game answering Jane’s prayers by swapping back over to Leon, who was tied up in the attic of the Care Center preparing to undergo an interrogation by Dr. Gideon! (I don’t like calling him “Victor,” that’s my blorbo’s name.) Leon stayed mostly quiet throughout Dr. Gideon’s attempts to make him talk, throwing out the occasional quip (making the OXBoxers cheer every time) and generally remaining stoic as Dr. Gideon creepily played with his hair and lightly scratched his throat with a scalpel (with Jane openly wondering if they told the doctor’s voice actor – Antony Byrne – that he was going to look like the most disturbing man alive, as he was playing things REALLY suave; I think that’s supposed to be A Deliberate Contrast, Jane) –
And then, after Dr. Gideon made the mistake of turning away from him to start rambling on about human evolution, Leon cut his bonds with a tiny knife hidden in his belt and roundhouse-kicked the guy a few times, forcing him to flee. Everyone was beyond thrilled to see it. :D Unfortunately, Dr. Gideon
did get away thanks to a combination of Leon pausing to grab his gun from a side table and struggling a bit from the pain from his neck wound, but, well, it wouldn’t be an RE game if the protagonist, even Leon, could kill the main baddie right away. :p
VI. Leon then exploring the attic, looking for a way out so he could get to Dr. Gideon’s office – and coming across the twin of the Giant Zombie Baby Man! Because, as it turns out, the Giant Zombie Baby Men were a pair of brothers (Thomas and Timothy Jackson, “Tweedle-Tom and Tweedle-Tim” as per Mike) who had the “satiety centers” of their brains suppressed, meaning they like to constantly eat. And unfortunately for Leon, he was stuck with the one who had a particular desire for chomping on human flesh. Fortunately, the game
did give Leon a nice shotgun when he first encountered Tweedle-Tim (who was nomming on the former owner at the time), and Leon being Leon, he kicked butt with both that and an axe he happened to have on him, slamming Tweedle-Tim in the head three times with the latter (once with a cool leap from a high platform – the OXBox team was VERY impressed) to finally kill him. Mike, Jane, and Andy were all like, “You see, Grace? You see how easy that was for Leon?” XD Oh man, they are so mean to the new girl...but on the other hand, it IS very hard to measure up to Leon. :p
Good stuff! I left it with Leon claiming some goodies from a cupboard (prying it open with his little hatchet and his beautiful, beautiful biceps), then heading down into Moon Quartz suite (otherwise known as the chairman’s office...I THINK, I don’t actually remember. ^^;), and Andy preparing to use the Power of Leon to finally clear out the bar and lounge. Tomorrow, we’ll see how Leon handles all these zombie menaces (including the second screechy zombie singer) and where his path through the Care Center will take him! At least we know he’ll have the skills to take out any zombies that threaten him – Blisterheads, look out!
YouTube: Had time for one quick YouTube Short after finishing up the Workout Write-Up above – “The Best Caravan Tutorial for Fallout New Vegas #fallout” by TheFalloutFamily! A quick look at how one plays the Caravan minigame in
Fallout: New Vegas, which is a card game where you and your opponent each have three stacks of cards, and the goal is to get the value of said stacks between 21 and 26 (inclusive). Whoever has at least two out of three stacks in the correct value range without tying the other player with any of them wins. I’ve only played this once in my own game, with good old Ringo back in Goodsprings, and failed horribly because I didn’t quite understand what I was supposed to do. This tutorial explained things pretty simply and clearly, though. The three main takeaways were as follows –
A) You have to build all of your stacks sequentially, so you always want to start a stack with either your lowest-value number card (so you can build up) or your highest-value one (so you can build down)
B) When it comes to the face cards, remember that Kings double the value of the card you place it on (so, in the first example round, putting a King on an 8 made it a 16, bringing the value of the stack it was on straight up to 22); Jokers remove every card of the same value as the one they’re placed on from the board
except the one they’re physically on (so placing it on an 8 in one of his stacks in the second example round made his opponent have to discard the two 8s he had on HIS side); and Jacks remove any card that they’re placed on (kind of the opposite of the Joker – and if you put it on a card at the beginning of a stack, the ENTIRE STACK has to go)
C) The big one – YOU CAN PLAY FACE CARDS ON YOUR
OPPONENT’S STACKS. Yeah, apparently this is entirely legal for you to do! The reason Fallout Family won the second round was because they were able to use a Jack to remove one of their opponent’s stacks from the board (by putting it on the very first card in his stack, forcing him to discard the whole thing), then a King to increase another stack past the 26-point limit, breaking a tie between the middle two columns! I did not realize that you could manipulate your opponent’s stacks that way! That changes everything! O.O
So yeah – I don’t know when the next opportunity Victor will have to play Caravan will be, but once I stumble across one, I might actually try it out again, now that I know more about what I’m doing. Maybe Victor could actually WIN a game for once. :p
Not too shabby at all, honestly! And it's not even that late right now, so I'm gonna head out and head to bed and see if I can get a tiny bit more sleep than usual. *nods* Night all!